19,298 Commits over 1,614 Days - 0.50cph!
Prevent ping-pong decision making (theoretical fix).
Added atmos music no.23 + changed some labels
Unit+Combat improvements
Fixed BCD not read/writing the Unit property
Goals : Fight/Flight data tweaks
Effects : Moving, Srinting drain less stamina, Resting and Sleeping have higher gains
Fixed Unit+Combat.OnAttackHit NRE
Survival goal weight tweaks, increased Player goal momentum
Display goal/goal plan weight in listings, fixed some warnings
Next Goal Plan Variant as part of Debug Inspector.
Made changes to atmospheric pieces 1-5
Just adding sanity checks to graphics options. No guarantees code-side.
Fixing issues with item pool and resource item dispense
ItemManager pooling/cache
Fog tweaks
Lets use Unity's shitty cursor rendering
Fuck off SSAA you break everything
Updated physics layer collision matrix to reduce UnitCollection trigger overhead
Added AntiAliasing GraphicsOption
Added draft protection/fight back goals data
Fixed double click delay being too small
Renamed optiosn class partial
Added UnitIsTargettingMeCondition (ew)
Updated ThreatLevelConsideration to pull data from senses
Added target tracking to Unit+Combat, InCombat UnitFlag and some other combat related tweaks
Remove dead units from UnitCollections
Updated all species unit collection params data
Unit reproduction code split to partial
UnitCollection draft impl
Moved fields out of PlayerCamera+Input, exposed double click delay time in params
PFX folder stuff.
Scene file.
Unit+Family becomes Unit+Relationships, groundwork for more detailed data
These mats shouldn't be pink.
-camera target doesn't go underground when zooming in at low fps anymore.
-fixed condition template
Added atmospheric music 22
Unit death changes, added anim bool and secondary state blah blah blah
Fixed issue with BehaviourChain not completing properly
Fixed flee destination calc being stupid
Disabled ragdoll behaviour on animators entirely
Added InCombat bool param to base animal anim controller and human controller
Renamed "ow" anim state to "hit", removed EnableRagdoll behaviour
-removed debugging message
Don't show the game over screen when running a debug scene
Added scenes/dev/greybox and a little hack: Scene has a "isDebug" flag on it, if ticked the game will not load the ocean, and weather will be disabled by default
Added atmospheric music no.21, deleted old stuff
Fixed bug with FreeCamera FOV change (RMB), removed some un-used functionality, change DOF focus mode on toggle, made default speeds more reasonable
some new test hairstyles and facial hair for the male, if we like them they need some cleanup/optimisation still
Clouds
FreeCamera mouselook toggle with left alt