repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

10 Years Ago
Fixed some issues with Unit death flagging and animator/ragdoll handling
10 Years Ago
And yet another merge
10 Years Ago
Just merging from main, to keep the hunt up to date with everything.
10 Years Ago
InteractionPositions now stored on a per-interaction basis on SmartObjectViews Added SmartObjectViewEditor with handling for new stuff Added SmartObject.GetInteractionPositionSet(int interaction_id) Made EntityView abstract Added SmartObjectView (from which ItemView, BuildingView and ResourceView inherit)
10 Years Ago
Reduced fire burning effect radius
10 Years Ago
More VicinityEffect work, added assets, FX prefab etc
10 Years Ago
Disabling subscription validity check in SmartObject.OnSmartBehaviourExecuted for now
10 Years Ago
SmartObject and Subscription twaeks
10 Years Ago
Workaround for interaction issue
10 Years Ago
Fixed crappy pathfinding callback code
10 Years Ago
VicinityEffect improvements and EffectFX (yes really) groundwork
10 Years Ago
Performance UI widget and misc tweaks
10 Years Ago
meta
10 Years Ago
Removed AssociateWithTribeHub property from BuildingSettingsEditor
10 Years Ago
Fixing bugs with unit pathfinding events and SmartObject interaction position/subscription handling Added OnBehaviourExecuted : UnityEvent<Behaviour>
10 Years Ago
Fixed bug in DepositItem after merging actions.
10 Years Ago
Fixed GoToSmartObject.cs StandNear/SleepHere/SitByFire DSEs include distance considerations again
10 Years Ago
Enabled Hunting again on Hunting branch.
10 Years Ago
Merged latest from Main yet again.
10 Years Ago
Disabled hunting on main.
10 Years Ago
Merged from Hunting branch, to bring ActionChainData direction to Main.
10 Years Ago
Merged from main again.
10 Years Ago
Merged from main. Some manual plastering after conflicts. Tweaks and optimizations.
10 Years Ago
Graphics options / UI tweaks
10 Years Ago
More options tinkering
10 Years Ago
Slightly less crap
10 Years Ago
Graphics options refactor stuff, still crap
10 Years Ago
Unit emotes will be disabled and revert to idle when carrying items
10 Years Ago
Refactoring breeding and fixing some bugs with Unit+Family ItemViewEditor tweaks, should fix erros related to attachments Removed more LINQ from SmartObject
10 Years Ago
TOD settings and rays tweak
10 Years Ago
p3
10 Years Ago
NullRefChecker fix
10 Years Ago
Fix stupid shit in SmartObject Reset all attachment point data for item views, buffer AP offset list in ItemViewEditor when refreshing
10 Years Ago
More LINQ removal, GC opt and profiler hooks
10 Years Ago
Added NullRefChecker which will spit errors if StatModifier assets have nulled fields Optimising Unit Item and Attachment systems
10 Years Ago
DataAsset no longer abstract
10 Years Ago
10 Years Ago
Menial Action layout consistency, removing some old refs to agent that we don't need (Action stores ThisAgent)
10 Years Ago
Merge from main
10 Years Ago
Show total smartobject count in unity knowledge debug list
10 Years Ago
More GC opt, fixed some issues with pathfinding events
10 Years Ago
Optmisation and refactoring of Unit+Pathfinding events and all GoTo type actions Some GC opt in Stat+Tickable More foreach removal in Effect, EffectSettings et al
10 Years Ago
more foreach replacement
10 Years Ago
More foreach nuking in senses
10 Years Ago
Starving effect drains health again
10 Years Ago
Don't clear senses arrays every tick
10 Years Ago
DistanceConsideration re-write Unit knowledge debug view
10 Years Ago
FindItemOfType no longer use the deprecated Stockpile (uses Group+Knowledge SOs instead).
10 Years Ago
Remove [RequireComponent(typeof(SmartObject))] from Item
10 Years Ago
Merged from main branch, that I work on latest changes.