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19,298 Commits over 1,614 Days - 0.50cph!

9 Years Ago
Ignore DebugTools
9 Years Ago
Merge from ZoneResources
9 Years Ago
-pushing to merge with main
9 Years Ago
Fixed NRE in ZoneSeasons when firing OnSeasonChange
9 Years Ago
Added some event music files, converted all music to ogg
9 Years Ago
Reworking ingame debug UI overlay (accessible via F12) Added buttons to quickly change the current Season (also sets TOD Cycle month to the first month listed in the season) Started expanding AudioManager. Now loads music clips and stores a dictionary of music organised by season. Music randomisation coroutine no longer uses WaitForSeconds, so doesn't bug out when timescale is changed.
9 Years Ago
-and moved it somewhere reasonable -also added ignore for a link to the unityLog on my machine.
9 Years Ago
-readded tester and its editor, seem to compile fine now
9 Years Ago
-calling end_of_action callback in HarvestAction -hopefully one-day-useful comments on Action -fixed some little gubs in SO
9 Years Ago
-some files I didn't add yesterday, that may break berrypicking in case someone was to just load the scene and try.
9 Years Ago
Nuked a load of old prefabs
9 Years Ago
Fixing GameManger ExitToMenu issues Added Reset methods for some Managers and PlayerComponents WorldZones destroys Zones on Reset
9 Years Ago
-merged with main
9 Years Ago
-managed to get an action happening, going through resource's so, onto being called on the agent, onto delivering an item to it.
9 Years Ago
Added rain weathersettings
9 Years Ago
Fix for BeforeEditorTab DrawStandardInspector NRE WeatherSettings tweaks
9 Years Ago
Mo tweaks
9 Years Ago
Better asset editor toolbar buttons (rename/copy/delete/select)
9 Years Ago
Removing redudant code in BeforeEditorResources
9 Years Ago
Second pass at better prefab and view handling for buildings/resources etc Fixed some annoying layout issues
9 Years Ago
Some more work on generic view/skin handling in BeforeEditor BuildingSettings fixed to show config window
9 Years Ago
Little BuildingView and Resource cleanup
9 Years Ago
Super important icon
9 Years Ago
Better view listing
9 Years Ago
First pass at generic asset prefab and view prefab management in BeforeEditorTab (currently working for Buildings)
9 Years Ago
Fixed NRE in ZoneSeasons.SetupRockPrefabs()
9 Years Ago
NeedWeightThreshold Trigger operator switch updated
9 Years Ago
Trigger evaluation returns bool and spits out a weight, instead of returning weight (this fixes triggers) People die now. YAY
9 Years Ago
Fixed NRE in agent need eval Better string formatting in debug UI
9 Years Ago
Added new curves library Fixed curves on all attributes
9 Years Ago
Triggers can now use different measurement operators in evaluation Added new human death anim Added new Triggers for health and temperature Added SetDestination Acion type Editor updates SmartObject uses OnTriggerX instead of OnCollision
9 Years Ago
Refactored Action method names to match style Added a few attributes, needs and triggers Added SetAnimatorTrigger Action
9 Years Ago
VS dlls craps
9 Years Ago
Merge from zone resources Some Editor tweaks
9 Years Ago
Deleted activity tester scripts
9 Years Ago
Added custom inspector for Zone, with an enum popup for Biome (ensures that we always have one selected, as a bonus)
9 Years Ago
Fixed camera issue left over from merge Fixed human anim controller issues
9 Years Ago
More camera cleanup and tweaks
9 Years Ago
Fixed some Time.time usage (should be unscaled)
9 Years Ago
Nuking unused camera variants Camera now uses "Vector Stick" implementation Cleaned up camera code overall, added better default settings in code
9 Years Ago
-added 'canBeCarried' to resourceTab
9 Years Ago
-added some tooltips in resourceTab -Resource inherits from Item -Trying my hand at harvest resource again, to flesh it out some more and eventually let the cavemen harvest items. -Food incentive, and an SO and Resource and Views for a berrybush
9 Years Ago
Prefab and layer fixes
9 Years Ago
Merge from CameraTest
9 Years Ago
-resources spawn with the correct view now
9 Years Ago
-merged with main
9 Years Ago
Added UnitPathfinding component, right clicking with a unit selected just fires a basic SetDestation for funzies Removed unused Third Party (SSAO Pro, Boomlagoon JSON) Updated TOD Added some FreeCamera code to PlayerCameraControls, but there's a bug preventing the movement from working.. haven't spotted why
9 Years Ago
Some editor tweaks + actions
9 Years Ago
Added AttributeType enum for use on front end organisation of Attribute settings and enum construction in Agent editor
9 Years Ago
Fixed Agent AssetEnum issues in the species editor tab