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17,530 Commits over 1,614 Days - 0.45cph!

9 Years Ago
Data changes
9 Years Ago
More Survival Goal branch tweaks
9 Years Ago
Bunch of data tweaks
9 Years Ago
Removed Bool/InverseBool types from ReponseCurve, also removed the "use animation curve for sampling" flag, no we only use the anim curve for front end visualisation even though it's shite.
9 Years Ago
-fixed bug in GroupedConsideration that returned MoraleInverse to always be 1
9 Years Ago
We now take the average rather than multiply. We lose some early rejection, but should get better results.
9 Years Ago
-warmth need was broken and always 0, fixed it to work as intended.
9 Years Ago
DSE return 0 on consideration "fail"
9 Years Ago
Merge from consideration return
9 Years Ago
Nuked some old un-used considerations and a random blank script, tweaked debug view to show Needs, then Vitals then Attributes
9 Years Ago
Exposed ScoreForDM flag on goals, plans, and the node vis editor
9 Years Ago
Cherry picking
9 Years Ago
"Cold" Need, aka inverse Warmth
9 Years Ago
Warmth Need consideration uses new stat, better curve
9 Years Ago
Wrong stat getter
9 Years Ago
Added Warmth simulator to StatSimulators.cs
9 Years Ago
Reverted some goal data
9 Years Ago
Added Warmth Need, updated stat collections
9 Years Ago
Reverted to cs#3723 Unit.Animation.cs
9 Years Ago
Updated island scene, reset waterfall sound pitch
9 Years Ago
First iteration of penalty (not yet using failure).
9 Years Ago
Updated waterfall sound
9 Years Ago
Rain mat tweak
9 Years Ago
more furious waterfall sound settings
9 Years Ago
Flattened water. Switched AO to gbuffer so that it doesn't crap all over water/particles.
9 Years Ago
Fixed null action in Ability.InitiateChildPlayGroup
9 Years Ago
Added WetnessConsideration Renamed the Survival/WarmUp Goal to "Stay Warm & Dry", expanded with plans for finding shelter when it's raining Fixed UI/PlayerController picking up interactables that they should not (goto so, grazing points, etc)
9 Years Ago
More work on child play.
9 Years Ago
Building description tweak
9 Years Ago
Added Entity.GetDescription virtual method, for er, building text descriptions of things!
9 Years Ago
Added warning to ASWD
9 Years Ago
Removed sound event from human run anim cause it's teeeeeeeeeeeeeeeeeeeeerible
9 Years Ago
Reverted UDM change we don't need
9 Years Ago
Reverted Entity equality members that broke basically everything
9 Years Ago
run sound on run merge... - run sound on run merge...
9 Years Ago
Fixed building placement rotation issuee
9 Years Ago
more
9 Years Ago
Female vox running edited
9 Years Ago
Scene sound tweaks
9 Years Ago
Fixed missing newline in UnitInfoWidget
9 Years Ago
Removed grass from temperate biome
9 Years Ago
Reset unit prefab audio sources, reduced range of random pitch per unit
9 Years Ago
hooked up some sounds
9 Years Ago
Some sounds, ambient, fire and reverb zones
9 Years Ago
chopped running vox, moved events rain music
9 Years Ago
Ocean disc, adjusting cloud billboards height to avoid clipping, tweaked player camera far clip and ocean size down to reduce shadow artifacting Navmesh
9 Years Ago
-should fix camera moving when game is windowed and unfocused
9 Years Ago
readded bits to start of river
9 Years Ago
added aurora music to events
9 Years Ago
Temps tweak