17,530 Commits over 1,614 Days - 0.45cph!
SetColdOverlay to 1 in HumanView
What's new UI, version++, hints fuckery, double LMB to select
RTS/Map Camera actual bounds
Fixed missing task descriptions, tweaked tutorial UI
People no longer sit by an unlit fire for warmth
Campfire effect increases mood a bit quicker
GUI shader channel things
Left click release to open radial
Trying to fix blue people
made it so you can carry and skin turtle and tortoise
Fixed UnitBehaviourButton animator warning
Fixed no spawns NRE in Session.StartNew
Fixed people not waking up when loading a game that was saved prior to removal of "washed up" starting effect (added duration)
Clear navigation events after we invoke them
Quality settings default to ultra again, shader includes, jenkins
Unit corpse/attachable data
Navigation failure callback/action break
Never wait for UnitView.IsTurning in SetDestinationSettings
Commented out senses ray debugs
Selected unit nav debug logs
sped up pickup anims and made variations work for left and right hand pickup
Test owner for null before injecting it into GenerateDrescriptionText (since implementations of that function access owner without care for null checks and probably shouldn't have to).
Mouth not mouth to fix mouth layer index error
Disabled clothing choices in tribe create
Data save
Dithering via post to fix mood overlay color issues, mood overlay ingame/pause only
CameraEffects cleanup, mood overlay works again, fixed blue people properly
Init frozen skin overlay in HumanView to avoid blue people durin tribe create
Dont select first tribe member after session load (we persisted selected unit)
Tweaks to some triggers for freezing
Fixed missing case for Hint in BehaviourChain.GetBlackboardEntityTarget
Fixed some effects sending notifications on removal when they should not
EntityEx.SetViewParent zero param no longer optional
Unit attachments parenting
Fixed MachineParameters.OnValidate dirtying assets when it shouldn't
Only OnValidate component fields that are enabled
Added Return To Den goal plan in Animal/Territory module
Renamed Hint "Interior" to "Cave"
CraftItemSettings action now takes stat manipulators (just like construct building action does).
Both blackboard and intention craft item actions affect Stamina now.
WoodLog set to weight 70.
Editor fuckeries, wave behaviour
Overview map weather/time hacks, disable dynamic DOF outside of game state
Added "Carried" Unit flag
Units that are carried do not evaluate effect triggers, to avoid fuckery with their state (e.g. disabled)
Fixed a bunch of stat measurement triggers not using Current Normalized value
Disable ragdoll on unit view portrait clones properly
Projection on character joints