branchdeuce/maincancel

1,872 Commits over 1,157 Days - 0.07cph!

10 Years Ago
cut in to lava court platforms to make it less uniform
10 Years Ago
Testing out racket trail effect
10 Years Ago
added unique rock to lava court
10 Years Ago
SF 1.18
10 Years Ago
added second court half to lava court, working on rocks
10 Years Ago
Fix for hit reach issue in MP
10 Years Ago
FPS Added targets to showdown mode
10 Years Ago
added early lava court plane, rocks and lava
10 Years Ago
Added new hit effects Rackets can now play multiple effects Testing special move effect
10 Years Ago
Can now set anim param in config file to simplify controller transitions
10 Years Ago
Removed rackets from controller, now defined in config file per character
10 Years Ago
Re-assigned missing textures. Updated ApeTex_d.
10 Years Ago
added collision to target, added vertex colours so can set individual ring colour, tweaked hit anim
10 Years Ago
For for AI not responding
10 Years Ago
Updated trigger zones to handle new targets
10 Years Ago
added new targets with animations. viewable in cloud city court
10 Years Ago
updated shaderforge version. tweaked cloud city outer court colour
10 Years Ago
Ball target range can be increased Camera height tracking can be disabled Can now win deuce mode test game
10 Years Ago
Lion-El death & win02 anims
10 Years Ago
Added char alpha shader to Mavis's racket.
10 Years Ago
Adjusted char alpha shader to be doublesided. Added to Elvis's racket string.
10 Years Ago
Fix for material issue with transition
10 Years Ago
Rebuilt Elvis Prefab Fixed various meta files Removed unused mesh
10 Years Ago
New Elvis mesh,blends, updated rig, re-exported all anims (ready for Ian to make changes to character prefab)
10 Years Ago
Ball machines now use spline based ball movement
10 Years Ago
Removed some legacy network stuff Added VS Modified shot selector to handle shots within hit range but require a run
10 Years Ago
Removed collision from court prefab - now uses per scene collision Deuce mode WIP
10 Years Ago
removed mesh collider from glass
10 Years Ago
added cloud city hole collision
10 Years Ago
made wild west court area larger to fit same size as test court
10 Years Ago
removed broken rope on raft
10 Years Ago
made swamp court play area and collision larger to fit same size as test court
10 Years Ago
Updated left hand positions for LionEL Added special move and tag to controller
10 Years Ago
fixed holes on cloud city court outer mesh
10 Years Ago
Added racket script / prefab for lionEL
10 Years Ago
added Dylan's hit effects to 2DFX
10 Years Ago
Landing impact anim events
10 Years Ago
Ball changes to support minigames
10 Years Ago
Added run Tag to controller
10 Years Ago
made cloud city court area larger to fit test court's new dimensions. changed collision to be bigger. added new jetpack flame effect.
10 Years Ago
Can now independantly set speed of popup windows Visibility now set in the anim rather than code
10 Years Ago
Added second popup window frame
10 Years Ago
Updated transitions
10 Years Ago
added net collision to all environments
10 Years Ago
Updated controller to support run->hit
10 Years Ago
Updated LionEL controller and Prefab
10 Years Ago
added court gravel and court gravel rocks to test court. overhauled lighting, added Jason's material change ideas. Tweaked colours. Added more 2dfx
10 Years Ago
LionEL meta changes
10 Years Ago
Fixed anim compression issue New transition for end of point
10 Years Ago
added new lighting to test court, added bamboo and mountains, re animated koinobori kites, tweaked foliage shader and materials tweaked normals on cloud city court play surface