branchbefore/maincancel

17,530 Commits over 1,614 Days - 0.45cph!

7 Years Ago
Fixed UnitPortraits key not found
7 Years Ago
Added withdraw interaction to can find building that requires this condition
7 Years Ago
Moved the Dispenser OnReplenish event to after the quantity gets updated. Withdraw from Stockpile interaction.
7 Years Ago
CanFindBuildingForTarget checks stockpiles and writes
7 Years Ago
Unit portrait requests can force a view update
7 Years Ago
Force player tribe portrait update via OnGameReady callback
7 Years Ago
Crafting station tab should now refresh worker slots when the building owners change
7 Years Ago
Fixed UI widget activation events being triggered by tweener events when we intend to ignore them
7 Years Ago
Crafting stations can expose an order limit (defaults to 20) which is respected by the orders UI
7 Years Ago
Cleaning up unit portraits class Fixed UI.CraftingOrderElement not resetting isCompleted and causing the order listing item to animate out
7 Years Ago
Physics timestep tweaks to make higher game speeds less mental. Decreased the massive skill gain from constructing upgrades. Better building construction debug panel.
7 Years Ago
register dispensable in take all over time interaction
7 Years Ago
attempt to fix people gathering too many sticks for the fire and then dropping them when trying to deposit
7 Years Ago
Removed Building.CanDeposit method with bool for accounting for registered. This is automatically handled depending on whether or not the item is registered in the other overload.
7 Years Ago
Misc
7 Years Ago
GPV.SetActive cleanup/simplification
7 Years Ago
NextInteractionData summaries
7 Years Ago
Fixed the next interaction injector not using the blackboard from the next interaction
7 Years Ago
BEF-422 After clicking craft the + button gets removed until window is closed and opened
7 Years Ago
Fixed shitty editor property drawing
7 Years Ago
Removed error for null renderers in BMO.UpdateMaterialProperties, instead just skip over them Tree re-inits BMO on resource view after being chopped down
7 Years Ago
Overriding from next interaction no longer clears the agent's next interaction. Added interaction clearing to the interaction performing goal plan.
7 Years Ago
Next interaction reset logging ,cleanup
7 Years Ago
Removed als file
7 Years Ago
Fixed some smart object interactions reporting 0 free positions (plans now hold reference to their position group instead of doing lookup all the time)
7 Years Ago
Fixed linger path prefab icon
7 Years Ago
Fixed bad dropdowns (not great tho)
7 Years Ago
Fixed bad old prefabs on island1 Fixed Before/StandardTerrain SplatCount warnings spam Udpated NavMeshComponents Version++
7 Years Ago
Bird flock cleanup
7 Years Ago
Biome mat obj cleanup, entity views force re-init on leaving pool Portrait clone views force BMO reinit
7 Years Ago
Incremental compiler for lols
7 Years Ago
Audio manager config prefabs are GameObject fields not PoolAudioSource (debugging standalone NRE) Unit path UI should always turn off target highlight when hiding
7 Years Ago
merge from 2018.3.0b1
7 Years Ago
Fixed NRE in DeferredDecalRenderer.OnDisable
7 Years Ago
Switched tree_umbrella_thorn to impostor shadow + updated prefab and view
7 Years Ago
Reworked, improved and cleaned up deferred decal renderer a bit Fixed decal lighting/GI
7 Years Ago
improved previous fix
7 Years Ago
Fix for out of range error in Building.CanDeposit
7 Years Ago
odd changed files from testbox arid
7 Years Ago
FuelToEffect no longer tries to start if the process queue is empty (although we should never be trying to do that really?)
7 Years Ago
Custom editor for Attachable component
7 Years Ago
fix for vanishing garlic
7 Years Ago
create new clone when opening inventory screen
7 Years Ago
flipped chest leaf world item 180 so you can actually see it
7 Years Ago
WearItem will unequip existing items in the slot
7 Years Ago
Subtract that
7 Years Ago
Merge from 2018.3b1
7 Years Ago
vertex colour for camp upgrade
7 Years Ago
Tweaks to make animals less likely to sleep or idle when hostiles are nearby. Removed UnitFeelsThreatenedCondition which wasn't doing anything anymore and replaced isntances of it with CanPerceiveHostileUnits.
7 Years Ago
fix for animator playing the human downed into animation multiple times