1,872 Commits over 1,157 Days - 0.07cph!
cut in to lava court platforms to make it less uniform
Testing out racket trail effect
added unique rock to lava court
added second court half to lava court, working on rocks
Fix for hit reach issue in MP
FPS
Added targets to showdown mode
added early lava court plane, rocks and lava
Added new hit effects
Rackets can now play multiple effects
Testing special move effect
Can now set anim param in config file to simplify controller transitions
Removed rackets from controller, now defined in config file per character
Re-assigned missing textures. Updated ApeTex_d.
added collision to target, added vertex colours so can set individual ring colour, tweaked hit anim
For for AI not responding
Updated trigger zones to handle new targets
added new targets with animations. viewable in cloud city court
updated shaderforge version. tweaked cloud city outer court colour
Ball target range can be increased
Camera height tracking can be disabled
Can now win deuce mode test game
Lion-El death & win02 anims
Added char alpha shader to Mavis's racket.
Adjusted char alpha shader to be doublesided. Added to Elvis's racket string.
Fix for material issue with transition
Rebuilt Elvis Prefab
Fixed various meta files
Removed unused mesh
New Elvis mesh,blends, updated rig, re-exported all anims (ready for Ian to make changes to character prefab)
Ball machines now use spline based ball movement
Removed some legacy network stuff
Added VS
Modified shot selector to handle shots within hit range but require a run
Removed collision from court prefab - now uses per scene collision
Deuce mode WIP
removed mesh collider from glass
added cloud city hole collision
made wild west court area larger to fit same size as test court
removed broken rope on raft
made swamp court play area and collision larger to fit same size as test court
Updated left hand positions for LionEL
Added special move and tag to controller
fixed holes on cloud city court outer mesh
Added racket script / prefab for lionEL
added Dylan's hit effects to 2DFX
Landing impact anim events
Ball changes to support minigames
Added run Tag to controller
made cloud city court area larger to fit test court's new dimensions. changed collision to be bigger. added new jetpack flame effect.
Can now independantly set speed of popup windows
Visibility now set in the anim rather than code
Added second popup window frame
added net collision to all environments
Updated controller to support run->hit
Updated LionEL controller and Prefab
added court gravel and court gravel rocks to test court. overhauled lighting, added Jason's material change ideas. Tweaked colours. Added more 2dfx
Fixed anim compression issue
New transition for end of point
added new lighting to test court, added bamboo and mountains, re animated koinobori kites, tweaked foliage shader and materials
tweaked normals on cloud city court play surface