1,877 Commits over 1,157 Days - 0.07cph!
Added sewer hole and water jets courts to test court, tweaked lighting, added water grating and animations
New special move mechanic, complete with programmer art
added tennis bomb ball with shader
Made the hit power affect both velocity and velocity boost - sped up initial hit velocity
Added in game messages for combos
Added extra test court gameplay modes with animations, tweaked ground texture, moved bomb ball
bomb ball mesh and effect enabled
Setting up test court as playable
fixed wrong-sized court, re-exported
UI elements added
test court available to play
Temp switched off middle ring in cloud court
Lobbed balls now skip distance check, fixed TENN smash
Added celebrate cam pos for TENN
removed erroneous materials folder, turned down light brightness in cloud city, changed ring order
darkened down wild west court plane
tweaked screens shader, made orbitting rings more distant to stop camera clipping
added tennis_ball rock max file and textured
Clearing list of effect on scene change
added tennis_ball_rock to unity scene and set up shader
created test_court floor in zbrush, created low poly version
Near final char05 ZBrush project.
bought new test_court floor and floor mechinism in to unity, added new materials
added small rocks and under-court shadow to test_court
Movement no longer driven by animation. Player faces forwards and has slight acceleration.
added bush and foliage textures/shaders to test court scene, adding bush walls around edge of court
added new bush_walls, need to light
Switched serve bar - now changes colour per player, uses new GUI
Removed old prefab
Replaced pause menu
Added new pause menu animations and controller
creating new foliage with more painterly style. modelled bushes, creating diffuse
Added Igor Anim source files & updated rig
Cleaning up main scene a bit
Moved scene back to right folder
Updating Igor source anims
Made the game scene load additive with courts to workaround lighting issues
added net to test court, added wip foliage, added rocks to all test court play areas,
Deleting old Igor placeholder anim fbxs
Added loader to test court
Added Igor anims ( excluding runs),clips & events
Test scene for Unity shader/material and lighting set-up.
A starting point, not an end point.
Changed camera orbit setting
made foliage texture flatter and more cartoony
added wild west and test scene mesh components in to jasons lighting scene