17,530 Commits over 1,614 Days - 0.45cph!
Touched ReourceView with my special hand
DesireCondition improvements
SetAnimatorParam callback support, not being used yet
Added Mood Vital, Social Need and simulator
-removed repeatedly checking need for food once already under a 'we want food cause foodneed!' goal
-harvesting resources from berry bushes now checks properly by type, so returns berries rather than sticks, so berry bushes aren't immediately nuked by anti-environmental cavemen
Game starts at 6.30am
Island 1 topology updates
Trees yield more logs and sticks
Ambient light in water edge shader
Reverted water edge shore shader, added SkyColor node, removed emission
Fixed Impregnate at breeding groups goal plan BC reading from BCD
-tiny change in UDM prevents senseless destruction of fruit bushes (checks not only if a building requires an item , but whether a building still requires more of such items)
Ugly editor magic to make sure it's not possible to read BCD that hasn't been written by a previous element in the BC
Changed max length of silence
Improved UDM BCD read error log
scene wip
darkened bushes a bit (also ghetto wip)
Debug scores tweak and DistanceConsideration hack/workaround for navmesh agent not being on the mesh
new slightly harder to build and higher capacity medium tent (although name seems to be wrong and coming from the prefab name)
Recovered & fixed old river shader. (Ocean shader tweaks had brokedz it)
Fixed sitting with a bool and trigger, ew.
GoalPlan equality tweaks
island002 is just island002 again nvm
Moved island005 source to its wip folder
island002 combined for sillyness
-modified data so cavemen prefer gathering to harvesting
island 2 blockout for petur
deleted old ocean placeholder prefab
renamed HasCraft/ItemDesire conditions
-HasItemFind/CraftDesire shouldn't check for fulfillment
Updated AM to latest; now using unscaled delta (#188)
Fix bad dlog richtext tags
DecisionLog knows about "reconsiderations" (vomit in my mouth)
DC knows if the decision is a "reconsideration"
Can Statistically Socialize condition added.
Unit heritage string property
Nuked old emotes code, updated some resource prefabs
Music set to stream from disk, optimised sample rate
Vox import settings, renamed some sounds
Added OnSoundEvent to a few anims
Fixed unit emote debug removal bug