19,298 Commits over 1,614 Days - 0.50cph!
-removed OnRanOut from IResource too.
-cleaned up now unnecessary functions in Resource.
-disabling and enabling incentives, when a resource becomes empty or destroyed
-added some support for forgetIfInterrupted, in editor, smartobject, smartbehaviourstack and smartbehaviour, will need to test it at some point!
-merged main
-minor changes in PlayerUnitControl
Fix for Agent+Need delegate NRE.
Fix for UIEditorWindow NRE
Fix for Resource prefab creation in BeforeEditor
-added a new constructor in SmartObjectSettings
-commented ResourceSettings a bit to help with understanding the parameters.
-changed a couple of varnames in ResourceSettings
-extended resourceTab with all the new options.
-merged with main
Fixed NameGenerator and moved the names files to Resources/Config
Tribe assigns names properly
Fixed couple minor issues with Attributes
Unit debug sidebar UI now shows selected unit's attributes/needs/effects
TOD tweaks
(Untested/uncompiled) - Attribute moved to a float-based value scheme.
Debug UI fixes
AgentManager Ticks using TOD_Time.OnMinute
RockPrefab and Biome RockColor stuff
Moved everything in /Scripts/Gameplay to /Scripts
More Biome and Flora Group editor stuff.
Added SESSAO
Reverted QuickBrush files
Fixing accidental third party changes
Some flora group and biome editor tweaks
Editor improvements... cleaning up CreateAsset a bit and offloading stuff into the base class
Added FloraGroupSettings asset handling + tab
Resource SmartObject selection enum
Updated/re-imported Amplify and TOD
Player settings and biome fix
Resource editor tweaks but its not being happy yet :(
merge from zone resources
-merge with main again
-resourceseditor won't create a view if not all view art is present.
Changed ResourceStates to Full/Empty/Destroyed
Fixed Harvest() call in HarvestResourceOneOff action
Nuked ResourcePine.cs
Added base Harvest logic to Resource
Added some Growth related data to ResoureSettings
Added Growth method to Resource, using ResourceSettings data and TOD_Time Actions
Fixed some class / filename inconsistencies
Fixed some assets missing scripts
Disabled Weather
Nuked some old assets that survived the merge
Moved UnityVS to Assets/ root because apparently it's being a dick now
BeforeEditor fixes and resharper settings update
Reverted some accidental ThirdParty script changes
Also ignoring Assets/Editor and Assets/Standard Assets
Updated resharper settings to ignore third party
Manger.update renamed to Tick
PlayerComponent update renamed Tick
-merged with main for resharper settings