repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

10 Years Ago
tweaks
10 Years Ago
5.2f1 Human rig fixes and anim controller tweaks (begone, ice skating cave people)
10 Years Ago
updating third party stuffs
10 Years Ago
player prefab save
10 Years Ago
native non-adaptive tonempping renabled until something nice gets configured
10 Years Ago
Fixed Unit.FindClosestNavmeshPosition not working All movement related actions now call the correct SetDestination(Vector3 position, IAction source_action) method to register callbacks Actually fixed the potential crash related to navmesh position sampling
10 Years Ago
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10 Years Ago
editor tinkerin
10 Years Ago
Deletes
10 Years Ago
More cleanup and tweaks Added Skill.Archery and Ability.ShootBow
10 Years Ago
Organising scripts a bit Skill and Ability boilerplate + editor support Added BehaviourPlan, BehaviourPlanSettings
10 Years Ago
SSAO tweak
10 Years Ago
-jenkins stimulus
10 Years Ago
Crocs, tweaks
10 Years Ago
Changed SleepTime Consideration curve to ensure it hits 0 response on 0 score. Changed SleepScore DSE to make SleepTime have a contribution of 1.
10 Years Ago
DM tick fixes, Agent IsActive false on unit death
10 Years Ago
player commands wake up units
10 Years Ago
Added HasEffect Condition, AgentEffect Trigger
10 Years Ago
temp hack to stop player giving sleeping or dead units commands
10 Years Ago
zone IM lazy map creation and better init
10 Years Ago
DM score precision tweak
10 Years Ago
DM tick fix
10 Years Ago
10 Years Ago
remove debugbox from GoToRandomSpot
10 Years Ago
resources editor update
10 Years Ago
HarvestResource re-write Resources now dispense all of the target resource on harvest
10 Years Ago
-wandering is now safe aware.
10 Years Ago
10 Years Ago
resource interaction tweak moved fruit bush to their own spawn
10 Years Ago
remove debug box from random spot action
10 Years Ago
10 Years Ago
add count check to Agent+Effectsd AddEffect ()
10 Years Ago
idle movement improvements, DM idle eval tick moved to method, idle behaviour eval tick delay randomised
10 Years Ago
safest spot pos fix
10 Years Ago
store interaction settings in ResourceItemSettings added GoToRandomSpot to test less safety focused idle movement actions nuked some old scenes added a randomised timer to agent idle DM
10 Years Ago
-re-added material to projector, IM debug should now work +merge
10 Years Ago
island changes, spawn changes, BMO init fix
10 Years Ago
swamp spawn
10 Years Ago
-removed debugspheres
10 Years Ago
Yet another NRE triggered in Before Debug Tab.
10 Years Ago
Some more NRE fixes.
10 Years Ago
-pleasing the bill (removed commented code, and comment that tells you when the movetosafety action fires, added a useful/explainative commit message).
10 Years Ago
Fixed a couple presumtions in Before Debug Object.
10 Years Ago
-Finding safest spot consideration in, working a bit with humans vs bears in smartobject_test -merge with all previous stuffs
10 Years Ago
...and Decision Context should allow Target be null in calcualting bonus factor.
10 Years Ago
Test for null when evaluating for idle behaviours.
10 Years Ago
Idle Behaviours should be able to trigger even when there's no other decisions to be made...
10 Years Ago
First draft over TOD Consideration. It takes a peak hour and a time range to define what score to return.
10 Years Ago
spawn twaeks
10 Years Ago
Updated topology layers Repainted greenbox, smartobject_test, wip island 01 Spawn tweaks Added tall pine spawn Removed error in Resource regarding two interaction requirement (resource does not require two interactions cc ptrefall)