repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

9 Years Ago
Fixed some issues with Unit death flagging and animator/ragdoll handling
9 Years Ago
And yet another merge
9 Years Ago
Just merging from main, to keep the hunt up to date with everything.
9 Years Ago
InteractionPositions now stored on a per-interaction basis on SmartObjectViews Added SmartObjectViewEditor with handling for new stuff Added SmartObject.GetInteractionPositionSet(int interaction_id) Made EntityView abstract Added SmartObjectView (from which ItemView, BuildingView and ResourceView inherit)
9 Years Ago
Reduced fire burning effect radius
9 Years Ago
More VicinityEffect work, added assets, FX prefab etc
9 Years Ago
Disabling subscription validity check in SmartObject.OnSmartBehaviourExecuted for now
9 Years Ago
SmartObject and Subscription twaeks
9 Years Ago
Workaround for interaction issue
9 Years Ago
Fixed crappy pathfinding callback code
9 Years Ago
VicinityEffect improvements and EffectFX (yes really) groundwork
9 Years Ago
Performance UI widget and misc tweaks
9 Years Ago
meta
9 Years Ago
Removed AssociateWithTribeHub property from BuildingSettingsEditor
9 Years Ago
Fixing bugs with unit pathfinding events and SmartObject interaction position/subscription handling Added OnBehaviourExecuted : UnityEvent<Behaviour>
9 Years Ago
Fixed bug in DepositItem after merging actions.
9 Years Ago
Fixed GoToSmartObject.cs StandNear/SleepHere/SitByFire DSEs include distance considerations again
9 Years Ago
Enabled Hunting again on Hunting branch.
9 Years Ago
Merged latest from Main yet again.
9 Years Ago
Disabled hunting on main.
9 Years Ago
Merged from Hunting branch, to bring ActionChainData direction to Main.
9 Years Ago
Merged from main again.
9 Years Ago
Merged from main. Some manual plastering after conflicts. Tweaks and optimizations.
9 Years Ago
Graphics options / UI tweaks
9 Years Ago
More options tinkering
9 Years Ago
Slightly less crap
9 Years Ago
Graphics options refactor stuff, still crap
9 Years Ago
Unit emotes will be disabled and revert to idle when carrying items
9 Years Ago
Refactoring breeding and fixing some bugs with Unit+Family ItemViewEditor tweaks, should fix erros related to attachments Removed more LINQ from SmartObject
9 Years Ago
TOD settings and rays tweak
9 Years Ago
p3
9 Years Ago
NullRefChecker fix
9 Years Ago
Fix stupid shit in SmartObject Reset all attachment point data for item views, buffer AP offset list in ItemViewEditor when refreshing
9 Years Ago
More LINQ removal, GC opt and profiler hooks
9 Years Ago
Added NullRefChecker which will spit errors if StatModifier assets have nulled fields Optimising Unit Item and Attachment systems
9 Years Ago
DataAsset no longer abstract
9 Years Ago
9 Years Ago
Menial Action layout consistency, removing some old refs to agent that we don't need (Action stores ThisAgent)
9 Years Ago
Merge from main
9 Years Ago
Show total smartobject count in unity knowledge debug list
9 Years Ago
More GC opt, fixed some issues with pathfinding events
9 Years Ago
Optmisation and refactoring of Unit+Pathfinding events and all GoTo type actions Some GC opt in Stat+Tickable More foreach removal in Effect, EffectSettings et al
9 Years Ago
more foreach replacement
9 Years Ago
More foreach nuking in senses
9 Years Ago
Starving effect drains health again
9 Years Ago
Don't clear senses arrays every tick
9 Years Ago
DistanceConsideration re-write Unit knowledge debug view
9 Years Ago
FindItemOfType no longer use the deprecated Stockpile (uses Group+Knowledge SOs instead).
9 Years Ago
Remove [RequireComponent(typeof(SmartObject))] from Item
9 Years Ago
Merged from main branch, that I work on latest changes.