repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

7 Years Ago
fixes
7 Years Ago
Fixed building UI showing empty categories Refactored some gameManager/UI manager bits Fixed UIWidget base.OnValidate not being called by some child types
7 Years Ago
Building item requirements can optionally be required to be added in order UI fixes
7 Years Ago
Idle AI scoring fixes Fixed building placement guide UI blocking raycast
7 Years Ago
More
7 Years Ago
UI bits
7 Years Ago
more apple tree
7 Years Ago
apple tree
7 Years Ago
Replaced BaseSettings.GridUpdateRate with IsStatic bool
7 Years Ago
Grid static entities not getting grid positions
7 Years Ago
Fixes
7 Years Ago
BaseGrid.ValueAtEntityPosition robustness
7 Years Ago
Save
7 Years Ago
Hacked in TMPro_UGUI_Private.DoLateUpdate, which is set via UIWidget.OnValidate Removed BaseEntity.IsInView property, now only set for units Added EntityEx.InFrontOfCamera Build fix
7 Years Ago
TextMesh hack to avoid running LateUpdate for all the things ever UIScreen active state toggles GraphicRaycaster.enabled Simplied UI scene structure
7 Years Ago
Fixed GridManager not being properly reset between sessions EntityManager now has a budgeted TickRoutine that handles bounds checks, grid position updates, destruction cleanup and calls into GridManager's influence update
7 Years Ago
Human/Idle scoring tweaks, disabled random "Sit" behaviour
7 Years Ago
Fixed NRE in UnitIndicator.Unassign, happened when restarting from a backup save
7 Years Ago
UI bits
7 Years Ago
Misc cleanup, UI fixes
7 Years Ago
Unfucking some UI
7 Years Ago
More
7 Years Ago
Target filter caching stuff
7 Years Ago
Target filter caching experiment Replaced some dateTime comparisons with garry's nifty TimeSince thing
7 Years Ago
GroupStats managed tick
7 Years Ago
Stat.OnMaxValueChanged invocation gated by designer exposed threshold Morphs optimsations
7 Years Ago
NRE fix
7 Years Ago
Same caching for TextMeshproUGUI
7 Years Ago
UIWidget caches scrollRect components and toggles them on activate/deactivate
7 Years Ago
Fixes
7 Years Ago
Canvas settings, added canvi to some subscreens EntityEx.IsInView stuff removed, now runs in EntityManager update, sets BaseEntity.IsInView property every frame
7 Years Ago
Replaced all RectMask2D usages with Mask
7 Years Ago
Updated TMPro
7 Years Ago
UnitView hides unskinned _meat renderers
7 Years Ago
Made sure all DataAasset.Warmup overrides call base, added debug/profiler asset name caching to Warmup
7 Years Ago
Disabled raycasts in human senses
7 Years Ago
Fixed activity types having bad serverity values due to enum flags change
7 Years Ago
7 Years Ago
Sleep AI tweaks. Fixed stockpiling AI.
7 Years Ago
Removed entityView hack that disables all NMOs
7 Years Ago
NRE fix
7 Years Ago
removing NMO from buildings
7 Years Ago
Save
7 Years Ago
Color coded consideration curves in the AI designer :ok_hand:
7 Years Ago
Split TODLightConsideration.TimeMeasurement mode to TimeConsideration Added IdleTime, WorkTime and SocialTime considerations
7 Years Ago
NRE fix
7 Years Ago
EffectsList can filter by severity level Reset severit levels for all effects because enum flags
7 Years Ago
building assets
7 Years Ago
buildings without nmo
7 Years Ago
Fixed effects not showing tooltips Added inspect button to selected unit widget