repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

10 Years Ago
Merge from main, again.
10 Years Ago
layer fixes
10 Years Ago
Exposing Agent Needs and Attribute lists Tweaking Unit Selection a bit Updated UnitDebug scripts
10 Years Ago
-little helper class for the editor -a very generic attempt at making an harvesting action. It's possibly not the right way, but at least that way people can point, laugh, and explain :D -readded biome to greebox -possibly hopefully fixed my VS going mad all the time.
10 Years Ago
Updarted GSD
10 Years Ago
Added AgentType enum and field to AgentSettings Agents editor now uses AgentType for categorisation SpeciesSettings hold groupAgentSettings, used by GroupSpawner when creating species-based groups Added Tribe Agent Removed IGroup
10 Years Ago
UnitInfo cleanup, (moved out of Unit class, etc) Tribe maintains list of available names for Human Members GroupSpawner now inits Unit and Agent
10 Years Ago
Renamed AIManager to AgentManager Added SmartObjectManager to Globals object Removed SmartObjects references in AgentManager GameManager tweaks
10 Years Ago
- Implemented GroupSpawner system - uses old Group spawning code. Spawners get created by ZoneEcology from the Biome.SpeciesList - Added some placeholder unit/view prefabs for Human
10 Years Ago
Disabled Unit selection routines in Player
10 Years Ago
More cleanup
10 Years Ago
Removed SOv3 namespace Removed all SOv2 code Got everything compiling
10 Years Ago
-merged with main -fixed Resource view creation -created 3 new Pine views with the new system.
10 Years Ago
Fixed Resources path
10 Years Ago
Added button to fire RefreshAssets to DrawAssetListing in BeforeEditorTab
10 Years Ago
AssetGroup creation from Enum values in Building/Species and Resource editor tabs
10 Years Ago
Re-assigned Pine resource views
10 Years Ago
Resources and Editor cleanup
10 Years Ago
Some merge cleanup and asset listing tweaks
10 Years Ago
Merge from ZoneResources
10 Years Ago
Merge from SO V3 Units
10 Years Ago
-cleanup of branch -added new test resource made with editor
10 Years Ago
Asset listing tweaks
10 Years Ago
-tweaking and prettification
10 Years Ago
Added optional unique param to ReorderableListDrawer, for unique lists
10 Years Ago
- BeforeEditor updates, cleaning up tab setup a bit (removed title constructor bullshit) - A little more work on SpeciesSettings and the editor for them
10 Years Ago
-cleanup
10 Years Ago
-Resources have a nice editor window for views now, with views being selectable per ResourceStates.
10 Years Ago
Editor path fixes and Species creation
10 Years Ago
Resources folder cleanup. Updated BeforeEditor paths
10 Years Ago
SOv3 Units branch
10 Years Ago
Updated BeforeEditorBuildingTab asset editing and view creation.
10 Years Ago
-cleanup in LoadGameFromSubscene -added possibility to view, add and remove Incentives in the resource creator in editor.
10 Years Ago
-committing skeleton of Resource building tab before Unity eats it.
10 Years Ago
Nuking most Unit assets
10 Years Ago
NRE fix in BeforeEditorTab
10 Years Ago
UI Cleanup
10 Years Ago
-merged with main -fixed greenbox map not working(stuck on loading screen) 'cause no biome was assigned to it
10 Years Ago
-minor fixes onto the view prefabs again
10 Years Ago
Nuking old biomes, fixing biome assignment in game scenes. Removed island0003-quick.scene
10 Years Ago
Fixed Canvas sorting issue introduced with 5.1.0f1 (not sure if working as intended, child transforms (containers) of the main canvas required their own canvas component with sorting set to override to work with the overlay camera mode
10 Years Ago
-tagged the controller as Tree, and Layered the whole thing to Trees rather than Buildings. Wondered about moving the resourceaffector onto the model, but maybe that's not the right thing to do.
10 Years Ago
-and promptly forgot to add them
10 Years Ago
-made more view prefabs for the tree different pine types, in the meantime
10 Years Ago
-added a temporary pine mesh on the pine model, so you can still place (and see) pines in editor. Gets destroyed at runtime. Temp solution I guess! -made a script to swap in all the old treeprefab for new Resource trees. (Could/should be extended for resources to know its treetype, and respect the old one I guess, after discussion)
10 Years Ago
-readding in the resources that were moved and not added in the last commit -_- -fixed spawning of the resourcePine being offset compared to its parent.
10 Years Ago
Sceeeeeeeeeeene
10 Years Ago
Unity 5.1.0f1
10 Years Ago
Added World header and buttons to editor
10 Years Ago
Added Biome and Weather tabs to the editor