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19,298 Commits over 1,614 Days - 0.50cph!

9 Years Ago
Renamed WeatheType > WeatherSettings
9 Years Ago
Removed "use native pathfinding" option from Agent
9 Years Ago
Removed AStar Pathfinding
9 Years Ago
Renamed UnitAsset > UnitSettings
9 Years Ago
-First pass at resources understanding MVC, having their own settings asset, skins, etc.
9 Years Ago
-removed MediumShelter that was not yet defined and broke the building system.
9 Years Ago
Fix for UIEditorWindow not finding the top level UIScreen gameobjects on init
9 Years Ago
-renamed BuildingAsset to BuildingSettings, to be in line with everything else
9 Years Ago
-merged with Main
9 Years Ago
Merge from Smart Objects v3/Editor
9 Years Ago
Added Agents tab to BeforeEditor
9 Years Ago
All SOv3 data types can now be created, editing, copied and deleted in the BeforeEditor window.
9 Years Ago
Renaming some Actions Added ConditionMeasurements enum class (switching on front end condition editor) General improvements
9 Years Ago
Fixed re-orderable list onAddDropdownCallback not deleting stuff on the asset properly
9 Years Ago
BeforeEditor now has a static instance property
9 Years Ago
BeforeEditor layout updates, better categorisation of assets for each view
9 Years Ago
-Added an IResourceView interface we could eventually use for plant-life having its view controlled by the resource -Merged in ptrefall's A Murder of Enums
9 Years Ago
Fixed ReorderableList remove button issue in BeforeEditorIncentiveTab More tweaks and cleanup
9 Years Ago
Twekas
9 Years Ago
ReorderableList stuff for IncentiveSettings
9 Years Ago
Re-orderable list groundwork Merge from SOv3 parent
9 Years Ago
Removed enum types from SOv3.
9 Years Ago
Create form tweaksn and attribute field name fix
9 Years Ago
- BeforeEditor.SelectAsset() now adds all SerializedProperties to the dict. - Addition Condition type AttributeCondition
9 Years Ago
-missing semicolon
9 Years Ago
-First pass at making SOs understand Resources.
9 Years Ago
Cleaning up tabs a bit, fixed NRE when getting derived types
9 Years Ago
Abstract settings clases now implement IComparable for selection in BeforeEditor tabs (Actions/Conditions/Triggers)
9 Years Ago
-merged from SOv3 so we're not all working on the same branch
9 Years Ago
BeforeEditor updates
9 Years Ago
Started moving away from enums. - Attribute Type removed and replaced with ScriptableObjectExt "Hashed Id" and AttributeSettings as parameters.
9 Years Ago
9 Years Ago
Actually b5
9 Years Ago
Updated Enum generation methods in BeforeEditor to work with SOv3 assets. (shouldn't conflict with the hardcoded types)
9 Years Ago
Split GameOptions into a partial
9 Years Ago
Attribute/Need/Effect/SmartObject creation through BeforeEditorWindow (just the asset + name, no data editing yet)
9 Years Ago
- Fixed repaint error in BeforeEditorWindow - Added support for editing assets "properly" using SerializedObject/Property to BeforeEditorTab
9 Years Ago
Tab title fix
9 Years Ago
BeforeEditorTab asset creation form base method/layout added
9 Years Ago
- Added BeforeEditorTab class for better tab mangement in BeforeEditor (BeforeEditor partials now seperate classses derived from BeforeEditorTab) - 5.1.0b5
9 Years Ago
Added UIWditorWindow for quick toggling of top level screens
9 Years Ago
Merge from main
9 Years Ago
- Fixed issue with GameOptions.Graphics not working - Some ActivityManager cleanup - More NotificationsWidget tweaks (destroy on timeout)
9 Years Ago
Notification size fix
9 Years Ago
More notification stuff
9 Years Ago
Groundwork for UI notifications
9 Years Ago
-UIManager listens for units, to test stuffs.
9 Years Ago
- Added new HumanMale asset, removed all old art and animation data. Setup new humanoid avatar and controller - Fixed some UnitView bugs, and added a Setup method to assign various mesh/skin fields (will move to editor/prefab)
9 Years Ago
UnitView and Startup scene fixes
9 Years Ago
-added getter for Type in IActivity cause it's convenient to expect all IActivities will have a Type. -adapted Activity.cs to provide such gettersetter. -made ActivityManager into an event manager of sorts, so you can now subscribe different kinds of activity and be informed whenever one of them gets added to the ActivityManager