1,877 Commits over 1,157 Days - 0.07cph!
added lights to cloud city stage, added wires and toolbox/court decorations. tweaked lighting slightly
tweaked cloud city amplify colour
added cloud city wires max file
Updated UI - need to add special meters though
Updated Igor east & west runs (more sidestep)
Updated scene, switched on auto load of game scene, moved all test characters into a game object
Changed camera culling mask
added collision for cloud city court
added collision to test court and wild west courts
New transition, removed unused files
combined all test_court walls in to 4 wall objects, re-skinned with bones. changed caterpillar tracks to be one object and skinned.
slowed down caterpillar tracks anim speed
Added new targets to shaders
Enabled optimise rig on test court wall meshes
added deckchairs and bottles to cloud city scene
Added collision meshes to CC
fixed cloud city cloud shader (rebuilt)
Updated Igor smash anim, added clips
tweaked rail texture on wild west rail
re-exported Igor rig & problem anims
working on drill space ship
Char01 now with blendshapes.
Char02 new blendshapes and combined mesh.
Ref renders for blendshapes for Alex.
Named shapes and removed unneeded BS meshes.
Renamed BS and removed unneeded meshes.
Straightened limbs where needed.
Lose anim added to controller and test script
Added Igor special move source
Updated Igor special move & exported
Added smash to igor controller
turned off emission on court surfaces, brightened court surface textures to compensate, tweaked amplify colour textures further to darken shadows, removed erroneous materials
tweaked lighting on cloud city
Added special move anim and controller changes to Igor
Close up cam now supports win / lose and specials
Moved characters into an empty node and hidden
Added 2P special markers and updated panel
unwrapped drill spaceship, ready for texture
Added some code utils, moved easing code
Added Mavis racket maya & fbx files
Added material and textures to Mavis_racket.ma scene.