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19,298 Commits over 1,614 Days - 0.50cph!

9 Years Ago
-merged with main -influence maps are now threaded, albeit still solid circles. Radiuses shall be in game units, and currenty there's no support for the 'influence' variable (but only for the radius)
9 Years Ago
Attributes start at their "positive" value (whichever value is > 0). Tweaked energy and hunger steps
9 Years Ago
Upped attribute modifier precision AgentManager ticks every 5 TOD seconds New game will always start at 6am (random month between March and August, random day)
9 Years Ago
Removed IResource A little more Activity cleanup Placeholder berries item view Resources now dispense items (call the ItemSettings.Create method for now) when harvesting, they pop out and bounce around like idiots. Did a silly thing and added OnSecond to TOD_Time, and use it in AgentManager to fire Ticks :x
9 Years Ago
Cleaning up Activity a bit, added CreateUnitActivity Action
9 Years Ago
Fixed GoToSmartObject directives compile error (ty resharper)
9 Years Ago
Fixed some annoying width crap in the editor UI
9 Years Ago
Tweaks
9 Years Ago
Removed PlayerBuildingControls from Player prefab. Skeleton of PlayerController+Building partial added Renamed PlayerCameraControls to PlayerCamera Ported interior/exterior transition stuff out of Player and into PlayerCamera General refactor/cleanup of Player
9 Years Ago
Human views no longer flagged to apply root motion (caused weird offsets) Hide human mouth plane
9 Years Ago
HarvestResource cleanup Fixed weird ActionChain override bug (it wasnt null like it should've been) Added GoToSmartObject Action. Currently the first tick fires the invoke and we wait for a OnDestinationReached Callback before calling on_action_done_callback, still actions don't seem to stop ticking.
9 Years Ago
"Fixing" some NREs in ActionChain
9 Years Ago
Added ItemSettings / Item / IItem Reworking ResourceSettings / Resource SmartObject reference now passed through ActionChain CreateAction and so forth Re-wrote HarvestResource Updated Before Editor tabs for Action and Resource Fixed SmartObject Init setting incorrect subscriber count Fixed SmartObject incentives list not being initialized Fixed BeforeEditor CreateNewView naming skin transform incorrectly PlayerController now handles smart object interactions in a nice generic way, so right clicking on any ISelectable with an SO component will call TrySubscribe for the first Incentive available Deleted some old actions
9 Years Ago
Moved interaction interfaces to their own files Shift/Ctrl modifier key handling in PlayerController
9 Years Ago
Added FollowWorldSpaceTransform() method to UIWidget base class
9 Years Ago
More PlayerController and interaction tweaks, killed some weird bugs with rect selection. Lots o' cleanup
9 Years Ago
ISelectable improvements, added widget and some listeners in GameUI
9 Years Ago
-I broke influence maps!
9 Years Ago
Cleaned up DebugUIZoneTab a bit
9 Years Ago
Fixed FoliagGroup material copying/assignment not working
9 Years Ago
Bad usings in species settings
9 Years Ago
Silly build settings
9 Years Ago
New Startup/Logo UI for standalone build
9 Years Ago
Updated GSD for tribe changes
9 Years Ago
Merge from interaction refactor
9 Years Ago
9 Years Ago
Fixed drag rect selection
9 Years Ago
Updated GSD/GDS Ported selection drawing prototype code to PlayerController
9 Years Ago
Fixed mysterious invalid gameobject error (Bear asset needed reimporting with the optimize transforms option...) Expanded IController and ISelectable implementations PlayerController replaces PlayerUnitControls, handles interaction for various types (Units/Buildings/Resources) and serves as a base for all selectables Nuked PlayerUnitControls
9 Years Ago
9 Years Ago
Initial work on interaction refactor
9 Years Ago
Actually fixing that method
9 Years Ago
SpeciesSettings.GetViewPrefab NRE/index fix
9 Years Ago
Biome species list NRE fix
9 Years Ago
Fixed NRE in GroupSpawner Fixed issue with species prefabs not being created properly Species unit prefab now sets up all required components properly Changed prefab naming convention ("." replaces "_")
9 Years Ago
Sepcies Unit prefab and view creation improvements
9 Years Ago
Improved View handling in Species editor
9 Years Ago
Fixed a couple of UI issues
9 Years Ago
Removed startup UI because startup UIs are silly. Game starts a new game on first startup, loads existing save if available.
9 Years Ago
Check out my abs (olute values)
9 Years Ago
Added some front-end calculation display for Attributes in the Before Editor
9 Years Ago
Build settings maybe
9 Years Ago
read/write INI files in persistentDataPath
9 Years Ago
gameplay ini
9 Years Ago
NRE fix
9 Years Ago
Re-worked graphics options to work better and without bloated UI widgets. Reading graphics options from ini files... not sure how this works with builds yet Adding the new tonemapper and updated Candlelight plugin
9 Years Ago
-no, now everything clean and nice.
9 Years Ago
-merged with main anyway. Also, everything clean, everything nice
9 Years Ago
Ignore cleanup. /Assets/Scripts/Local now ignored. Please use for your filthy crap that no one wants.
9 Years Ago
Deleted Tester stuff