repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

7 Years Ago
Fixes roles assignment UI not showing unit rows
7 Years Ago
Reverting change to ECS tick Senses tweak GetSurroundingEntitiesFromGrid buffers results before testing their perception (easier to debug)
7 Years Ago
removed shitty break condition. GetNearestPlayerUnit checks for dead and disabled flags.
7 Years Ago
break condition on Approach Player Units Goal plan
7 Years Ago
TargetIsWithinAggroRange overload fixes
7 Years Ago
Settlement indicator foldout from icon on click
7 Years Ago
Fixed settlement creation name input taking non alphanumeric characters and breaking the UI when you tried to use emojis
7 Years Ago
Fixed people not dropping other units when reviving them
7 Years Ago
More UI modal state cleanup
7 Years Ago
UI Modal state cleanup
7 Years Ago
Progression window cleanup
7 Years Ago
Fixed shitty ping pong behaviour in Human-Cook AI module
7 Years Ago
Fixed NRE when people eat meat (item had null stat type def in its consumable data, added validation and a warning for this) Research UI improvements
7 Years Ago
Fixed settlement food need not triggering Activity notifications can specify whether they should be dismissed on click
7 Years Ago
Activity descriptions, data
7 Years Ago
Activity types can now define a notification expiry time (got rid of auto expiry toggle)
7 Years Ago
Added NavMeshAgent.updateRotation to debug panel
7 Years Ago
Refactor
7 Years Ago
Fixed some activity types not being picked up by the notifications UI widget
7 Years Ago
Moved triggers, cleaned up a bunch of conditions
7 Years Ago
Secondary slot emotes should no longer happen if primary is already emoting
7 Years Ago
Setting Combat Target overrides wandering plans
7 Years Ago
Merged tribe needs UI into the activity notifications UI Removed various activity types related to older needs system Enum regen
7 Years Ago
enabled wander to territory module on animals
7 Years Ago
ValueElement can optionally tint text and icons as well as the fill bar
7 Years Ago
Need UI improvements
7 Years Ago
Fixed needs triggering multiple times for the same entity
7 Years Ago
Settlement happiness driven by need events, affects tribe cohesion
7 Years Ago
NRE fix, tribe tracker cleanup
7 Years Ago
Worldspace UI can use game camera Settlement stats (happiness, food supply, housing) on UI
7 Years Ago
Units are assigned to first settlement created, subsequent units are added to the closest settlement Settlement creation UI Unit rotation util stuff moved to UnitView Split UnitView appearance stuff into a partial Moved Action.FollowCombatTarget's sim tick logic to the frame tick impl Settlement UI in world space
7 Years Ago
rat meat and skeleton mesh
7 Years Ago
Animal idle wander AI re-enabled
7 Years Ago
wolf backwards root motion (for testing)
7 Years Ago
Reduced penalty for targeting fleeing units. Merged methods for enabling and disabling avoidance into that property that also does it. Commented out the avoidance fuckery in navigation tick.
7 Years Ago
physics tickrate tweak
7 Years Ago
Added Fight chance override for ages / genders. Stags now have some chance to fight
7 Years Ago
rat ragdoll work
7 Years Ago
fix for wobbling yams
7 Years Ago
Tribe needs reworked; now come in 3 types (Global, Settlement and Unit) and triggered by same TriggerSet system as effects Needs are no longer treated as tiers, added tiered progression system boilerplate (ProgressionTierDefinition) Loads of AI trigger refactoring Settlement UI placeholder
7 Years Ago
missing profiler EndSample
7 Years Ago
Alert effect now works as intended
7 Years Ago
more rat polish
7 Years Ago
use actual distance instead of senses distance in melee range check
7 Years Ago
Bigger NavMeshAgents on Rat and Wolf
7 Years Ago
Data
7 Years Ago
Added Unit Families for more detailed control over hostility checks and fleeing. Improved some combat AI to make raiding work better.
7 Years Ago
Removed housing & food count from tribe UI, pending settlements UI
7 Years Ago
Added Settlement entity type Supplies are now tracked for each settlement (GroupSupplies component now a Settlement component) Settlement indicator/info UI boilerplate Biome weather weight/druation/temperature tweaks, added hazy foggy and overcast to other seasons Fixed biome weather editor not adding new types Added EntityEx.AveragePosition (list of T : IEntity) UI Scripts cleanup Fixed data browser showing empty categories Version++
7 Years Ago
rat mesh weight polish, rat attack and sneak polish