repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

9 Years Ago
Fixed bad desitation in ExecuteBreedingGroup Removing debug Player cannot issues commands to units that are currently in a BehaviourGroup
9 Years Ago
WIP SmartObject InteractionPosition stuff Added Sit By Fire Interaction Human asset updates
9 Years Ago
SmartObject cleanup
9 Years Ago
Added TribeStartArea component Tribe spawning now handled by TribeStartArea if one is available TribeStartArea places a campfire and spawns 6 adults, 3 of each gender
9 Years Ago
Fixing BehaviourGroup (breeding works again)
9 Years Ago
fixed potential NRE in agent+stats
9 Years Ago
Fixed incorrect effect assignment in Action.ExecuteBreedingGroup asset
9 Years Ago
Added timer to stat modifiers, so that one now can optionally say a modifier should be automatically removed after N seconds. This should "probably" be based on TOD time, right now it's based on Time.time.
9 Years Ago
Forgot this.
9 Years Ago
Merged Stat Changes branch to Main. This properly integrates Stat-driven Attributes and Skills + removes the concept of "step" from Attribute, replaced by the Tick Modifiers.
9 Years Ago
Merge from main.
9 Years Ago
Tested tick modifier, looks like it works. Fixed some minor bugs to the tick modifier system.
9 Years Ago
In "theory" ticking stat modifiers should work now, but will run some tests before I merge to main.
9 Years Ago
BehaviourGroup invite tweaks
9 Years Ago
BehaviourGroup execution testing
9 Years Ago
fixing some missing data refs
9 Years Ago
▉▌▅█ ▅▊▌▉▅▉ ▋▉▊▍▄▌▇ ▊▍▇ ▆▅▇█▊ ▉▍▌▋▆ ▅▍▇ ▉▆▆ ▌▊▅▇▆▋▄ ▌▉▉▅ ▄▇▄ ▊▄▇▌▋▇▉▋ ▋▊▋▄▋▌▇▋▆▅ ▋▌▄ ▊▉▉▄█▄█ ▍▄ ▇▌█▋
9 Years Ago
Stat changes WIP. Tick modifiers almost done.
9 Years Ago
More nesting and reorderable list tweaks
9 Years Ago
BeforeInspector NestedEditor convenience method and cleanup
9 Years Ago
Fixed editor NRE
9 Years Ago
9 Years Ago
redundant namespace bits
9 Years Ago
StatCollection.Human, StatCollection.Animal Fixed potential NRE in Agent.InitializeStats()
9 Years Ago
Created an API to make it easier to make stat modifiers in code.
9 Years Ago
More StatCollectionSettingsEditor
9 Years Ago
More of the same
9 Years Ago
StatCollectionSettingsEditor WIP
9 Years Ago
Slightly better API for StatCollection.
9 Years Ago
Integrated Stats with Attributes and Skills.
9 Years Ago
Editor tweaks
9 Years Ago
DecisionContext GetBonusFactor re-write BehaviourGroup.Invite DSE Scoring BehaviourPlanSettings constructors
9 Years Ago
tinkering
9 Years Ago
Added BehaviourGroup.Invite(Agent agent) method, WIP scoring from Settings.InvitationDSE Fixing and tweaking issues with Behaviour refactoring
9 Years Ago
Dont create ReoderableListDrawers for AgentSettings fields
9 Years Ago
Group is now derived from Agent Removed IndividualAgentSettings AgentSettings is no longer abstract
9 Years Ago
Added GroupBehaviour : BehaviourPlan Added HuntingGroup : BehaviourGroup Added GroupBehaviourSettingsWrapper Added various empty/skeleton data for hunting group
9 Years Ago
data tweaks
9 Years Ago
Entity component init check
9 Years Ago
""
9 Years Ago
Editor tweaks
9 Years Ago
Broke all the things
9 Years Ago
Behaviour constructor tweaks
9 Years Ago
semantics
9 Years Ago
Fixed everything.
9 Years Ago
SpeciesSettings and Unit cleaup
9 Years Ago
Entity init cleanup SmartBehaviour constructor cleanup
9 Years Ago
Added Behaviour, from which SmartBehaviour now derives SmartObject now derives from Entity Item, Resource and Building now derive from SmartObject
9 Years Ago
Fix potential NRE in SmartBehaviour.Complete
9 Years Ago
better asset path lookup in BeforeEditorTab