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19,298 Commits over 1,614 Days - 0.50cph!

9 Years Ago
Unit animation and item related fixes
9 Years Ago
Tribe no longer creates a TribeStockpile component (retired until potential later use) Added Unit.UnitEvent and changed OnUnitDeath to a UnitEvent
9 Years Ago
Added ActionChainData that the ActionChain forwards into all Actions, rather than just pushing in the Entity reference. This lets Actions "communicate" indirectly, where one Action can store some specific data, and the next Action in the chain can "act" on that data. Added Find Item Of Type Action to the mix, letting Cavemen find weapons when preparing for the hunt.
9 Years Ago
Moving some sounds around
9 Years Ago
Remove drag modifier input check in PlayerController rect selection
9 Years Ago
Default UIManager.isVisible to false
9 Years Ago
Reverting input manager to pre camera v3 state
9 Years Ago
Disabled combat abilities being scored by DM for now due to bugs TOD Tweak
9 Years Ago
Emotes now have priorty which is used for weighted randomisation from the pool Added some new sounds for male idle, hunger and tiredness Moved GameStates and GameSpeeds enums to their own files Made GameState and GameSpeed properties static in GameManager
9 Years Ago
Fixing EmoteState
9 Years Ago
Reverted bad analytics manager settings Added ColorfulFX third party
9 Years Ago
Commenting out bad emote stuff
9 Years Ago
Emote stuff.
9 Years Ago
Fixing PlayerController interaction issues
9 Years Ago
Cursor state stuff, added contextual cursor variations Radial button tinkering Renamed ISelectable > IInteractable UnityEvents for Entity destruction
9 Years Ago
PlayerPrefab tweaks Made PlayerController UnitEvents serializable
9 Years Ago
PlayerController uses UnityEvents RadialMenuWidget listens for PlayerController events
9 Years Ago
Pick Up Item Of Type
9 Years Ago
PlayerController tweaks
9 Years Ago
Units no longer play selected sound when sleeping Units no longer selectable when dead Tribe now has access to all buildings by default
9 Years Ago
More foreach removal in agent tick routines Commented out ini parser stuff from GameOptions
9 Years Ago
Steamworks files
9 Years Ago
Meta
9 Years Ago
Removing foreach in Unit+Senses Added SmartObjectCollection (no functionality yet) UI Font tweaks
9 Years Ago
removing most LINQ from senses (only using FirstOrDefault on init)
9 Years Ago
Fixed NRE in TooltipWidget
9 Years Ago
more UI tweaks
9 Years Ago
Added new tooltip UIWidget
9 Years Ago
A boatload of UI refactoring
9 Years Ago
9 Years Ago
More UI, icons for DataAsset, TribeHub refactor (now TribeStockpile) BuildMenu UI testing PlayerController Building placement correctly destroys placement entities
9 Years Ago
UI tinkering
9 Years Ago
Removed skydome and player prefabs from startup scene, GameManger now loads them in Awake WIP non functional UnitButtons UIWidget in Game screen Disabled RMB radial menu via Ground layer interaction
9 Years Ago
TOD
9 Years Ago
Scion tweak
9 Years Ago
Added MachnineSettingsEditor : EntityComponentSettingsEditor Added ContainerSettingsEditor : EntityComponentSettingsEditor Made ConsumableSettingsEditor inherit EntityComponentSettingsEditor Minor code consistency refactor in Agent+Need, replaced delegates with Actions# Disabled reflections in TOD for now
9 Years Ago
player/tod twaeks
9 Years Ago
Scene prefabs. TOD XML. But not player(camera) prefab because we were idiots and collided it.
9 Years Ago
camera tweaks (no more cursor zoom) added Cliffside topo
9 Years Ago
PlayerCameraEffects dynamic shadow distance tweaks for readability Exposed some vars as ShowOnly in PlayerCamera
9 Years Ago
Catching a null thingie that happened once during testing.
9 Years Ago
Human male updated + crappy hunger + tired emote anims
9 Years Ago
Fixed UIWidget.Deactivate doing shit when the widget is active Added CameraTarget component and some basic handling for target modes, currently using a placeholder gizmo when the camera is orbiting
9 Years Ago
Minor fix to DM.
9 Years Ago
Fixed unit info widget and some general UIWidget display issues TOD + camera tweaks
9 Years Ago
Removed crappy UnitFlagConditionSettingsEditor, renamed IsActive to HasFlag in UnitFlagConditionSettings Asset save
9 Years Ago
switched to visible metas, fixed null object ref in freezing effect
9 Years Ago
Moved SetDirty to BeforeInspector
9 Years Ago
subtractive to try and fix shit refs
9 Years Ago
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