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19,298 Commits over 1,614 Days - 0.50cph!

9 Years Ago
Fixed Agent.CompareTo
9 Years Ago
Species dietry data reset
9 Years Ago
Base Group stores fixed array of Units Added DM data source switch to BehaviourChainFilter
9 Years Ago
mammoth fast walk, attack, eat, ouch
9 Years Ago
Metas, DrawErrors tweak
9 Years Ago
Added Validate method to IDataAsset/DataAsset, made DrawErrors a base method in BeforeInspector Added some debug line drawing for selected Unit fleeing behaviour
9 Years Ago
-first attempted implementation of flocks -currently prefab based, can easily be made data driven -basic culling using Culling Groups, seems to be working fine -flocks spawn automatically in biome.temperate, they have their own spawnpopulation. -commented and renamed vars around flocking plugin to make it clearer, changed the way it worked a bit to go with culling. -yamfm
9 Years Ago
Senses update existing data on perception tick Another tweak to DM logging string output Fixed issue with BehaviourChain completion not resulting in a GVP reset Added Stat editing back into the debug view (only attributes right now) Gating OnUnitReachedDestination invocation in Unit+Movement
9 Years Ago
Give breeding group goals a bonus of 100 for testing purposes. Stop listening for position reached once we've gotten there.
9 Years Ago
Unit+Movement tweak
9 Years Ago
Need to flag when Breeding Grounds are "set" and when they're "reached".
9 Years Ago
Decision log score decimal clamping to 4 points All Unit prefabs updated with increased stopping distance for testing Fixed BreedInviation DSE
9 Years Ago
Replaced IsRelated, SameSpecies, SameGender, SameAge conditions with single UnitComparison condition with a swtich in settings
9 Years Ago
IsSameGender condition fix
9 Years Ago
Asset save
9 Years Ago
IsAdult condition fix
9 Years Ago
Fixed NRE in Item init (which was causing male humans to init improperly)
9 Years Ago
Merge from goal based breeding group
9 Years Ago
DM logger tweaks
9 Years Ago
BreedingGroup will now stear its members to a breeding ground position, and once both have arrived there, they make babies! (untested due to some weird IsAdult == false condition failure... so committing to branch)
9 Years Ago
Fixed food types on items, condition fixes
9 Years Ago
Asset save
9 Years Ago
Added EnumArrays static utility class for better enum value caching
9 Years Ago
Buffer decision log elements to avoid repaint errors
9 Years Ago
Made Unit+Family.CreatePregnancy less sexist Delete some old / unused and placeholder assets
9 Years Ago
Forget next plan if we set a new current plan. Let the past be the past...
9 Years Ago
Deleted all old StatSettings assets
9 Years Ago
Refactoring more Behaviour chaining and execution stuff Added FootTypes filtering to various data types Added MakePregnant action Cleaned up Unit+Family HarvestResource now has various modes to chose from and can be used in Abilities
9 Years Ago
Debug removal
9 Years Ago
Asset save + debub removal
9 Years Ago
Refactored a lot of the behaviour/action/chain break and completion behaviour to be a little more reliable All movement related actions replaced with new SetDestination action
9 Years Ago
WIP Action/Movement callback refactor
9 Years Ago
First pass on breeding. Not 100% working yet, but really close.
9 Years Ago
Condition data
9 Years Ago
Hopefully fixing item eligability failures in EntityCondition Bear hat no longers gives a huge debuff to AttackSpeed
9 Years Ago
Optimized the double buffering a bit.
9 Years Ago
Killed debug log in DecisionPlan.TickMomentum
9 Years Ago
Added TakeFromResource action and support for taking a single item in Resource Added public method for forcibly add a SmartObject to a Unit's known/percieved smartobject arrays Fixed EntityCondition.ItemFilter not checking for IsWeapon
9 Years Ago
Double Buffering of Goals Cleaner DM for finding best variant (less ref passing) Momentum Fix
9 Years Ago
deer graze animation tweak
9 Years Ago
Fixed UVs and removed terrain alpha blocker geo from campfire
9 Years Ago
Added missing TerrainBlendObject component to campfire
9 Years Ago
Nuked senses debug log
9 Years Ago
merge, my stuff is deer ow wolf attack OnAnimationEvent AttackHit (or something)
9 Years Ago
Some metas, apparrently AttackHit anim events added to human attack anims (except bow, because reasons)
9 Years Ago
Merge from jenny's branch
9 Years Ago
Merge from main
9 Years Ago
Updated campfire Moved Wait action delegate stuff to End overload
9 Years Ago
Added weather clearing music
9 Years Ago
merge with; wolf tweaks +attack, ow and eat anims