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17,530 Commits over 1,614 Days - 0.45cph!

6 Years Ago
IDs
6 Years Ago
Validate all assets on editor load and script reload
6 Years Ago
Fixed shelter construction
6 Years Ago
lots of Building logging.
6 Years Ago
Moved some UIWidget events to BaseUIObject Context widget closes on callback from root menu element animation Fixed highlighter sometimes not working on resource views
6 Years Ago
Removed unnecessary IsFromPool field on views
6 Years Ago
Fixed lingering context menu label text
6 Years Ago
Added visiblity and FoW flags to entity debug inspector Entity view highlighting fixes
6 Years Ago
Container cleanup. Fixed machine output container mode.
6 Years Ago
Sleep speed is 20x
6 Years Ago
Save
6 Years Ago
Context menu closes on MMB down
6 Years Ago
Context menu tweaks
6 Years Ago
Auto open context menu requires 1 or more interactions flagged to auto-open Context menu positioning uses target entity bounds Fixed NRE In playerController.MouseOver Fixed IOE in SmartObject.Reset Fixed NRE in WetnessTickValue when unit has no wearables component Fixed Wetness currently stat being simulated Fixed highlight shader not taking vertex color masking value (BEF-630) Fixed context menu not copying all command data, causing issues with pooling resets now that context menu doesn't block new interactions/mouseover calls
6 Years Ago
atmos 45 edits
6 Years Ago
Fixed NRE in WetnessTickValue when playing from testbox Context menu fixes
6 Years Ago
Resource widget WIP (don't use this yet)
6 Years Ago
More shelter data. Friendly health bars are green again. Styled enemy health bars. (red)
6 Years Ago
Shelter data.
6 Years Ago
gui_game that isn't all disabled.
6 Years Ago
Minor loading scene tweak. GUI game scene.
6 Years Ago
ContextMenuWidget v1 & related assets.
6 Years Ago
Wetness stat simulator now takes into account rain resistance of worn clothing and occupied building, simulates drying using temperate at entity position Interaction position groups can be flagged as "in building", used to set Unit.InBuilding property
6 Years Ago
Small shelter
6 Years Ago
Reverted reverted contxt menu
6 Years Ago
BEF-616: Middle mouse closes side-panels, but it probably shouldn't. (So that you can MMB pan around without closing panels) Refafctored settlement supplies system, no longer uses SupplyTypes enum, instead tracks items, units plus item, food and weapon types Fixed entity component editor drawers showing enabled and name fields Context menu opens on hover for non-units
6 Years Ago
Sleeping effect not exposed to UI Reworded some data 1 man shelter unlockable
6 Years Ago
dear lods
6 Years Ago
changed GetComponent to GetComponentInChildren for public override void ResetLODSize()
6 Years Ago
deer lod scale not working
6 Years Ago
removed human eye lods because I don't think its worth the effort to set them up with blendshapes
6 Years Ago
human female lods
6 Years Ago
deleted cloaked.conf to see if it helps our auto merge problem
6 Years Ago
merged human lods shelve unit prefab processor now sets up all cached transforms, renderers, hair and bear assets fixed clothing not working with LODs
6 Years Ago
Entity view prefab processing now uses the new prefab API correctly, retaining GUIDs when updating prefabs from their art asset sources
6 Years Ago
deer stag for testing lods (elder male)
6 Years Ago
turned on avatar for human male lods fbx
6 Years Ago
spotted a mistake the new highlight shader, still doesn't fix the issue with outlines showing on depleted resources
6 Years Ago
Entity player command can be flagged as required (default is true), allowing for AI autonomous interaction without command flagging
6 Years Ago
UnitView refactored to hold arrays of body/meat/skeleton meshes that are managed by Corpse etc Fixed view LODGroup.size being set to 0
6 Years Ago
added gather commands to lots of resources
6 Years Ago
goat lods
6 Years Ago
AIBehaviour no longer returns early if target is destroyed AIBehaviour.Settings caches instead of forwarding to Plan.Settings property, preventing NREs when the plan is returned to the pool early Stockpile inspector tab checks child ents SmartObejct.Reset breaks agent behaviours for active subscriptions
6 Years Ago
dev branch builds debug again reverted context menu for now
6 Years Ago
version of human male model with LODS material setup
6 Years Ago
Agent debug NRE fix
6 Years Ago
AI action target destruction callback
6 Years Ago
version of human male model with LODS to make it easier to test with than being on a branch
6 Years Ago
Pooled entities are marked as destroyed
6 Years Ago
Fix not impl exception