repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

7 Years Ago
Exposed CraftableParameters item XP reward
7 Years Ago
Added Sting_02 as settlement level up music pending actual music
7 Years Ago
NRE fix
7 Years Ago
Various spawn related Removed what looked like a second duplicate fern asset being loaded.
7 Years Ago
Settlement leader bonus system v1
7 Years Ago
Various
7 Years Ago
Messing with spawns.
7 Years Ago
Added trigger and event music bundle data for Settlement Level Up (but it doesn't currently have any music)
7 Years Ago
Use settlement at position of camera target instead of nearest to camera to display settlement info
7 Years Ago
Notification popup cleanup, title text
7 Years Ago
Moved notifications to the bottom right of the UI
7 Years Ago
Nixed activity notification tooltips
7 Years Ago
Fixed unit crafting info tab not showing help content when empty Fixed unit inspector not syncing with selected unit panel Removed vitals from unit info stats tab Added Activity collated text template support, popup window on click
7 Years Ago
SettlementDesirabilityEvent can now define a minimum Settlement level. StrangerSpawn event can define a list of allowed items as well as a chance to have items. Added an initial wait before people can join the tribe.
7 Years Ago
Save/validates, ui tools tweak
7 Years Ago
Items tracks whether it has any item events active. Cooking interaction waits until it's possible to equip the spear before starting cooking. It's now possible to add blackboard entities to a list of entities required by a behaviour. Simplified the item stowing AI using this list.
7 Years Ago
Fixed stowing / equipping data not being reset if using a null callback.
7 Years Ago
RoleExperienceEvent can now take experience from different sources. Added TargetValue source which takes the XP value defined in a Unit's settings. Added some XP values to animals (and exposed the value in editor).
7 Years Ago
Cleanup BaseAnimatedUIObject onvalidate
7 Years Ago
ContainerParameters now determines if we add entities to supplies or not on deposit. Depositing to building no longer adds things to supplies.
7 Years Ago
supplies tracking of various food items
7 Years Ago
Merge from branch now that Plastic is fixed
7 Years Ago
Corpses are now destroyed if eaten on a stick. Last received hit in combat is no longer valid if the attacker is dead or disabled. Goal Momentum is now applied to the Goal score and not the GoalPlan. We now check if we have an item we can attach a corpse to before skinning it. BEF-228 NRE fix. Track Rock and Big Rock in Supplies. Removed IsBusy condition from stowing AI (fixes BEF-220). MachineProcess can now specify if we should add the input items to supplies or not.
7 Years Ago
BEF-231 Notifications dont always dismiss
7 Years Ago
Cook On Stick is no longer a Machine Process. Changed CookCookableItem action to handle all the cooking.
7 Years Ago
BEF-249 Add help text to the crafting orders tab that explains what will appear and why BEF-237 Unit sound should not play when gamespeed is > 1x BEF-232 Unit inspector mood icon doesnt change BEF-233 Food supply tooltip has duplicate text when supplies are empty BEF-234 Effects overlap with unit description (move to top right of unit portrait, look at potential stacking) BEF-241 Add open/close sounds for any toggled panels (settlement jobs, unit detail etc) BEF-246 Add tooltip to inspector mood icon BEF-251 Building upgrade button needs sound on click, tooltip should indicate that clicking will add the addon/upgrade
7 Years Ago
BEF-227 Selected units widget doesnt display properly BEF-229 Duplicate effect listing in unit inspection widget BEF-235 BuildingStatusElement flickers when addon is available BEF-250 New tribe member portraits are blank, make sure we always request one on join BEF-189 Should be possible for building addons and upgrades to electively cause a UI indicator to appear above the parent building when they are available. BEF-245 Settlement jobs foldout toggle state uses wrong sprite, is not readable (add text) BEF-238 Unit detail foldout toggle state is wrong on start BEF-247 Replace settlement leader icon with a crown, add tooltip explaining what it means
7 Years Ago
Editor exposed a field
7 Years Ago
Activity fixes
7 Years Ago
Conditions.SettlementBuildingCount is generic, can be used outside of AI Added SettlementNeedsCookingSpit Need Added SettlementNeedsFoodStorage Need Building addons are now properly added to their parent Building's Settlement Buildings with available addons can show a UI button above them (flagged in the addon settings) Fixed activity notification UI not being dismissable and showing incorrect counts
7 Years Ago
Food supply readout shows total meal count
7 Years Ago
UI
7 Years Ago
NRE fix
7 Years Ago
Group no longer has a leader (handled on the Settlement level instead) More UI
7 Years Ago
Settlement UI panel is always visible, houses the creation button Supplies add/remove cheanup
7 Years Ago
People will now equip the item they're cooking something on
7 Years Ago
Unit inspection widget matches selection changes
7 Years Ago
ItemSettings now holds SupplyType and SupplyValue fields. Used for thigs other than food and housing Various UI
7 Years Ago
Added Consume All mode to taking from Dispenser. Depleted Corpses now detach themselves from items. Detaching from item unparents the attached entity. Rat corpse only gives 1 meat instead of 8.
7 Years Ago
fix for units leaving the group getting a null group
7 Years Ago
Finding item to cook things on filtering tweak
7 Years Ago
Removed ui panel material from two more prefabs (crashing)
7 Years Ago
UI design & layout work
7 Years Ago
More UI
7 Years Ago
NRE fix (BehaviourChain.OnBehaviourCompleted behaviour can be null)
7 Years Ago
UI layout
7 Years Ago
NRE fix
7 Years Ago
Fixed corrupted prefab
7 Years Ago
Prefab cleanup
7 Years Ago
More prefabs