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17,530 Commits over 1,614 Days - 0.45cph!

9 Years Ago
Touched ReourceView with my special hand DesireCondition improvements SetAnimatorParam callback support, not being used yet
9 Years Ago
Added Mood Vital, Social Need and simulator
9 Years Ago
-removed repeatedly checking need for food once already under a 'we want food cause foodneed!' goal -harvesting resources from berry bushes now checks properly by type, so returns berries rather than sticks, so berry bushes aren't immediately nuked by anti-environmental cavemen
9 Years Ago
Better SO test spawns
9 Years Ago
Game starts at 6.30am Island 1 topology updates Trees yield more logs and sticks
9 Years Ago
removed colour from tint
9 Years Ago
Ambient light in water edge shader
9 Years Ago
Reverted water edge shore shader, added SkyColor node, removed emission Fixed Impregnate at breeding groups goal plan BC reading from BCD
9 Years Ago
Stone based tent
9 Years Ago
-tiny change in UDM prevents senseless destruction of fruit bushes (checks not only if a building requires an item , but whether a building still requires more of such items)
9 Years Ago
Tweak
9 Years Ago
Ugly editor magic to make sure it's not possible to read BCD that hasn't been written by a previous element in the BC
9 Years Ago
Changed max length of silence
9 Years Ago
Improved UDM BCD read error log
9 Years Ago
navmesh
9 Years Ago
scene wip darkened bushes a bit (also ghetto wip)
9 Years Ago
Debug scores tweak and DistanceConsideration hack/workaround for navmesh agent not being on the mesh
9 Years Ago
new slightly harder to build and higher capacity medium tent (although name seems to be wrong and coming from the prefab name)
9 Years Ago
splats
9 Years Ago
scene
9 Years Ago
01 files.
9 Years Ago
Recovered & fixed old river shader. (Ocean shader tweaks had brokedz it)
9 Years Ago
01 files.
9 Years Ago
backup
9 Years Ago
Fixed sitting with a bool and trigger, ew. GoalPlan equality tweaks
9 Years Ago
island002 is just island002 again nvm
9 Years Ago
Moved island005 source to its wip folder
9 Years Ago
island002 combined for sillyness
9 Years Ago
-modified data so cavemen prefer gathering to harvesting
9 Years Ago
blockout
9 Years Ago
Upped island 2 elevation
9 Years Ago
island 2 blockout for petur deleted old ocean placeholder prefab
9 Years Ago
renamed HasCraft/ItemDesire conditions
9 Years Ago
-subtractive merge
9 Years Ago
-HasItemFind/CraftDesire shouldn't check for fulfillment
9 Years Ago
Updated AM to latest; now using unscaled delta (#188)
9 Years Ago
Formatting
9 Years Ago
Fix bad dlog richtext tags
9 Years Ago
SitByLitFire goal dupe
9 Years Ago
DecisionLog knows about "reconsiderations" (vomit in my mouth)
9 Years Ago
DC knows if the decision is a "reconsideration"
9 Years Ago
Can Statistically Socialize condition added.
9 Years Ago
axe rotated correctly
9 Years Ago
Unit heritage string property
9 Years Ago
Nuked old emotes code, updated some resource prefabs
9 Years Ago
More sound rename/tweaks
9 Years Ago
Music set to stream from disk, optimised sample rate Vox import settings, renamed some sounds Added OnSoundEvent to a few anims
9 Years Ago
Fixed unit emote debug removal bug
9 Years Ago
One more
9 Years Ago
Emotes gating/ tweak