repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

7 Years Ago
Fixes and tweaks to building item management.
7 Years Ago
Implemented Builder component and added all the AI to make it work.
7 Years Ago
Moved some default interaction fields used for data validation out of BuildingSettings/ItemSettings and into game config
7 Years Ago
remove use of AddRange
7 Years Ago
Knowledg.SortEntityData perf
7 Years Ago
Fixed pause menu opening and closing from the same button press
7 Years Ago
Fixed incorrect upgrade construction value on Basic Wooden Hut
7 Years Ago
Fixed stockpile units goal using stockpile items filter (needs different conditions)
7 Years Ago
Tried to fix an NRE in Desire.Fulfill()
7 Years Ago
Turned off evaluate single entity per type in breed goal (need to check multiple units for breeding)
7 Years Ago
Builder component WIP
7 Years Ago
People now actually build
7 Years Ago
merge from main
7 Years Ago
Hopefully fixed item pickup failures
7 Years Ago
Fixed radial hint icon being badly positioned
7 Years Ago
More tooltip fixes
7 Years Ago
gorilla
7 Years Ago
Fixed various canvas group extension methods using wrong overloads
7 Years Ago
More AI logging
7 Years Ago
Removed item value for building. Added DrawFields and DrawProperties methods to BaseDebugDrawer. Tidied up Building a bit and started adding registering of items.
7 Years Ago
Fixed tooltips showing shit they shouldn't Re-ordered some AI logging
7 Years Ago
Fixed humans having no default posesssions
7 Years Ago
Items debug shit
7 Years Ago
Big desires system cleanup
7 Years Ago
nmo back to buildings
7 Years Ago
exporting with NMO (still need processing)
7 Years Ago
Save
7 Years Ago
Added UIElement for more nested caching of various UI components
7 Years Ago
Fixed UIWidget init order resulting in pooled elements having some components disabled at the point of instantiation
7 Years Ago
removed unused Goal field from CurrentPossessionData. Player Commanded status now actually gets correctly passed down to GPVs.
7 Years Ago
GPVSlot current goal logging now shows which slot it's from and the name of the Goal in orange (important shit)
7 Years Ago
Possessions tidy up. Removed timeout on possessions with a current goal reason.
7 Years Ago
Possessions now have a reason. The same item can be possessed for more than one reason. Crafting component creates and manages possessions for crafting.
7 Years Ago
less highlighting coroutines
7 Years Ago
B key now toggles build menu, instead of just opening it
7 Years Ago
Fix
7 Years Ago
Senses position change gate has a timeout
7 Years Ago
Senses.SimTick returns if the unit's grid position hasn't change since our last tick
7 Years Ago
Unit indicator gfx fix
7 Years Ago
Item pickup cleanup Tutorial widget graphics cleanup Version++
7 Years Ago
NRE fixes
7 Years Ago
Removed DataAsset equality operators/overloads
7 Years Ago
Hopefully actually fixing child widget component toggling
7 Years Ago
TabbedWindows properly toggles child widgets
7 Years Ago
Fixed some issues with UIWidget not toggling components properly
7 Years Ago
Disabled vsync, removed Low quality setting (ultra default)
7 Years Ago
UIWidget/Screen refactoring to better support management of graphics components
7 Years Ago
Fixed Current Goal being reset by the high priority module evaluation pass. Better logging.
7 Years Ago
Actions.WaitRealtime uses TimeSince
7 Years Ago
Removed some reproduction logs