19,298 Commits over 1,614 Days - 0.50cph!
Exposed CraftableParameters item XP reward
Added Sting_02 as settlement level up music pending actual music
Various spawn related
Removed what looked like a second duplicate fern asset being loaded.
Settlement leader bonus system v1
Added trigger and event music bundle data for Settlement Level Up (but it doesn't currently have any music)
Use settlement at position of camera target instead of nearest to camera to display settlement info
Notification popup cleanup, title text
Moved notifications to the bottom right of the UI
Nixed activity notification tooltips
Fixed unit crafting info tab not showing help content when empty
Fixed unit inspector not syncing with selected unit panel
Removed vitals from unit info stats tab
Added Activity collated text template support, popup window on click
SettlementDesirabilityEvent can now define a minimum Settlement level.
StrangerSpawn event can define a list of allowed items as well as a chance to have items.
Added an initial wait before people can join the tribe.
Save/validates, ui tools tweak
Items tracks whether it has any item events active.
Cooking interaction waits until it's possible to equip the spear before starting cooking.
It's now possible to add blackboard entities to a list of entities required by a behaviour.
Simplified the item stowing AI using this list.
Fixed stowing / equipping data not being reset if using a null callback.
RoleExperienceEvent can now take experience from different sources.
Added TargetValue source which takes the XP value defined in a Unit's settings.
Added some XP values to animals (and exposed the value in editor).
Cleanup BaseAnimatedUIObject onvalidate
ContainerParameters now determines if we add entities to supplies or not on deposit.
Depositing to building no longer adds things to supplies.
supplies tracking of various food items
Merge from branch now that Plastic is fixed
Corpses are now destroyed if eaten on a stick.
Last received hit in combat is no longer valid if the attacker is dead or disabled.
Goal Momentum is now applied to the Goal score and not the GoalPlan.
We now check if we have an item we can attach a corpse to before skinning it.
BEF-228 NRE fix.
Track Rock and Big Rock in Supplies.
Removed IsBusy condition from stowing AI (fixes BEF-220).
MachineProcess can now specify if we should add the input items to supplies or not.
BEF-231 Notifications dont always dismiss
Cook On Stick is no longer a Machine Process.
Changed CookCookableItem action to handle all the cooking.
BEF-249 Add help text to the crafting orders tab that explains what will appear and why
BEF-237 Unit sound should not play when gamespeed is > 1x
BEF-232 Unit inspector mood icon doesnt change
BEF-233 Food supply tooltip has duplicate text when supplies are empty
BEF-234 Effects overlap with unit description (move to top right of unit portrait, look at potential stacking)
BEF-241 Add open/close sounds for any toggled panels (settlement jobs, unit detail etc)
BEF-246 Add tooltip to inspector mood icon
BEF-251 Building upgrade button needs sound on click, tooltip should indicate that clicking will add the addon/upgrade
BEF-227 Selected units widget doesnt display properly
BEF-229 Duplicate effect listing in unit inspection widget
BEF-235 BuildingStatusElement flickers when addon is available
BEF-250 New tribe member portraits are blank, make sure we always request one on join
BEF-189 Should be possible for building addons and upgrades to electively cause a UI indicator to appear above the parent building when they are available.
BEF-245 Settlement jobs foldout toggle state uses wrong sprite, is not readable (add text)
BEF-238 Unit detail foldout toggle state is wrong on start
BEF-247 Replace settlement leader icon with a crown, add tooltip explaining what it means
Conditions.SettlementBuildingCount is generic, can be used outside of AI
Added SettlementNeedsCookingSpit Need
Added SettlementNeedsFoodStorage Need
Building addons are now properly added to their parent Building's Settlement
Buildings with available addons can show a UI button above them (flagged in the addon settings)
Fixed activity notification UI not being dismissable and showing incorrect counts
Food supply readout shows total meal count
Group no longer has a leader (handled on the Settlement level instead)
More UI
Settlement UI panel is always visible, houses the creation button
Supplies add/remove cheanup
People will now equip the item they're cooking something on
Unit inspection widget matches selection changes
ItemSettings now holds SupplyType and SupplyValue fields. Used for thigs other than food and housing
Various UI
Added Consume All mode to taking from Dispenser.
Depleted Corpses now detach themselves from items.
Detaching from item unparents the attached entity.
Rat corpse only gives 1 meat instead of 8.
fix for units leaving the group getting a null group
Finding item to cook things on filtering tweak
Removed ui panel material from two more prefabs (crashing)
NRE fix (BehaviourChain.OnBehaviourCompleted behaviour can be null)