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19,298 Commits over 1,614 Days - 0.50cph!

5 Years Ago
tweaks
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5 Years Ago
5.2f1 Human rig fixes and anim controller tweaks (begone, ice skating cave people)
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5 Years Ago
updating third party stuffs
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5 Years Ago
player prefab save
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5 Years Ago
native non-adaptive tonempping renabled until something nice gets configured
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5 Years Ago
Fixed Unit.FindClosestNavmeshPosition not working All movement related actions now call the correct SetDestination(Vector3 position, IAction source_action) method to register callbacks Actually fixed the potential crash related to navmesh position sampling
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5 Years Ago
▌▉▍▉▍▇▆▆ ▅▄▄▉▄ ▄▋ ▉▅▍▌▅▆▍ ▇▊ ▄▍▉▋▇▋ ▅▋▄█▇▆▅ ! ▄▇▋▇▍▋▇▉▌ ▇▊█▇▅▄▋ █▋▌▅▆ ▉▄▌▉▍▇▍▆▉ ▉▋██▅ ▉▄▌▇ ▆▍▄▅ ▉▌▆▍▊▅▄▊▊█▅
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5 Years Ago
editor tinkerin
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5 Years Ago
Deletes
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5 Years Ago
More cleanup and tweaks Added Skill.Archery and Ability.ShootBow
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5 Years Ago
Organising scripts a bit Skill and Ability boilerplate + editor support Added BehaviourPlan, BehaviourPlanSettings
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5 Years Ago
SSAO tweak
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5 Years Ago
-jenkins stimulus
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5 Years Ago
Crocs, tweaks
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5 Years Ago
Changed SleepTime Consideration curve to ensure it hits 0 response on 0 score. Changed SleepScore DSE to make SleepTime have a contribution of 1.
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5 Years Ago
DM tick fixes, Agent IsActive false on unit death
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5 Years Ago
player commands wake up units
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5 Years Ago
Added HasEffect Condition, AgentEffect Trigger
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5 Years Ago
temp hack to stop player giving sleeping or dead units commands
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5 Years Ago
zone IM lazy map creation and better init
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5 Years Ago
DM score precision tweak
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5 Years Ago
DM tick fix
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5 Years Ago
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5 Years Ago
remove debugbox from GoToRandomSpot
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5 Years Ago
resources editor update
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5 Years Ago
HarvestResource re-write Resources now dispense all of the target resource on harvest
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5 Years Ago
-wandering is now safe aware.
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5 Years Ago
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5 Years Ago
resource interaction tweak moved fruit bush to their own spawn
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5 Years Ago
remove debug box from random spot action
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5 Years Ago
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5 Years Ago
add count check to Agent+Effectsd AddEffect ()
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5 Years Ago
idle movement improvements, DM idle eval tick moved to method, idle behaviour eval tick delay randomised
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5 Years Ago
safest spot pos fix
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5 Years Ago
store interaction settings in ResourceItemSettings added GoToRandomSpot to test less safety focused idle movement actions nuked some old scenes added a randomised timer to agent idle DM
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5 Years Ago
-re-added material to projector, IM debug should now work +merge
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5 Years Ago
island changes, spawn changes, BMO init fix
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5 Years Ago
swamp spawn
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5 Years Ago
-removed debugspheres
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5 Years Ago
Yet another NRE triggered in Before Debug Tab.
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5 Years Ago
Some more NRE fixes.
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5 Years Ago
-pleasing the bill (removed commented code, and comment that tells you when the movetosafety action fires, added a useful/explainative commit message).
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5 Years Ago
Fixed a couple presumtions in Before Debug Object.
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5 Years Ago
-Finding safest spot consideration in, working a bit with humans vs bears in smartobject_test -merge with all previous stuffs
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5 Years Ago
...and Decision Context should allow Target be null in calcualting bonus factor.
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5 Years Ago
Test for null when evaluating for idle behaviours.
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5 Years Ago
Idle Behaviours should be able to trigger even when there's no other decisions to be made...
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5 Years Ago
First draft over TOD Consideration. It takes a peak hour and a time range to define what score to return.
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5 Years Ago
spawn twaeks
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5 Years Ago
Updated topology layers Repainted greenbox, smartobject_test, wip island 01 Spawn tweaks Added tall pine spawn Removed error in Resource regarding two interaction requirement (resource does not require two interactions cc ptrefall)
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