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17,530 Commits over 1,614 Days - 0.45cph!

9 Years Ago
Forgot to save
9 Years Ago
Weather stores TemperatureModifier, not a mutliplier, applied to ZoneGetCurrentTemperature()
9 Years Ago
Seasons have their own min/max temp, tweaks to the editor
9 Years Ago
Equality for that which is perceived.
9 Years Ago
Navmesh
9 Years Ago
updated sea edge and added some props to river start
9 Years Ago
reverted PerceivedUnitData equality change that broke all the things
9 Years Ago
Water material cleanup
9 Years Ago
updated sea edge
9 Years Ago
Vox sounds added, edited, new event music added
9 Years Ago
-changed Controls windows' text (reshuffled groups to make imo more sense, brought the 'close this window' command to the top)
9 Years Ago
scene file and stuff.
9 Years Ago
Protect/defend others goal/plan/bc/bullshit
9 Years Ago
Added script to the shorefx, and added thingy to the waterfall edge shader
9 Years Ago
shore fx to 0001 (needs the color tint fix)
9 Years Ago
Moved seaedge mesh
9 Years Ago
sea edge
9 Years Ago
this meta should
9 Years Ago
These mats shouldn't exist.
9 Years Ago
let's include the waterfall edge mesh
9 Years Ago
Scene, waterfall, horizon plate mesh
9 Years Ago
Water.cs > TOP_Sampler.cs
9 Years Ago
new splats
9 Years Ago
Ocean mat
9 Years Ago
Shader/mat tweaks
9 Years Ago
horizon things.
9 Years Ago
TOD ambient tweaks
9 Years Ago
Flattened normals on the curved horizon plate because shading is lol.
9 Years Ago
oops shader arithmetic derp
9 Years Ago
Horizon shader stuff.
9 Years Ago
Horizon billboards. Random mat shit.
9 Years Ago
01 stuff
9 Years Ago
backup
9 Years Ago
backup
9 Years Ago
Water script NRE fix
9 Years Ago
Water script can pull various samples from TOD Tinkering with water_edge_shore
9 Years Ago
-camera doesn't lag behind moving units, and doesn't jerk on orbiting
9 Years Ago
recovered waterfall foam shader
9 Years Ago
Color matched ocean and river
9 Years Ago
Perceived Units should clear before reconstructing over surrounding units, else we'd be perceiving things "on the other side of the island".
9 Years Ago
Updated all stats
9 Years Ago
Missing berry bush prefab re-made
9 Years Ago
Group's should remove units when they die now Mood stat getter fix
9 Years Ago
combat idle setup with first pass anim human ouch anim has ouch sounds attached
9 Years Ago
missed one anim from last checkin
9 Years Ago
dead anims for animals, but not working quite right as they still loop the dead anim again
9 Years Ago
updated campfire model
9 Years Ago
Removed building debug logs
9 Years Ago
NGPV debug scores updated Testing a different approach to Agent goal variant comparison and re-scoring Data tweaks
9 Years Ago
Time/Season/Temperature on world debug panel