19,298 Commits over 1,614 Days - 0.50cph!
Various work modules have conditions preventing them from being performed if we are wounded or bleeding
Moved notification text below other fields in Effects Editor (fixes said text not displaying).
Make Effects Tick Again.
Removed check for other existing effects having the same add/remove actions.
Fixed Effects component not being ticked on minute.
Passed out effect should now be removed when energy has been regained.
Scene backup.
Tribe cam anims.
Organized some files.
Being able to resume construction once deconstruction has started WIP
eye blink offset gets set on init to desync blinks on tribe create
It's now possible to deconstruct buildings before they have finished being constructed
Default upgrades are now added to a queue, and when the building is ready they now have to be constructed instead of being magically added.
Harvesting flagged resources AI now checks all dispensing interactions, not just take one.
Fixed it being possible to get an empty behaviour chain if all behaviour elements are flagged as skippable.
Should no longer be possible to attack disabled target.
Various hiding from UI of abilities.
SFX & audio listener on tribe camera rig.
Made sure all herb resources have the general gather player command
Hopefully fixed NRE when deconstructing buildings
making eyes blinking great again
tree pine fbx change to match manual changes on prefabs
more eye fixes (probably nothing but unity said it changed when I saved)
Tree trunk item doesn't pool views.
Logging for trying to return null view or view without prefab data.
Disabled GroupDeath bravery debuff.
SettlementMorale no longer NaN if settlement bravery is 0
Scene backup & gui assets.
scene & gui backup, icons
fixed pine tree impact fx (no idea why the previous way was broken)
vertex coloring carrots and yams
resource tweaks and yam patch
carrot harvesting from the patch is "one" rather than "all"
CraftingOrder tidy up and fix for people not stockpiling crafted items properly.
disable debug for foliage displacement RT
Fixes for items being ignored in favour of resources when finding materials for building
biome tweaks, foliage displacement fixes
Foliage displacement debug
Foliage displacement shite
carrots are carrot patches
Testbox revamp, fixed grass and decor spawning underground
Grass can be enabled again (defaults to off in builds)