repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

10 Years Ago
Some FindItemGeneric cleanup
10 Years Ago
-CraftItem now works with or without CraftIntention -ActionChainData can store an 'ItemToCraftId'
10 Years Ago
ItemManager.ScoreGenericPickupDSE accepts overrides for decision context weight and DSE score bonus
10 Years Ago
ItemManager now stores the generic pickup DSE and default pickup interaction refs for scoring lists of items conveniently
10 Years Ago
Added GenericPickupDSE field as default ref on ItemSettings
10 Years Ago
-tiger tiger crafting bright (more crafting WIP)
10 Years Ago
UnitManager loads assets on Awake Zone will find EntitySpawners and call Spawn on init Human anim/controller changes wip
10 Years Ago
Added EntitySpawner for hand placing spawns in scenes
10 Years Ago
rock item view fix
10 Years Ago
removed asset db refresh call in BE load assets to see if it makes everything ok
10 Years Ago
Added ActionChain.Break method and OnChainBreak event Remove commented out DSE con line from BeforeEditor+Assets
10 Years Ago
Fade out DSE editor in BehaviourPlanSettingsEditor when ScoreForDecisionMaking is false
10 Years Ago
spawn tweaks
10 Years Ago
Scene save
10 Years Ago
Allow weighted objects a minimum weight of 0.01f in the editor Fixed MusicManager tag handling, should play a wider variety of music now Removed HumanInfo, all handled in UnitInfo Unit emote sounds should play less often
10 Years Ago
Removed bad create mothod from WeatherSettings
10 Years Ago
Removed WeatherVolume and related code
10 Years Ago
Disabled volume based weather system, weather is now randomly changed by the PlayerWeather component
10 Years Ago
Improved internal handling of unit sleep and death (ensure behaviour ticks and DM are always disabled)
10 Years Ago
10 Years Ago
misc cleanup
10 Years Ago
AbilityPlanData -> BehaviourPlanData BehaviourPlanData in BehaviourPlan base
10 Years Ago
Comments on example code in FindRequiredTool
10 Years Ago
Agent behaviour changes, added GetAbility
10 Years Ago
-reverted UnitCanFindRequiredToolConsideration.cs
10 Years Ago
-adding in new files
10 Years Ago
CraftableParameters
10 Years Ago
GameManager tweak
10 Years Ago
-new FindItemGeneric action , moving towards finding items smartlier. -DseConsideration, for complex considerations that use their own DSE internally -many merges
10 Years Ago
Weather
10 Years Ago
More weather fx tweaks, shader fiddling
10 Years Ago
WV size tweak
10 Years Ago
Weather tweaks
10 Years Ago
Remade skin shader
10 Years Ago
Scene
10 Years Ago
Removed the unit interactions ui widget CameraParticleFX boilerplate
10 Years Ago
Weather assets
10 Years Ago
Foreach removal
10 Years Ago
DecisionContext constructor overload with bp and target
10 Years Ago
Fixed crash caused by UnitDecisionMaker bad nested loops Added AbilityPlanData
10 Years Ago
Begone, foreach in UnitDecisionMaker
10 Years Ago
Moving a list creation in ConsiderAsResource
10 Years Ago
More weather tinkering Replaced a rogue foreach in TargetRequiredByTribe
10 Years Ago
UI tweaks
10 Years Ago
10 Years Ago
Weather volume prefab layer + audio mixer fix
10 Years Ago
Added atmospheric music track 16
10 Years Ago
10 Years Ago
Mo weather
10 Years Ago
More WeatherSettings, enabled weather