19,298 Commits over 1,614 Days - 0.50cph!
Various UI style editor stuff, TMPro style color syncing
TooltipElement NRE handling
AI designer comment nodes
made stonepile visual depletion work
Disabled cooking on a stick
proper stone pile view model
UI scale test
Moved preview renders to Assets/
BEF-276: UI scaling option doesn't get saved
Reshuffling some AI Module priorities.
Added some animals back to island 1.
rock pile has vertex colours so can deconstruct when items are picked
Added a UI indicator for people who are homeless
Added depositing to the rock harvesting goal so that people are more likely to deposit the rocks instead of going to gather something else
BEF-280: Homeless people notification doesn't ever go away or update to account for the people who now have a home
Removed "claim a home" AI
TerrainMetaInspector NRE fix
ProjectVersion.txt (2018.1.5f1)
Terrain inspector resets painting mode on disable (might be bad 4 petur pls let me know)
Fixed GPV's module score being set to the score of the entire GPV instead of just the module.
People on stone gathering duty will now harvest from any dispenser that provides rocks.
re-enabled stranger and raid spawn points on island 1
Re-enabled the spawning of some key items and resources
Don't spawn ViewSpawner on inactive transforms
initialise Settlement Morale at 1 so the settlement doesn't instantly surrender
construction material spawner on island 1 until we get better biome spawns.
stone pile harvestable without a tool.
logging of possible NRE in ItemView.
Changes to stop ItemSpawner getting stuck in a while loop
Merge from branch on which big rock and big block of mud were deleted
Remove null items from ItemSpawner in OnValidate (seems to have fixed the getting stuck)
Subtracted
16473, impostor editor needs work
Removed Big Rock and Big Block Of Mud (this causes the game to hang for a reason I have yet to figure out)
Removed invalid stat manipulator from Explorer personality and editor methods in PersonalityTypeDefinitionEditor that were referencing a no longer existing field
StatManipulatorParameters NRE fix
Removed entity destruction debug log
Fixed researching action ending too soon to get the research finishing bonus.
Fixed 1 minute's worth of extra XP being awarded.
Crafting widget dictionary key fix
Crappy role selection idea
Settlement level up flag fix
SettlementMorale now compares bravery levels of both settlements instead of number of units
ResearchStation no longer listens to OnMinute when in Global mode
Added new role selection popup window
Added role level, experience to unit info tab
Fixed ResearchStationWidget scaling
Added XP from researching stuff.
Settlement Morale now ticks back up when the conditions are right instead of instantly getting back to 1.