repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

6 Years Ago
testbox arid files (from wizard, nothing in them yet)
6 Years Ago
Destroy non-pooled entity views
6 Years Ago
Fix
6 Years Ago
Added entity view pooling Dispenser interaction state cleanup SmartObject interactions will use the default position group where no positional data is defined for the given InteractionPlan (where no default has been defined, it will use the first group). Changed error related to failed attempts to find positions for an interaction to spit a warning instead, and only in the editor. Fixed Hunting Station preview mesh not showing up (was offset by prefab xform pos) Nuked some old UI prefabs
6 Years Ago
Fixes to decay / repair. Repairing construction state starts automatically when decay starts.
6 Years Ago
Dispenser fixes, depletion when out of season
6 Years Ago
Made depositing items to a building being repaired actually repair the building
6 Years Ago
Repair WIP: construction requirements get populated from destroyed items.
6 Years Ago
Fixed game event removal causing errors
6 Years Ago
HP and resistance values on huts
6 Years Ago
Building preview mesh pooling
6 Years Ago
Changed durability multiplier to make buildings decay much more slowly. Global building durability modifier is now 2. Increased base decay rate to balance above changes.
6 Years Ago
Decay now takes some time to start. Fixed weather change events not being invoked when setting the weather via debug.
6 Years Ago
Game events have start/end times, history tracking for event types Decay editor exposes weather type, for easier balancing Fixed weather system using next weather's duration instead of current Added storm event, removed storm from biome weather settings Added SeasonWeatherParameters.CanRepeat, which controls whether weather can repeat randomly Fixed Pause UI /game over screen bad text alignment JobDef.Verb replaced with Noun, the name itself is the verb (kept present participle) Post auto-exposure turned back on
6 Years Ago
Added raycast blocker to unit list widget to prevent messy interactions around the top of the screen
6 Years Ago
data
6 Years Ago
Deconstruction time balance Effects no longer cleared instantly by death flag, instead we do cleanup in the next Effects.Tick call Removed some stupid bonuses from the crafting module score, which means crafters will actually sleep now instead of crafting all night
6 Years Ago
Building decay returns a % of the items put into the building upon destruction
6 Years Ago
Decay removes items from the building container
6 Years Ago
ZoneWeather NRE fix
6 Years Ago
Fixed weather not changing
6 Years Ago
Effect stat manipulation pass, removed a bunch of weird mood changes Fixed ai module drawer not working in effect editor
6 Years Ago
IStat.ChangeSinceLastSimulation -> LastChangeValue, added support for change direction indicators to ValueElement/StatBar
6 Years Ago
Unwarp always sets updatePosition and updateRotation regardless of whether we warped or not
6 Years Ago
Force people to unwarp when they start moving
6 Years Ago
Fixed Highlighting NRE
6 Years Ago
Moved BuildingView.SetPropertyBlockFloat to EntityView, used in ResoureceView.UpdateDispenserRendererProperties (should fix resources showing as full when they're not)
6 Years Ago
SmartObject interaction positions are pooled
6 Years Ago
Don't null occupier when disabling InteractionPosition
6 Years Ago
Moved unwarping to Unsubscribe (causes people to get stuck for some reason)
6 Years Ago
unity editor directive for TerrainMap.Bake base method.
6 Years Ago
Stockpile removes deposited items on destroy. More buildings are deconstructable. Campfire isn't deconstructable for now (because it's the centre of the whole Settlement). UI shows disabled Deconstruct command with description for buildings that can't be deconstructed.
6 Years Ago
Map wizard maps are playable immediately
6 Years Ago
Moved some destroyed checks in GoToSmartObject from SimTick to Tick. Hopefully fixes stuck people.
6 Years Ago
More map wizard fixes
6 Years Ago
Map wizard fixes
6 Years Ago
TBE.UpdateMaterialInstance(true) in MapWizard
6 Years Ago
Fixed resource views without lod renderers not being highlightable
6 Years Ago
Moved view prefabs to Assets/Prefabs, updated tools Exposed highlight renderers on EntityView ResourceView adds only LOD0 renderers for highlighting
6 Years Ago
Fixed cases where SeasonNames was being used as an indexer (no longer works as it now has the Flags attribute)
6 Years Ago
Removed highlight calls from UnitIndicator as its handled by IInteractable
6 Years Ago
Save
6 Years Ago
Removed missing scripts from view prefabs
6 Years Ago
Scenes
6 Years Ago
Save
6 Years Ago
Facepunch.Highlight port, refactored to support some preset types/colors
6 Years Ago
Hacky fix for resource views visuals not matching dispenser quantity on creation
6 Years Ago
fixed deconstruction renderer
6 Years Ago
Deconstruct no longer requires a unit to be selected. Building AI handles deconstructing once the player has set a building to be deconstructed.
6 Years Ago
first pass on making the building view show deconstruction