repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

9 Years Ago
-removed OnRanOut from IResource too.
9 Years Ago
-cleaned up now unnecessary functions in Resource.
9 Years Ago
-disabling and enabling incentives, when a resource becomes empty or destroyed
9 Years Ago
-minor change in editor
9 Years Ago
-added some support for forgetIfInterrupted, in editor, smartobject, smartbehaviourstack and smartbehaviour, will need to test it at some point!
9 Years Ago
-merged main -minor changes in PlayerUnitControl
9 Years Ago
Merge from zoneresources
9 Years Ago
Fix for Agent+Need delegate NRE. Fix for UIEditorWindow NRE
9 Years Ago
Fix for Resource prefab creation in BeforeEditor
9 Years Ago
-added a new constructor in SmartObjectSettings
9 Years Ago
-commented ResourceSettings a bit to help with understanding the parameters. -changed a couple of varnames in ResourceSettings -extended resourceTab with all the new options. -merged with main
9 Years Ago
Fixed NameGenerator and moved the names files to Resources/Config Tribe assigns names properly
9 Years Ago
Fixed couple minor issues with Attributes Unit debug sidebar UI now shows selected unit's attributes/needs/effects TOD tweaks
9 Years Ago
(Untested/uncompiled) - Attribute moved to a float-based value scheme.
9 Years Ago
Debug UI fixes AgentManager Ticks using TOD_Time.OnMinute
9 Years Ago
9 Years Ago
RockPrefab and Biome RockColor stuff
9 Years Ago
Moved everything in /Scripts/Gameplay to /Scripts
9 Years Ago
More Biome and Flora Group editor stuff. Added SESSAO
9 Years Ago
Reverted QuickBrush files
9 Years Ago
Fixing accidental third party changes
9 Years Ago
Some flora group and biome editor tweaks
9 Years Ago
Editor improvements... cleaning up CreateAsset a bit and offloading stuff into the base class Added FloraGroupSettings asset handling + tab Resource SmartObject selection enum
9 Years Ago
Updated/re-imported Amplify and TOD
9 Years Ago
Player settings and biome fix
9 Years Ago
-hopefully fixed vs
9 Years Ago
Resource editor tweaks but its not being happy yet :(
9 Years Ago
merge from zone resources
9 Years Ago
Fixed editor crap
9 Years Ago
-merge with main again -resourceseditor won't create a view if not all view art is present.
9 Years Ago
Changed ResourceStates to Full/Empty/Destroyed
9 Years Ago
Fixed Harvest() call in HarvestResourceOneOff action
9 Years Ago
-merge from main
9 Years Ago
Tiny tweaks
9 Years Ago
Nuked ResourcePine.cs Added base Harvest logic to Resource Added some Growth related data to ResoureSettings Added Growth method to Resource, using ResourceSettings data and TOD_Time Actions
9 Years Ago
Fixed some class / filename inconsistencies Fixed some assets missing scripts Disabled Weather Nuked some old assets that survived the merge
9 Years Ago
Player refactoring
9 Years Ago
Moved UnityVS to Assets/ root because apparently it's being a dick now
9 Years Ago
BeforeEditor fixes and resharper settings update
9 Years Ago
Reverted some accidental ThirdParty script changes
9 Years Ago
Also ignoring Assets/Editor and Assets/Standard Assets
9 Years Ago
Updated resharper settings to ignore third party
9 Years Ago
Manger.update renamed to Tick PlayerComponent update renamed Tick
9 Years Ago
Code consistency 1
9 Years Ago
-merged with main for resharper settings
9 Years Ago
Code consistency
9 Years Ago
Resharper settings file
9 Years Ago
Merge from ZoneResources
9 Years Ago
Editor refactors
9 Years Ago
Missed a thing