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17,530 Commits over 1,614 Days - 0.45cph!

8 Years Ago
better flag filtering
8 Years Ago
Unit weight tracking is done in the UnitAttachments component Data fixes
8 Years Ago
Fixed ammo not actually being removed
8 Years Ago
HumanController save
8 Years Ago
More
8 Years Ago
More
8 Years Ago
Animation events crap
8 Years Ago
Animation state tag logs
8 Years Ago
Cleaning up animator state tag events, item callbacks
8 Years Ago
set IsActive on pickUpEventData when picking up to container
8 Years Ago
hunting testbox added to menu
8 Years Ago
Human controller override layer for carried anim Fixed UnitView ragdoll toggle fucking with physics on nested item views
8 Years Ago
Fixed Quiver being wearable Fixed WorldManager cleaning up items it should not Added override layer to animal controller, fixes deer running while held
8 Years Ago
missed one
8 Years Ago
SFX for herbalism/harvesting
8 Years Ago
Fixed issue in Unit.Navigation where destination reached callbacks wouldn't fire correctly when the navmesh path is very short Fixed debug spawning opening the radial on click in the game view
8 Years Ago
People will always drop dispensers before interacting with them (big rocks, corpses, etc)
8 Years Ago
Some UI fixes
8 Years Ago
Added preferences to delete player prefs on startup, fixed delete save games on startup
8 Years Ago
Fixed UIWidget.IsActive NRE
8 Years Ago
UI execution cleanup, reset on load
8 Years Ago
AI designer null checks
8 Years Ago
AI designer persists selected module
8 Years Ago
Updated jenkinsfile
8 Years Ago
Hints/WhatsNew editor prefs toggle
8 Years Ago
Editor prefs for wiping save on startup in editor Version++
8 Years Ago
Added IsRequiredAmmunition condition Added Refill Ammo GoalPlan to Human/ItemGathering AI module
8 Years Ago
DSE.Scores sets Decision.PlayerInstigated when the blackboard contains a player created desire. Piped through to GPV, for use in Actions. Deleted Ability.MoveTowardsTarget & SetDestination.GotToAttackRange "player commanded "variants Added testbox_hunting
8 Years Ago
Test
8 Years Ago
Player controller clears combat target with every command Fixed ItemContainer.CanDeposit not returning true when weight limits were being used Added custom drawer for ItemContainerParameters ItemContainer data cleanup, restriction modes, positioning options ItemDesire can reference a specific item, fulfillment checks test whether the item is the target of an active behaviour (stops people dropping shit they need) Removed WaitRealtime debug logs
8 Years Ago
Fixed UnitSpawner created humans not being properly added to the player tribe when the spawner is flagged as player controller Player tribe is created prior to world spawn, so that spawners can use the tribe as their parent group Rejiggling some init order related to triggers and player tribe creation callbacks
8 Years Ago
Added starting items to UnitSpawner
8 Years Ago
Fixed up/down arrow navigation in data browser not respecting asset groups/sorting
8 Years Ago
Machine process auto start on deposit is exposed in data, cleaned up editor a bit Added fire lighting behaviour to Human/Warmth module Added WaitRealTime Action Improved selected indicator UI widget icon selection (action, behaviour, target is order of priority)
8 Years Ago
Data save
8 Years Ago
More
8 Years Ago
More
8 Years Ago
Condition and consideration editor foldouts defaults
8 Years Ago
More editor improvements
8 Years Ago
Removed DataAssetValidator logging
8 Years Ago
Fixed DecisionScoreEvaluatorParametersOnValidate dirtying assets More editor cleanups
8 Years Ago
Validation fuckeries
8 Years Ago
Various editor tinkering
8 Years Ago
Camera effects to namespace
8 Years Ago
Clothing insulation buffs
8 Years Ago
Start in late summer, easier starting stats
8 Years Ago
Navigation.TrySetDestination returns false if agent is not on the navmesh
8 Years Ago
Play prefs fix
8 Years Ago
Fixed controls listing being wrong
8 Years Ago
Whats new screen isolate