repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

10 Years Ago
Weather stuff
10 Years Ago
Addding more stat modifiers to various effects, renaming stuff
10 Years Ago
Subtract 2200, 2198, 2197, 2196
10 Years Ago
SOC Branch
10 Years Ago
More SOC work
10 Years Ago
Added atmospheric music 15
10 Years Ago
Re-assign the DecisionContext.Target earlier in DM
10 Years Ago
Agent+DecisionMaker grabs the nearest SOC child
10 Years Ago
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10 Years Ago
SteamManager init derp
10 Years Ago
MusicManager randomises music using time/weather/mood tagging system
10 Years Ago
MusicClip tag creation from filenames
10 Years Ago
SteamManager + MusicManager stuff
10 Years Ago
10 Years Ago
Renamed all the music to match tags from google drive
10 Years Ago
Added atmospheric music 14
10 Years Ago
Metas
10 Years Ago
Steamworks.NET
10 Years Ago
Added generic pick up score DSE
10 Years Ago
Commented out Google Analytics.
10 Years Ago
Commented out unity analytics
10 Years Ago
Merged from main.
10 Years Ago
Reverted to 5.2.1p3
10 Years Ago
10 Years Ago
Fire FX tweaks Added end trigger and stat mods to Freezing effect
10 Years Ago
Removed Burning VE from campfire
10 Years Ago
ItemViewEditor NRE fix
10 Years Ago
Fixed UnitView ragdoll rb list init
10 Years Ago
Added some tools for item attachment config to HumanViewEditor
10 Years Ago
AttachmentPoint now a monobehaviour, removed dummy transforms from human rigs
10 Years Ago
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10 Years Ago
UnitCanFindItemOfType consideration tests Unit.IsCarryingItemOfType
10 Years Ago
Unit items/attachment cleanup WIP, overload for IsCarryingOfType with out param
10 Years Ago
-debug on harvest materials score
10 Years Ago
Entity physics lazy rigidboy property
10 Years Ago
HarvestFood consideration stores a need in settings TargetRequiredByTribe.ConsiderAsResource also considers machines properly
10 Years Ago
Removed ValueOfHarvest consideration
10 Years Ago
HarvestResourceSettings stores ResourceItemSettings, assigned by Resource during CreateInteractions Resource.CreateInteraction gives interactions a new HashedId after naming Removed some redundant/old consideration types (HarvestMachineResource, HarvestBuildingResource, ItemRequiredByTribe, ItemRequiredByMachine, ItemRequiredByBuilding) TargetRequiredByTribe acts as a generic score for multiple target types (Item and Resource)
10 Years Ago
Create empty ACD if entity is null in ActionChain constructor
10 Years Ago
MAX_PERCEIVED_SMARTOBJECT_COUNT = 250
10 Years Ago
More tool pickup stuff and resource/item value consideration tweaks
10 Years Ago
Added resources to spawn debug window Tweaks
10 Years Ago
Fixed ACD not initing properly when entity as null
10 Years Ago
People will pick up the required tools before harvesting and building when needed
10 Years Ago
FindRequiredTool uses Unit.GoTo
10 Years Ago
Add basic Unit.GoTo, used in FindItemOfType
10 Years Ago
WIP items as tools, lots of editor cleanup and improvement All Items have DamageStats exposed in editor when they are holdable (in hands) Added UnitCarryingItemOfType and UnitHoldingItemOfType considerations Added optional RequiredTool to both ResourceItemSettings and BuildingSettings Added FindRequiredTool Action Added UnitCanFindRequiredTool Consideration Removed Equippable
10 Years Ago
Agent Behaviour and DM ticks can be independently controlled Disable Agent Behaviour and DM on Unit death Building/Resource interactions all use positions
10 Years Ago
Activity cleanup/notification improvements/cleanup
10 Years Ago
Fixed notifications widget not being registered with the game UI screen Human male ragdoll tweak