repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

9 Years Ago
Weather stuff
9 Years Ago
Addding more stat modifiers to various effects, renaming stuff
9 Years Ago
Subtract 2200, 2198, 2197, 2196
9 Years Ago
SOC Branch
9 Years Ago
More SOC work
9 Years Ago
Added atmospheric music 15
9 Years Ago
Re-assign the DecisionContext.Target earlier in DM
9 Years Ago
Agent+DecisionMaker grabs the nearest SOC child
9 Years Ago
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9 Years Ago
SteamManager init derp
9 Years Ago
MusicManager randomises music using time/weather/mood tagging system
9 Years Ago
MusicClip tag creation from filenames
9 Years Ago
SteamManager + MusicManager stuff
9 Years Ago
9 Years Ago
Renamed all the music to match tags from google drive
9 Years Ago
Added atmospheric music 14
9 Years Ago
Metas
9 Years Ago
Steamworks.NET
9 Years Ago
Added generic pick up score DSE
9 Years Ago
Commented out Google Analytics.
9 Years Ago
Commented out unity analytics
9 Years Ago
Merged from main.
9 Years Ago
Reverted to 5.2.1p3
9 Years Ago
9 Years Ago
Fire FX tweaks Added end trigger and stat mods to Freezing effect
9 Years Ago
Removed Burning VE from campfire
9 Years Ago
ItemViewEditor NRE fix
9 Years Ago
Fixed UnitView ragdoll rb list init
9 Years Ago
Added some tools for item attachment config to HumanViewEditor
9 Years Ago
AttachmentPoint now a monobehaviour, removed dummy transforms from human rigs
9 Years Ago
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9 Years Ago
UnitCanFindItemOfType consideration tests Unit.IsCarryingItemOfType
9 Years Ago
Unit items/attachment cleanup WIP, overload for IsCarryingOfType with out param
9 Years Ago
-debug on harvest materials score
9 Years Ago
Entity physics lazy rigidboy property
9 Years Ago
HarvestFood consideration stores a need in settings TargetRequiredByTribe.ConsiderAsResource also considers machines properly
9 Years Ago
Removed ValueOfHarvest consideration
9 Years Ago
HarvestResourceSettings stores ResourceItemSettings, assigned by Resource during CreateInteractions Resource.CreateInteraction gives interactions a new HashedId after naming Removed some redundant/old consideration types (HarvestMachineResource, HarvestBuildingResource, ItemRequiredByTribe, ItemRequiredByMachine, ItemRequiredByBuilding) TargetRequiredByTribe acts as a generic score for multiple target types (Item and Resource)
9 Years Ago
Create empty ACD if entity is null in ActionChain constructor
9 Years Ago
MAX_PERCEIVED_SMARTOBJECT_COUNT = 250
9 Years Ago
More tool pickup stuff and resource/item value consideration tweaks
9 Years Ago
Added resources to spawn debug window Tweaks
9 Years Ago
Fixed ACD not initing properly when entity as null
9 Years Ago
People will pick up the required tools before harvesting and building when needed
9 Years Ago
FindRequiredTool uses Unit.GoTo
9 Years Ago
Add basic Unit.GoTo, used in FindItemOfType
9 Years Ago
WIP items as tools, lots of editor cleanup and improvement All Items have DamageStats exposed in editor when they are holdable (in hands) Added UnitCarryingItemOfType and UnitHoldingItemOfType considerations Added optional RequiredTool to both ResourceItemSettings and BuildingSettings Added FindRequiredTool Action Added UnitCanFindRequiredTool Consideration Removed Equippable
9 Years Ago
Agent Behaviour and DM ticks can be independently controlled Disable Agent Behaviour and DM on Unit death Building/Resource interactions all use positions
9 Years Ago
Activity cleanup/notification improvements/cleanup
9 Years Ago
Fixed notifications widget not being registered with the game UI screen Human male ragdoll tweak