repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

7 Years Ago
Reduced effectList max pool size
7 Years Ago
UI fxies
7 Years Ago
Another NRE
7 Years Ago
NRE fix
7 Years Ago
Role selection foldouts use regular tooltips instead of their own label (UI graphic count reduction)
7 Years Ago
gorilla
7 Years Ago
More
7 Years Ago
UI debug bits
7 Years Ago
UI Debug window
7 Years Ago
Disabled Human/Shelter/TakeShelterInInterior until we fix caves
7 Years Ago
Fixed stow event data not being set as active
7 Years Ago
More AI tweaks. Removed now unused EndsMomentum field on GoalPlan.
7 Years Ago
Items component cleanup, hopefully fixing repeated failures to stow things
7 Years Ago
Resave island1 Disabled DSE caching TerrainBlendObject NRE fix
7 Years Ago
Fixed Building.ForceConstructionComplete NRE
7 Years Ago
count fix
7 Years Ago
Fuckloads of UI logging
7 Years Ago
Debug log ICanvasRaycastFilter count after UI init
7 Years Ago
It's now possible to limit the max subscriptions on a positional interaction
7 Years Ago
un-inverted a curve that was making people sit by fire
7 Years Ago
Restored lazy caching of various name properties in DataAsset
7 Years Ago
Tweaked time ranges and scoring based on time ranges
7 Years Ago
Moved pick up event callback from OnPickupComplete (which I don't think was being used) and into the OnPickupEvent method that is being used This fixes units Pick up actions never ending Fixed OnPickUpEvent not getting called when playing an animation to pick up an item at normal speed Fixed Items not getting added to MyItems if the animation is being bypassed
7 Years Ago
Merging FillView branch
7 Years Ago
Added a minimum 1 unit spacing between anchor points
7 Years Ago
Removed OnGUI debug display Added a Box check to ViewFill placement so you can't place fills through buildings/resources
7 Years Ago
Unsaved change
7 Years Ago
Building placement guide UI now has a regular build root and ViewFill root (since they have slightly different controls)
7 Years Ago
Merge from main
7 Years Ago
Cleanup/icons Serialisation stuff
7 Years Ago
Misc
7 Years Ago
Reduced decor bush navmesh obstacle radius
7 Years Ago
Island1 rebake, rabbit den navmesh fix
7 Years Ago
Fixed fog of war debug toggle
7 Years Ago
Reworked parts of island1 to get rid of some navmesh islands that were inaccessible
7 Years Ago
Refactored a bunch of Item methods to support bypassing of animation callbacks for pretty much all the things
7 Years Ago
Reimplemented the construction requirements for FillViews (got lost in a merge)
7 Years Ago
ViewFIll components get enabled as construction percentage grows
7 Years Ago
AI Debugger now shows clamped score
7 Years Ago
Merge
7 Years Ago
default GPV momentum back to 1. Also I changed all the data apparently.
7 Years Ago
Merge from main
7 Years Ago
Simplified AI scoring and toned down mad bonuses from inherited score and module score.
7 Years Ago
Stopped goats from spawning inside the cliff
7 Years Ago
less hectic navigation failure warping (maybe)
7 Years Ago
Leaving And Joining Tribe debug setting. Debug settings should now load correctly without having to display the tab.
7 Years Ago
Nav stuck detection
7 Years Ago
Fixed activity popup not closing properly
7 Years Ago
Got rid of UIWidget animator toggle caching as it was fucking various pooled elements
7 Years Ago
more fixes