1,877 Commits over 1,157 Days - 0.07cph!
tweaked net shader, it now alphas out towards bottom. also need to make top look better tomorrow. Changed foliage material and shader to look more cartoony. Changed test court skybox texture and adjusted lighting. Added temp char test shader and applied to scene
Switched off Tone mapping in Unity light test scene. Tweaked lighting and materials on imported visible environment assets.
Deleted unneeded assets from scene.
Removed fog / skybox colour setting
addec court wear to test_court, tweaked net shader so it is whiter at the top.
Updated court object culling dependant on camera
animated test_court walls, rebuilt materials. added court_2 for court wear shader
Good serve UI added
Ball colour set on TennisController Init
tweaked ball colour, and ball trail colour
Either test scene or court scene can start game
Added missing clips to igor serve walk
Igor serve, serve walk, serve breathe added to controller
Wired up forehands / backhands, serve bounce, placeholder state for run
changed amplify colour settings on test court, added foliage to test court, brightened up contrast, added fog to blend in background, tweaks to all textures and materials to unify scene
Added new lighting changes for test court, added new caterpillar tracks idle anim, added additional foliage to scene
brightened up wild west court a bit, tweaked lighting levels to be more like test court
tweaked DOF to not obscure the players or the court
tweaked court shader on wild west, swapped dirt and clean maps around so it's concrete as a base
tweaked DOF on wild west court to match that of test court
Playing around with ball physics
tweaking cloud city skybox and lighting
Added powerup icon sprites
Updated Igor anim controller
tweaked textures and lighting on cloud city court, changed skybox and camera dof settings.
New celebration cameras, WIP transitions
added WIP cloud city buildings to cloud city scene, tweaked cloud shaders to be more cartoony and sit better in skybox.
added floating cities back to cloud city court, currently creating splines for vehicles
added vehicles to cloud city scene, tweaked lighting to be more pink
tweaked position of some clouds
Char05 Final assets. Maya scene with blendshapes, ZBrush sculpt and blendshape projects. PSD and tga textures.
Swapped out one blendshape.
Hit height value added for players
Fixed ball bounce issue when using standard modifier
Added dive toggle for each character
Switched to spline ball movement for serve - not sure if this will stay
New in game UI WIP - Not functional yet
added vehicles and vehicle splines to all floating city skybox objects, added exhaust flames to cloud city engines, added landing lights and bolts to cloud city scene, reworked tv screen texture and material for ian's dot matrix thing, tweaked amplify colour further
Char05 with added shapes. Char02 with shapes combined into expressions and integrated into the whole body.
Added new targets to shaders
Updated Igor fbx so blendshapes work
Added LCD effect for cloud court