19,298 Commits over 1,614 Days - 0.50cph!
Fixed camera paralax not getting re-enabled, probably
Fixed generic prompt widget button alignment
Fixed MenuScene NRE due to OOE
Fucked off Highlighting onvalidate because NRE apparently
Fixed people getting parented to occupied positions in the tribe view scene
OnValidate will set the first interaction position set to default if there isn't a default.
Misc interaction position data.
Fixed stupid code making settlement exp from skill gain always be 1
unbroke prebroken terrain material
some arid stuff, nothing good
Fixed units not being properly managed during tribe create
Fixed tribe create untis not being highlighted, hover button persisting
Config cleanup, tabbed editor window
Woodcutting skill gain from cutting down trees.
Fixed NRE in TreeParametersEditor.
don't clear active constructions list in Building.SetFinished
Skill gain and research contribution use intelligence as a multiplier (mapped to 50% - 150%)
Added game config button to data browser
removed range conditions from move to combat target AI to let the moving handle the range and perception checks
Added give_settlement_exp console command.
Interaction Positions for construction on Campfire-Shelter addon.
fixed terrain being too bright in editor mode
Stone Axe now has correct offset in hip slots
Missing file & texture clamp.
Fixed the charcreate ambient lighting issue for real this time.
Various UI utility now uses Camera.main instead of PlayerCamera.component (fixes element positioning relative to converted entity screen pos outside of Game UI/when using other cameras)
Highligther fix (missing mats on player prefab)
Fixed tribe customisation mouseover buttons not showing
handaxe now goes in Hip 2 slots
Fixed highlighter not working in tribe create (uses main cam now)
All jobs default to off
Tribe create functionality WIP
null check BiomeMaterialObjects when transitioning season
instant build cheat now adds the required items to the building
OnBuildingFinished now only gets invoked the first time the building is completely finished (use OnUpgradeComplete for upgrades).
Upgrades will get force completed if the instant build cheat is enabled.
fix for human hair being offset
Repair state should always start when building reaches decaying state.
NRE fixes related to new ToolUsage stuff.
Avoid floating point precision error that could sometimes cause construction to get stuck.
Skill gain from crafting items.
Added skill gain data to a bunch of buildings.
Wooden club unlocked along with spear and handaxe.
Fixed settlement experience being added without finishing the default addons first.
Fixed building finished event being invoked when the building wasn't actually finished
Tribe create post, leaf material fix,
Menu UI background tweaks
Fixed ScreenNavigation OOE causing bad button states in MenuUI
made campfire dirt decal area a bit smaller so it corresponds to the no build zone better