repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

6 Years Ago
More
6 Years Ago
More menu UI
6 Years Ago
Menu wip & related.
6 Years Ago
Backup
6 Years Ago
Menu stuff Added Unity UI extensions
6 Years Ago
Building view renderer improvements WIP
6 Years Ago
TODO comment
6 Years Ago
Cancelling and uncancelling during the initial construction will now cancel/resume the total construction of main building + default upgrades instead of just whichever one is currently active.
6 Years Ago
more dispenser
6 Years Ago
Fixed view not being hidden on resources that should hide when empty
6 Years Ago
Fixed allow no tool not working properly. Validation to allow no tool on interactions with 0 tool types defined.
6 Years Ago
NRE fix for cancelling
6 Years Ago
changed default month to 4 so grass is green
6 Years Ago
Trait selection screen. Buncha new icons & changes.
6 Years Ago
Default upgrades now get added to the total progress when constructing a new building.
6 Years Ago
Everything but trait selection screen.
6 Years Ago
Item quality gives a bonus to Tool effectiveness (action time) Item quality gives a bonus to weapon damage Item quality gives a bonus to durability/decay rate Nuked InteractionPlanData class, moved properties to InteractionPlan
6 Years Ago
IsCarryingRequiredTool returns true if it's an interaction that doesn't require any tool types or if AllowNoTool is enabled
6 Years Ago
Fixed IsCarryingRequiredTool out of range error
6 Years Ago
IsRequiredTool NRE fix
6 Years Ago
more clothing not working
6 Years Ago
ToolUseParamters, replaces list of ToolType defs Made some more GC free enum flags ext methods, replaced usages (Hostility, UnitAges, UnitGenders, UnitAttachmentPoints)
6 Years Ago
clothing previews
6 Years Ago
Debug
6 Years Ago
Stats debug manips foldouts
6 Years Ago
Senses data fov/los bools, debug tweak Fixed animals not getting stance effects
6 Years Ago
Senses LOS debug lines
6 Years Ago
Debug selection tweaks
6 Years Ago
Fix for people getting stuck when trying to attack targets they can't perceive
6 Years Ago
Toggle UI locked icon size up
6 Years Ago
Cancel current construction. Undo cancel current construction. Cancel deconstruction.
6 Years Ago
Save
6 Years Ago
Job management UI toggle state fix (was not possible to toggle station associated jobs off) Fixed building highlight including preview mesh renderer
6 Years Ago
Worker Events fix Nuked old BuildingConstructionState file
6 Years Ago
Job changes update all management UI elements
6 Years Ago
Job management UIs will refresh via Worker.OnJobChange callback Assigning jobs through the inspector UIs with assign to first available station worker slots when appropriate
6 Years Ago
Cleaned up job management UI checks for available stations
6 Years Ago
Navigation fuckery. WIP.
6 Years Ago
Mergable.
6 Years Ago
Cancelling construction WIP.
6 Years Ago
AI Modules can now be specific to Player controlled or AI controlled Controllers. Added Idle Module for AI controlled humans to stop them wandering far from their settlement.
6 Years Ago
"Bastards" tribe is now neutral instead of hostile
6 Years Ago
Correct icons in Command Widget array
6 Years Ago
Disable dispenser interactions when dispenser is depleted
6 Years Ago
trying to add leaf clothes to weaving station
6 Years Ago
missed from last checkin
6 Years Ago
male and female leaf clothing
6 Years Ago
Replace SkipOnFailure bool in BehaviourChainElementParameters with an EvaluationModes enum. Harvesting flagged resources now uses the complete on succeed evaluation mode on the various possible interactions.
6 Years Ago
Fixed abilities with null jobs not appearing on the context menu. Holding control will make RMB perform the command on click.
6 Years Ago
Tribe view