repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

9 Years Ago
Added new incoming storm sound, deleted old stuff
9 Years Ago
Deleted some old sounds and add new atmospheric music no. 20
9 Years Ago
Refactored Unit+Items pickup animation callback/event data stuff to be less shit Added animation callbacks for AttackHit in Unit+Combat
9 Years Ago
bear attack tweak bear aggressive idle, ow, eat anims generic animal controller updated a little
9 Years Ago
Implememented Petur's new threat algo in Unit+Senses Fixed several issues with Unit movement and GoToX actions and AttackEntity Updated stats data from gsheet Fixed stat importer not supporting float Switch senses code to use regular v3 distance for now due to requirements of morale calc Fixed wait time in Graze interaction
9 Years Ago
female has eyes and noses from male
9 Years Ago
can see mouth in all beards
9 Years Ago
human_mouth fix
9 Years Ago
animals have movement anims at 2meters per second so fits with generic movement controller update human item materials updated mammoth colour on animal colour atlas fast walk for mammoth(its rubbish)
9 Years Ago
Tweaked mouth PSD and material Added Intelligence stat
9 Years Ago
whoops, this was meant to be the last checkin
9 Years Ago
who nose?
9 Years Ago
ocd
9 Years Ago
Fixed remaining transparent surface fog issues affecting mostly global fog on water and particles
9 Years Ago
-little wait action fixes (typo, and wait time being always == MinWaitTime)
9 Years Ago
Properly computing ambient lighting for "Before/VertexLit Blended"; because unity isn't binding the proper ambient probe for vertex lit
9 Years Ago
TOD, material and post tweaks
9 Years Ago
Missed one
9 Years Ago
Added Wait Action
9 Years Ago
Graze interaction tweaks, hooked up some more states in the generic animal anim controller
9 Years Ago
Added Graze interaction to Grazing Point SO, replaced GoTo action in the chain with GoToInRadius (25) Added SmartObjects to debug spawner Bear material tweak
9 Years Ago
Added UnitDietConsideration
9 Years Ago
-data tweaks
9 Years Ago
Scene stuff
9 Years Ago
-grazing goal and interaction
9 Years Ago
Make colliders on smartobjects without views a bit bigger by default Skin shader tweaks
9 Years Ago
Shrubbery and rock/cliff values
9 Years Ago
blendshape on eyes
9 Years Ago
SpawnPopulationSettings supports SmartObjectSettings
9 Years Ago
Updated species data that i forgot to save
9 Years Ago
new atlas and move animals and human male items to it new human male items, first pass to see how everything works mouth test for human male - trying this may have broken something on bear hat with merge?
9 Years Ago
Tweaked TOD settings quite a bit, ambient should be better Fixed IsCarryingItemCondition not actually being implemented! Added seperate Interaction for butchering/harvesting an animal Added more conditions for unit diet type, herbivores will no longer eat meat, carnivores no longer eat berries Added FoodTypes and data to ConsumableParams Changed species dietry preferences to a weighted list of FoodTypes, updated considerations to score against this list rather than item ID Updated all consumables with better effects and FoodTypes Updated all species dietry data
9 Years Ago
Pre HDR-lighting unfuckery backup commit
9 Years Ago
Fixed "Before/VertexLit Blended" ambient lighting
9 Years Ago
remove emissive part(ambient/fresnel)
9 Years Ago
Fixed sitting/resting state issues in interactions/effects and the human animator
9 Years Ago
Removed debug lines from Unit+senses Fixed potential navmesh issue error in unit + movement
9 Years Ago
Find weapon ability doesnt search by tag but uses IsWeapon check instead
9 Years Ago
Player goal momentum set to 1.5f GPV.Reset doesnt nullify the goal plan or stop momentum
9 Years Ago
Global weather toggle on debug panel
9 Years Ago
Updated shaderforge Removed EnumGenerator SmartObject collider trigger size is determinded by largest bounds in children
9 Years Ago
Some smartobject collider tweaks, hopefully fixes some raycasting issues
9 Years Ago
CSV stat import always loads from Resources/Data/stats.csv
9 Years Ago
Move stat CSV import to Tools menu, now imports stats to all StatCollections at once
9 Years Ago
Missed adds
9 Years Ago
Added CVS import in StatCollectionSettingsEditor
9 Years Ago
meta
9 Years Ago
Removed BeholdR because compile errors
9 Years Ago
TribeStartArea now has a blocker collider in it, added the Blocker layer to SpawnHandler's default layer mask on creation
9 Years Ago
Improved destination flee algorithim in Unit+Morale Tribe spawning now dependant on TribeSpawnArea prefab, you must place one in the zone for a tribe to spawn! Added click/interaction sound to PlayerController, refactored a little