repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

9 Years Ago
Merge from main, again.
9 Years Ago
layer fixes
9 Years Ago
Exposing Agent Needs and Attribute lists Tweaking Unit Selection a bit Updated UnitDebug scripts
9 Years Ago
-little helper class for the editor -a very generic attempt at making an harvesting action. It's possibly not the right way, but at least that way people can point, laugh, and explain :D -readded biome to greebox -possibly hopefully fixed my VS going mad all the time.
9 Years Ago
Updarted GSD
9 Years Ago
Added AgentType enum and field to AgentSettings Agents editor now uses AgentType for categorisation SpeciesSettings hold groupAgentSettings, used by GroupSpawner when creating species-based groups Added Tribe Agent Removed IGroup
9 Years Ago
UnitInfo cleanup, (moved out of Unit class, etc) Tribe maintains list of available names for Human Members GroupSpawner now inits Unit and Agent
9 Years Ago
Renamed AIManager to AgentManager Added SmartObjectManager to Globals object Removed SmartObjects references in AgentManager GameManager tweaks
9 Years Ago
- Implemented GroupSpawner system - uses old Group spawning code. Spawners get created by ZoneEcology from the Biome.SpeciesList - Added some placeholder unit/view prefabs for Human
9 Years Ago
Disabled Unit selection routines in Player
9 Years Ago
More cleanup
9 Years Ago
Removed SOv3 namespace Removed all SOv2 code Got everything compiling
9 Years Ago
-merged with main -fixed Resource view creation -created 3 new Pine views with the new system.
9 Years Ago
Fixed Resources path
9 Years Ago
Added button to fire RefreshAssets to DrawAssetListing in BeforeEditorTab
9 Years Ago
AssetGroup creation from Enum values in Building/Species and Resource editor tabs
9 Years Ago
Re-assigned Pine resource views
9 Years Ago
Resources and Editor cleanup
9 Years Ago
Some merge cleanup and asset listing tweaks
9 Years Ago
Merge from ZoneResources
9 Years Ago
Merge from SO V3 Units
9 Years Ago
-cleanup of branch -added new test resource made with editor
9 Years Ago
Asset listing tweaks
9 Years Ago
-tweaking and prettification
9 Years Ago
Added optional unique param to ReorderableListDrawer, for unique lists
9 Years Ago
- BeforeEditor updates, cleaning up tab setup a bit (removed title constructor bullshit) - A little more work on SpeciesSettings and the editor for them
9 Years Ago
-cleanup
9 Years Ago
-Resources have a nice editor window for views now, with views being selectable per ResourceStates.
9 Years Ago
Editor path fixes and Species creation
9 Years Ago
Resources folder cleanup. Updated BeforeEditor paths
9 Years Ago
SOv3 Units branch
9 Years Ago
Updated BeforeEditorBuildingTab asset editing and view creation.
9 Years Ago
-cleanup in LoadGameFromSubscene -added possibility to view, add and remove Incentives in the resource creator in editor.
9 Years Ago
-committing skeleton of Resource building tab before Unity eats it.
9 Years Ago
Nuking most Unit assets
9 Years Ago
NRE fix in BeforeEditorTab
9 Years Ago
UI Cleanup
9 Years Ago
-merged with main -fixed greenbox map not working(stuck on loading screen) 'cause no biome was assigned to it
9 Years Ago
-minor fixes onto the view prefabs again
9 Years Ago
Nuking old biomes, fixing biome assignment in game scenes. Removed island0003-quick.scene
9 Years Ago
Fixed Canvas sorting issue introduced with 5.1.0f1 (not sure if working as intended, child transforms (containers) of the main canvas required their own canvas component with sorting set to override to work with the overlay camera mode
9 Years Ago
-tagged the controller as Tree, and Layered the whole thing to Trees rather than Buildings. Wondered about moving the resourceaffector onto the model, but maybe that's not the right thing to do.
9 Years Ago
-and promptly forgot to add them
9 Years Ago
-made more view prefabs for the tree different pine types, in the meantime
9 Years Ago
-added a temporary pine mesh on the pine model, so you can still place (and see) pines in editor. Gets destroyed at runtime. Temp solution I guess! -made a script to swap in all the old treeprefab for new Resource trees. (Could/should be extended for resources to know its treetype, and respect the old one I guess, after discussion)
9 Years Ago
-readding in the resources that were moved and not added in the last commit -_- -fixed spawning of the resourcePine being offset compared to its parent.
9 Years Ago
Sceeeeeeeeeeene
9 Years Ago
Unity 5.1.0f1
9 Years Ago
Added World header and buttons to editor
9 Years Ago
Added Biome and Weather tabs to the editor