1,872 Commits over 1,157 Days - 0.07cph!
Updated backhand Igor config
Removed debug UI and unused anim state
Fixed network gamepad rumble issue
Broadcasting fault / double fault
Added utility methods for getting shot times
Added chars 6, 7, and 8 to lineUp scene. Added emission option to character shader.
Updated Igor controller and scene
Modified hit compression
Target mode mini game WIP
added dylan's new effects, added fish and new grass to test court, added incense burners
Added automatic mode for lobby
added animated koinobori kites to test court. starting incense burner
Now sends a ready state so server can't serve until other player is in game
Only the player in charge of the ball can make decisions on state of the ball/game point in networked game
Broadcast hit reach
Prep for sending rules state
Added paddle rackets. Unticked import materials from models.
added new lighting to test court, working on backdrops. added grass to wooden frames. Moved environment up slightly to fix bad shadows. Added court wear. Working on kites
Passing ball ID to networked player
Broadcast shot data instead of buttons
Moved input broadcast from input handler to player script so it can broadcast movement not driven by gamepad
▍█▊▄▍▊▉ ▄▍▌▊▉▊█▇▇▋▄▊ █▇▌█▄▄ ▅▄▍▊▋▌
▅▄▇▊▋▆▅▇▅ ▇▅▌▄▇ ▊█▇█ ▉▊▄▅ ▊▇▅▍▉
Changed run threshold values
Moving Elvis in code
Elvis run now uses the correct movement type and fixed wrong parameter
Line-up material adjustments. Added cape to Owl.
Elvis updates:
New run anims
Blend trees added to controller for run system similar to Mavis (it's just forcing the north run for the loop in game at the mo though)
tweaked grass shader on test court. rebuilt bush walls. re-sized court and court collision. tweaked materials, working on skybox
made court area on test court much bigger, changed collision to be bigger, rolling out to other courts
Lobby name now stored, started matches should be ignored, camera focuses on correct player
Added char09 Owl assets to line-up scene.
Removed spec values from materials. Increased fog distance to 60.
making collision bigger on courts
Gamemanager now has option for specials - temporarily disabled for online
Fixed network owner issue
Removed legacy network RPC call, replaced with new transfer
transition to network game
Deleted old CS scripts
Can select character in online mode
Basic packet manager / dispatcher
Character line-up for renders assets.