branchdeuce/maincancel

1,872 Commits over 1,157 Days - 0.07cph!

10 Years Ago
Updated backhand Igor config
10 Years Ago
Removed debug UI and unused anim state
10 Years Ago
Fixed network gamepad rumble issue Broadcasting fault / double fault
10 Years Ago
Added utility methods for getting shot times
10 Years Ago
Added chars 6, 7, and 8 to lineUp scene. Added emission option to character shader.
10 Years Ago
Updated Igor controller and scene
10 Years Ago
Modified hit compression Target mode mini game WIP
10 Years Ago
Igor pullback idle tests
10 Years Ago
added dylan's new effects, added fish and new grass to test court, added incense burners
10 Years Ago
Testing new hit mechanic
10 Years Ago
Added automatic mode for lobby
10 Years Ago
added animated koinobori kites to test court. starting incense burner
10 Years Ago
Now sends a ready state so server can't serve until other player is in game
10 Years Ago
Only the player in charge of the ball can make decisions on state of the ball/game point in networked game
10 Years Ago
Broadcast hit reach Prep for sending rules state
10 Years Ago
Updated Elvis run south
10 Years Ago
Added paddle rackets. Unticked import materials from models.
10 Years Ago
added new lighting to test court, working on backdrops. added grass to wooden frames. Moved environment up slightly to fix bad shadows. Added court wear. Working on kites
10 Years Ago
Send ball position
10 Years Ago
Passing ball ID to networked player
10 Years Ago
Send anim speed
10 Years Ago
Broadcast shot data instead of buttons
10 Years Ago
Moved input broadcast from input handler to player script so it can broadcast movement not driven by gamepad
10 Years Ago
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10 Years Ago
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10 Years Ago
Changed run threshold values Moving Elvis in code
10 Years Ago
Elvis run now uses the correct movement type and fixed wrong parameter
10 Years Ago
Line-up material adjustments. Added cape to Owl.
10 Years Ago
Elvis updates: New run anims Blend trees added to controller for run system similar to Mavis (it's just forcing the north run for the loop in game at the mo though)
10 Years Ago
tweaked grass shader on test court. rebuilt bush walls. re-sized court and court collision. tweaked materials, working on skybox
10 Years Ago
fixed timer reset
10 Years Ago
Added new explosion
10 Years Ago
unhid test court floor
10 Years Ago
made court area on test court much bigger, changed collision to be bigger, rolling out to other courts
10 Years Ago
Lobby name now stored, started matches should be ignored, camera focuses on correct player
10 Years Ago
Increased broadcast rate
10 Years Ago
Added char09 Owl assets to line-up scene.
10 Years Ago
Removed spec values from materials. Increased fog distance to 60.
10 Years Ago
making collision bigger on courts
10 Years Ago
Broadcast hit data
10 Years Ago
Gamemanager now has option for specials - temporarily disabled for online
10 Years Ago
Fixed network owner issue
10 Years Ago
Networked inputs
10 Years Ago
Added send data modes
10 Years Ago
Removed legacy network RPC call, replaced with new transfer
10 Years Ago
transition to network game
10 Years Ago
Deleted old CS scripts Can select character in online mode
10 Years Ago
Basic packet manager / dispatcher
10 Years Ago
Character line-up for renders assets.