19,298 Commits over 1,614 Days - 0.50cph!
OptionsSpinner pops error when options are not set
Grass can be harvested without a player command
Changed all trait effect removal mode to manual, for clarity
Campfire spit addon for level 2 now costs logs
Dispensables can now optionally remember their progress so it's possible to continue cutting down a tree after you stopped
Tool effectiveness modifiers should now actually work.
TakeFromDispenser tweaks.
Error fixes & prefab stuff.
TakeFromDispenser calc fix
Reworking tool use parameters to include an effectiveness multiplier per tool type WIP.
made starting pants less revealing
fixed instant build cheat
updating trees to work with highlight shader
Only give player tribe units clothing from the starting pool
support for copying diffuse texture
Various settlement XP data to hopefully make it somewhat possible to advance to level 3.
Added _Diffuse to HighlighterSettings properties to copy
Made desire drain rate 10x slower
NRE fix when repairing buildings.
Status bar colour when repairing should still indicate decay value.
Bill, please make it copy _Diffuse from render material to highlight material too, thanks
Moved JobOverride to base InteractionSettingsWrapper.
This fixes some InteractionPlans having null ToolUsage.
Added grass spawners to island 1
Options scaling & cleanup.
Fixed more scaling issues
Fixed building widget overflow, scroll
Removed messy UnlockDatabase class.
Unlocking something before the other requirements have been met should now unlock it when requirements are met.
Fixed SpawnPopulationSettings NRE
Decal rotation fix
Highlighting system copies some custom properties for vertex offset/wind support
changed default value to make non vertex coloured objects work
arid testbox and highlighter shader work
merge from building view branch
More fixes to building view and progress bar display.
Hopefully fixed a couple of instances of possible floating point rounding errors.
Repairing now also uses construction time.
Shouldn't see-through disabled buttons.
Uncommitted font apparently.
Options with fuked up aspect scaling.
More widgets.