1,872 Commits over 1,157 Days - 0.07cph!
Added effect to cowboy racket
Owl - Lod added to character fbx
Updated mine
Added player scaler
added shadow mesh for lava court, combined meshes turned off shadows for most meshes
added shadow mesh elements for swamp court, turned off shadows on most meshes
Added LOD to LionEL prefab
Partial fix for the vsync toggle
Removed some steam stuff for when running on Xbox
Lightened cape to match main texture.
Igor - updated hit anim ( no longer backflips)
Added additional hit anims to try out
lodded lava court and combined meshes with simple mesh. cleaned up scene folder
tweaked lighting and material proprties and set static/shadows
Started reworking bomb special
Added delay to rally counter
Added rally count set on Igor special
Fixed script issue
Rally meter depletes in sync with health
Initial work on Igor special
overhauled lighting on lava court, set a lot to static and baked new lightmaps. still tweaking values
added new lava court specific water shader
tweaked fogging values
Switched LODs correctly on end game
Fixed focus shot on Mavis and Igor
Switched off DOF visualise!
Fixed transition issue
Updated change log
TENN-15 - Lod added to character fbx
Lion-El - Lod added to character fbx
added shadow meshses to cloud city court
removed unused test court textures
reduced some texture sizes
made main court and bamboo not static
rebaked lightmaps for test court
Unlocked courts on console
Fixed errors in elvis controller
Added transitions from hits to run
Healthbar sounds
Mavis racket/jetpack sounds
Fix special meter sounds not playing when UI is hidden/reenabled
tweaked skybox to be more sunset-y at one end. rebaked lightmap to remove big purple light. changed grass colour to match concept and tweaked shader so it fades out with better colour. tweaked mountain colour at sunset side
added new grass, tweaked lighting, merged meshes, rebaked lightmap (need to do new final gather)
Rebuilt Mavis prefab with LOD
Elvis - Lod added to character fbx
Mavis - Lod added to character fbx
Mavis - Serve walk issue fix & re-export
added dylans water effects to test court
tweaked fog and lighting
added shadow mesh and set all other meshes to static
Updated cowboy dives and smash
Can now access all bool anim params in viewer
Saved visual settings and defaulted to low
removed some old materials and meshes (more to come)
combined wood and metal materials and meshes together. combined other meshes together. turned off shadows on nearly all meshes
Switched lower LOD in game for Igor
deleted old lod2 Igor mesh
Igor - updated character.fbx to contain main & lod mesh, renamed base mesh
Mavis - updates to serve walk ( now travels further) & fixed clipping issues with ball
TENN - updates to serve walk ( now travels further) & fixed clipping issues with ball
Igor - Added skinned LOD2 mesh
Updated Elvis controller / config with new dives and smash
WIP on anim state changes
added new trees to test court (need to combine materials)
fixed temple court wear shader and texture
added dylans water riple and teleport effects
UI fix for bug report window
Cowboy - updated smash, added body & stretch
updated serve walks ( now travels further)
Added Vsync toggle in options