19,298 Commits over 1,614 Days - 0.50cph!
/Water3/ stuff and cleanup.
Pre-lighting tweaks in the shader.
More glorious temp clutter in /water3/
Social/Breeding Goal data + breed condition DecisionLayer fix
Fixed ReorderableListDrawer not working
not sure why this changed.... might be important?
fixed bug with rotation and scale on female causing her to be tiny
cleaned up item allocation (eg kids dont get adults items)
new haircut for children
new items for children
baby gets its own material and is a head slot for now (to stop it blooming and clipping)
ReorderableListDrawer refactor, no longer generic, pulls assets lists on demand
Started work on the statistical model concept.
Metas, removed EGL from ReorderableListDrawer
-camera bugfixes + some commenting
New types to files, comments, comments everywhere
Fixed all the data I broke, ActionChain loops through all actions on break and executes any marked ExecuteOnBreak by their wrapper
ActionSettingsWrapper / break execution WIP refactor
added gravity, removed sub-d modifier
baby "item" attached to back slot
setup to spawn in biome and move files around folders(a folder is like a filing cabinet on your compute, you put stuff in it)
merge from branch I accidently made
birds; sparrow, crow and gull prefabs and flocks setup.
also made a low detail bird model that can be swapped to test with if we feel performance on big flocks is to much of a hit
Improved water. WIP secondary water effects.
More Behaviour break fixes
Condition and trigger for UnitMovementSpeeds
Improved item pickup animation callbacks
Effect validation logs warnings, not errors
Fixed some data types not inheriting DataAsset
Fixed morale threat/morale sim not inflating fraction to %
Fixed notification widget coroutine error spam
Clear agent goals when added to a BehaviourGroup
Fixed wrong Breeding goal in Self - Social
SetAge now manages scaling for Units, added some more modifiers to SpeciesData
Added Aging stuff to Species data, with effects for ages
Fixed Units spawning with the wrong view prefab for their age/gender combination
Disabled EffectParametersDrawer because Unity is a fuck weasel
double nose poly fix and removed subd modifier
Renamed Physiological to Survival (Goal, DPL enum and other related assets)
Fixed prefab lookup issue with SpeciesSettings
checking in child assets as they dont seem to spawn with debug and I'm not sure whats up. Untested in game so could be broken
Deleted old hunting music, added combat1
Unit.CreatePregnancy only takes father Unit as param
Men can no longer make themselves pregnant
-added an error message in case of empty grass-population in grass parameters.
More attempted fixes for breeding
Fixed ExportTerrain window not showing up
Added UnitInBehaviourGroup condition
-minor touchups on flock settings
made it so it eats grass and loops
and wolf idle aggressive loops