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19,298 Commits over 1,614 Days - 0.50cph!

10 Years Ago
Women will no longer try to make babies when they are pregnant
10 Years Ago
Fixed : Men will no longer invite women to their breeding group when they are already pregnant Added : Gender and Age selection on the debug spawner
10 Years Ago
Children can longer have beards Children can no longer breed with Adults
10 Years Ago
Added check for effect stackability in Agent.AddEffect Added Agent+Groups, methods for joning and leaving groups and a refernce to the current overriding BehaviourGroup Added PassedOut Effect Added CreateGroup rn CreateBehaviourGroup Added BehaviourGroupAgentSettings Various tweaks and improvements around groups and breeding
10 Years Ago
Added BehaviourGroupAgentSettings Added BehaviourGroup
10 Years Ago
Agent+DecisionMaker correctly passes target Entiy when creating a SmartBehaviour from an Ability
10 Years Ago
10 Years Ago
Breeding grroup tweaking, (it doesnt work yet)
10 Years Ago
hopefully fixing NRE in GetBonusFactor
10 Years Ago
Added DecisionMaker SetUpAbilityDecisions Unit+Senses sends known units to Agent.DecisionMaker
10 Years Ago
ConsiderationSettingsEditor improvements (I swear I already done did this...)
10 Years Ago
Unit+Family methods
10 Years Ago
UnitGenderConsideration SuitableMateConsideration
10 Years Ago
Consideration refactor, now stores Settings in the same manner as Action Added IConsideration
10 Years Ago
Abilities, Actions and Effects related to breeding
10 Years Ago
-basic 'IsRelatedTo' function and helper 'AllDirectRelatives' property
10 Years Ago
-basic skeleton for Unit+Family -merge
10 Years Ago
Boilerplate CreateUnit Action SpeciesSettings.Create cleanup, overloaded methods take Gender and Age as well as primary Group
10 Years Ago
tonemapping tweaks
10 Years Ago
deleted Scion
10 Years Ago
deleting ScionWindow
10 Years Ago
updated candelight dynamic DOF testing updated Scion PP (complete with shitty editor conflict)
10 Years Ago
game_scenes
10 Years Ago
DM Cleanup to deal with BehaviourPlan in place of Interaction or Ability specifically Idle Behaviours now use Ability Organising scenes a bit, only scenes in /Scenes/Game Build will get added to build settings and the game_scenes config file
10 Years Ago
AgentSettings store InteractionSettingsWrapper for IdleBehaviours
10 Years Ago
Fixed NRE on AgentSettingsEditor
10 Years Ago
Renamed ScriptableObjectExt to DataAsset AssetName property + NameOverride field in DataAsset
10 Years Ago
StatName returns formatted asset name or override (should be moved to base ScriptableObjectExt
10 Years Ago
10 Years Ago
▍▋▉▇▄▆▄▌█▅▉▋█▇▍ ▍▄▉▅▌▍▉▊. ▉▇▌▊▊▆█ ▍▆▅▋▆▇ ▆▉ ▉▌▅▄▊▍▆█▌▋▍▇▆▉▆▅▆▇▄▍▄ (▆▊█▊▍ ▅▇▉'▋ ▄▉ ▋▉▄▆▋▌ ▍▊▆▍▍▍ ▊▍▅█▍▄█ ▍▆▆ ▉▆▆▊█▋▌) ! ▍▌▅▊▇▊▋█▄ ▇██ █▋▄▇▋ ▌▊▋▋ ▇▉▆▄▇▉▍ ▋▍▅▇ ▅▌▇▅ ▌▆▆ ▆█▍▍▊▄▉ ▋▉█▍█ (▌▋ ▄▅▊▇▌▉▍▅, ▋ ▊▄▆▄ ▆▊█ ▍ ▉▉▉█▇ ▋█▌▅ ▉▉▄ █▌ █▆▉▅ ▊▊▋ ▍▊▇▅▊▆ ▌█▄▆▅▅▉)
10 Years Ago
tonemapping twaek
10 Years Ago
More BeforeInspector fixes and refactoring Made AgentSettings abstract, derived IndividualAgentSettings and GroupAgentSettings
10 Years Ago
If Intention is passed as null in ActionChain's constructor, assign new NullIntetion() to avoid having to null check in Action constructors
10 Years Ago
Refactoring InfluenceQuery a little. Fixed NRE in FindInfluence
10 Years Ago
GroupManager tinkering
10 Years Ago
WIP Group/Agent refactor
10 Years Ago
more editor tweaks
10 Years Ago
tinkering
10 Years Ago
editors
10 Years Ago
Removed the use of StatType enum for identification, now only using Settings' hashed id.
10 Years Ago
Removed all BeforeEditorTab derived classes Added custom Editor type BeforeInspector Added BeforeInspector CustomEditors for all data types
10 Years Ago
Refactored BeforeEditor to handle asset lists in a sensible, not so stupid noob way Added BehaviourPlanSettingsEditor
10 Years Ago
Added CraftItem Action Added CraftIntention Intention Added CraftItem Ability Added cached TOD_Time to World singleton (World.Instance.Time) Human IK fiddling
10 Years Ago
tweaks
10 Years Ago
More data driving of Unit, namely Senses and Pathfinding (Navmesh Agent) settings
10 Years Ago
-removed possibly dodgy linq in consideration -cleaned up using resharper standards
10 Years Ago
-can specify percentual offset to randomize decisions, in AgentSettings (ie. if the best and others are within x*0.01 of each other, one is picked at random) -new 'go to unit' idle interaction (works, but currently doesn't work due, I think, to Response from DSE curves returning odd values, comes with a new dse, consideration type + asset. -shortcut to open the 'debug' menu : ctrl+alt+d (first time around it opens quickbrush, for some reason, but from there on it works) -multimerge
10 Years Ago
Conventions, code consistency, etc pass on Stats (sorry ptrefall)
10 Years Ago
unit desintation debug gizmos
10 Years Ago
First draft of the underlying Stat framework that will drive Attributes and Skills (Not yet integrated with Attributes or Skills).