repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

9 Years Ago
Data twaeks
9 Years Ago
some camera tweaks and cleanup, made cursor a widget, added widgets list to UIMangaer (TODO: tick all widgets from the manager instead of screens?)
9 Years Ago
-some more profiler samples -reinstated CurrDistance to draw shadows. -hackily removed world cursor to get a feel for the camera without it. -reverted previous commit -merged
9 Years Ago
Subtractive merge cs2039 (camera v3)
9 Years Ago
debug tweak
9 Years Ago
triggerDeath no longer defaulted in DeerController
9 Years Ago
Remade deer sans ragdoll until I fix all the craziness. SetAnimatorParameter returns early if Unit.AnimatorEnabled is false (prevents warning spam killing performance too)
9 Years Ago
Player prefab update to fix issues from merges Remade deer ragdoll, updated prefabs
9 Years Ago
Merge from DM Generalization branch.
9 Years Ago
Fixed bug introduced by my changes to Breeding Group and invitation plans.
9 Years Ago
Behaviour Group now runs it's Invitation DM through the Behaviour Group Decision Maker.
9 Years Ago
More DM generic stuff. Got Unit DM completely moved over now, that DM itself is generic. BehaviourGroup DM and Group DM left.
9 Years Ago
Made the Google Analytics group events by species.
9 Years Ago
-new camera test: ctrl - to get your cursor back mmb / alt - orbit around the point space+lmb - drag view around and the rest is the same :)
9 Years Ago
-merged with main, added a cheaty barebone version of JumpTo so camera spawns on the tribe.
9 Years Ago
Meager start of generalizing decision maker to support more than just Units.
9 Years Ago
-camera v3 with Bill's suggestions
9 Years Ago
Ragdolls and debug stuff
9 Years Ago
Fixed code line in Analytics that CustomEvent actually works.
9 Years Ago
Dead Units return in tick and update Destroy Unit's Agent on death Fixed some issues with Agent/Group/BehaviourGroup disbanding, destruction and tick conditions
9 Years Ago
Added Agents tab to debug window Fixed some bad StatModifier refs
9 Years Ago
Some more analytics
9 Years Ago
Added google analytics Applied analytics event to Agent+Behaviour's AddBehaviour.
9 Years Ago
Debug view tweaks Fixed Dead flag not being applied by Death effect EntityViewEditor and derived tweaks, added editors for additional EntityView types Added Interaction Positions to Berry Bush
9 Years Ago
Units now consider target unit personality compatability in the Form Breeding Group DSE Added Scion PP back on to the player camera Replaced crappy EnumMaskDrawer with Andre's super simple alternative (fixes conflict with Scion editor scripts)
9 Years Ago
Human IsSelectable if Tribe == PlayerTribe
9 Years Ago
Units are assigned a random PersonalitySettings on Create Added PersonalityConsideration, UnitPersonalityConsideration (target match or compatability and contextual match respectively) Changed AttributeTypes enum to None, Physical, Mental Added some Mental Attributes Added some Personality data Added Unit+Personality Cleaned up SpeciesSettings.Create / Unit.Initialize a little so we dont have to set age and gender before init
9 Years Ago
Added StatCollections tab to BeforeEditor Added PersonalitySettings DataAsset Removed StatModifiers from StatCollectionSettings Commented out shitty StatCollectionSettingsEditor code Unignored an icon for editor Moved some scripts Added Scion PP back to the project (not on camera prefab yet)
9 Years Ago
metas
9 Years Ago
Unit+Flags partial Renamed Unit+Sound to Unit+Emotes Added EmoteSettings AudioManager/states/source types tinkering
9 Years Ago
Misc tweaks
9 Years Ago
Asset save
9 Years Ago
Foldout editor for additional selected asset in BeforeEditor (toggle button in toolbar)
9 Years Ago
Added option for removing any occurences of null in a FixedArray when we Add or Remove elements, defaults to false though...
9 Years Ago
Merge from main
9 Years Ago
Rename RelationShipConsideration > IsRelatedConsideration Added ThreatConsideration (returns weight of target unit's species in the unit's predator listing)
9 Years Ago
Camera v3: sketched more basic functionalities
9 Years Ago
Removing TestFixedArray lines in Unit+Senses
9 Years Ago
Remove now tests for duplicate entries. FixedArray now implement it's own Contains function that's limited by Count...
9 Years Ago
Entity destruction tweaks
9 Years Ago
FixedArray now accept the "Check if already exist" flag, which we need when adding anything "surrounding" due to the nature of "physics triggers".
9 Years Ago
Added debug print to OnSmartObjectRemovedSenses.
9 Years Ago
More complex testing of Fixed Array.
9 Years Ago
Added a Test scene for FixedArrays.
9 Years Ago
Some touchups to FixedArray
9 Years Ago
Updated human assets and fixed some issues with prefab creation and updating in BeforeEditor
9 Years Ago
shouldn't set any elements in FixedArray to default(T) unless removal allows it.
9 Years Ago
Cleaning up Removal a bit in FixedArray, still a little bit of fiddling left.
9 Years Ago
Removed the warning for when an element in the array is null.
9 Years Ago
Consumable.Consume() calls SmartObject.Destroy instead of the entity base method Unit+Senses removal code tweaks