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19,298 Commits over 1,614 Days - 0.50cph!

6 Years Ago
Women will no longer try to make babies when they are pregnant
6 Years Ago
Fixed : Men will no longer invite women to their breeding group when they are already pregnant Added : Gender and Age selection on the debug spawner
6 Years Ago
Children can longer have beards Children can no longer breed with Adults
6 Years Ago
Added check for effect stackability in Agent.AddEffect Added Agent+Groups, methods for joning and leaving groups and a refernce to the current overriding BehaviourGroup Added PassedOut Effect Added CreateGroup rn CreateBehaviourGroup Added BehaviourGroupAgentSettings Various tweaks and improvements around groups and breeding
6 Years Ago
Added BehaviourGroupAgentSettings Added BehaviourGroup
6 Years Ago
Agent+DecisionMaker correctly passes target Entiy when creating a SmartBehaviour from an Ability
6 Years Ago
6 Years Ago
Breeding grroup tweaking, (it doesnt work yet)
6 Years Ago
hopefully fixing NRE in GetBonusFactor
6 Years Ago
Added DecisionMaker SetUpAbilityDecisions Unit+Senses sends known units to Agent.DecisionMaker
6 Years Ago
ConsiderationSettingsEditor improvements (I swear I already done did this...)
6 Years Ago
Unit+Family methods
6 Years Ago
UnitGenderConsideration SuitableMateConsideration
6 Years Ago
Consideration refactor, now stores Settings in the same manner as Action Added IConsideration
6 Years Ago
Abilities, Actions and Effects related to breeding
6 Years Ago
-basic 'IsRelatedTo' function and helper 'AllDirectRelatives' property
6 Years Ago
-basic skeleton for Unit+Family -merge
6 Years Ago
Boilerplate CreateUnit Action SpeciesSettings.Create cleanup, overloaded methods take Gender and Age as well as primary Group
6 Years Ago
tonemapping tweaks
6 Years Ago
deleted Scion
6 Years Ago
deleting ScionWindow
6 Years Ago
updated candelight dynamic DOF testing updated Scion PP (complete with shitty editor conflict)
6 Years Ago
game_scenes
6 Years Ago
DM Cleanup to deal with BehaviourPlan in place of Interaction or Ability specifically Idle Behaviours now use Ability Organising scenes a bit, only scenes in /Scenes/Game Build will get added to build settings and the game_scenes config file
6 Years Ago
AgentSettings store InteractionSettingsWrapper for IdleBehaviours
6 Years Ago
Fixed NRE on AgentSettingsEditor
6 Years Ago
Renamed ScriptableObjectExt to DataAsset AssetName property + NameOverride field in DataAsset
6 Years Ago
StatName returns formatted asset name or override (should be moved to base ScriptableObjectExt
6 Years Ago
6 Years Ago
▍▋▉▇▄▆▄▌█▅▉▋█▇▍ ▍▄▉▅▌▍▉▊. ▉▇▌▊▊▆█ ▍▆▅▋▆▇ ▆▉ ▉▌▅▄▊▍▆█▌▋▍▇▆▉▆▅▆▇▄▍▄ (▆▊█▊▍ ▅▇▉'▋ ▄▉ ▋▉▄▆▋▌ ▍▊▆▍▍▍ ▊▍▅█▍▄█ ▍▆▆ ▉▆▆▊█▋▌) ! ▍▌▅▊▇▊▋█▄ ▇██ █▋▄▇▋ ▌▊▋▋ ▇▉▆▄▇▉▍ ▋▍▅▇ ▅▌▇▅ ▌▆▆ ▆█▍▍▊▄▉ ▋▉█▍█ (▌▋ ▄▅▊▇▌▉▍▅, ▋ ▊▄▆▄ ▆▊█ ▍ ▉▉▉█▇ ▋█▌▅ ▉▉▄ █▌ █▆▉▅ ▊▊▋ ▍▊▇▅▊▆ ▌█▄▆▅▅▉)
6 Years Ago
tonemapping twaek
6 Years Ago
More BeforeInspector fixes and refactoring Made AgentSettings abstract, derived IndividualAgentSettings and GroupAgentSettings
6 Years Ago
If Intention is passed as null in ActionChain's constructor, assign new NullIntetion() to avoid having to null check in Action constructors
6 Years Ago
Refactoring InfluenceQuery a little. Fixed NRE in FindInfluence
6 Years Ago
GroupManager tinkering
6 Years Ago
WIP Group/Agent refactor
6 Years Ago
more editor tweaks
6 Years Ago
tinkering
6 Years Ago
editors
6 Years Ago
Removed the use of StatType enum for identification, now only using Settings' hashed id.
6 Years Ago
Removed all BeforeEditorTab derived classes Added custom Editor type BeforeInspector Added BeforeInspector CustomEditors for all data types
6 Years Ago
Refactored BeforeEditor to handle asset lists in a sensible, not so stupid noob way Added BehaviourPlanSettingsEditor
6 Years Ago
Added CraftItem Action Added CraftIntention Intention Added CraftItem Ability Added cached TOD_Time to World singleton (World.Instance.Time) Human IK fiddling
6 Years Ago
tweaks
6 Years Ago
More data driving of Unit, namely Senses and Pathfinding (Navmesh Agent) settings
6 Years Ago
-removed possibly dodgy linq in consideration -cleaned up using resharper standards
6 Years Ago
-can specify percentual offset to randomize decisions, in AgentSettings (ie. if the best and others are within x*0.01 of each other, one is picked at random) -new 'go to unit' idle interaction (works, but currently doesn't work due, I think, to Response from DSE curves returning odd values, comes with a new dse, consideration type + asset. -shortcut to open the 'debug' menu : ctrl+alt+d (first time around it opens quickbrush, for some reason, but from there on it works) -multimerge
6 Years Ago
Conventions, code consistency, etc pass on Stats (sorry ptrefall)
6 Years Ago
unit desintation debug gizmos
6 Years Ago
First draft of the underlying Stat framework that will drive Attributes and Skills (Not yet integrated with Attributes or Skills).