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1,877 Commits over 1,157 Days - 0.07cph!

9 Years Ago
Updated controller
9 Years Ago
removed component with missing script
9 Years Ago
Added new text component
9 Years Ago
cut in to lava court platforms to make it less uniform
9 Years Ago
Testing out racket trail effect
9 Years Ago
added unique rock to lava court
9 Years Ago
SF 1.18
9 Years Ago
added second court half to lava court, working on rocks
9 Years Ago
Fix for hit reach issue in MP
9 Years Ago
FPS Added targets to showdown mode
9 Years Ago
added early lava court plane, rocks and lava
9 Years Ago
Added new hit effects Rackets can now play multiple effects Testing special move effect
9 Years Ago
Can now set anim param in config file to simplify controller transitions
9 Years Ago
Removed rackets from controller, now defined in config file per character
9 Years Ago
Re-assigned missing textures. Updated ApeTex_d.
9 Years Ago
added collision to target, added vertex colours so can set individual ring colour, tweaked hit anim
9 Years Ago
For for AI not responding
9 Years Ago
Updated trigger zones to handle new targets
9 Years Ago
added new targets with animations. viewable in cloud city court
9 Years Ago
updated shaderforge version. tweaked cloud city outer court colour
9 Years Ago
Ball target range can be increased Camera height tracking can be disabled Can now win deuce mode test game
9 Years Ago
Lion-El death & win02 anims
9 Years Ago
Added char alpha shader to Mavis's racket.
9 Years Ago
Adjusted char alpha shader to be doublesided. Added to Elvis's racket string.
9 Years Ago
Fix for material issue with transition
9 Years Ago
Rebuilt Elvis Prefab Fixed various meta files Removed unused mesh
9 Years Ago
New Elvis mesh,blends, updated rig, re-exported all anims (ready for Ian to make changes to character prefab)
9 Years Ago
Ball machines now use spline based ball movement
9 Years Ago
Removed some legacy network stuff Added VS Modified shot selector to handle shots within hit range but require a run
9 Years Ago
Removed collision from court prefab - now uses per scene collision Deuce mode WIP
9 Years Ago
removed mesh collider from glass
9 Years Ago
added cloud city hole collision
9 Years Ago
made wild west court area larger to fit same size as test court
9 Years Ago
removed broken rope on raft
9 Years Ago
made swamp court play area and collision larger to fit same size as test court
9 Years Ago
Updated left hand positions for LionEL Added special move and tag to controller
9 Years Ago
fixed holes on cloud city court outer mesh
9 Years Ago
Added racket script / prefab for lionEL
9 Years Ago
added Dylan's hit effects to 2DFX
9 Years Ago
Landing impact anim events
9 Years Ago
Ball changes to support minigames
9 Years Ago
Added run Tag to controller
9 Years Ago
made cloud city court area larger to fit test court's new dimensions. changed collision to be bigger. added new jetpack flame effect.
9 Years Ago
Can now independantly set speed of popup windows Visibility now set in the anim rather than code
9 Years Ago
Added second popup window frame
9 Years Ago
Updated transitions
9 Years Ago
added net collision to all environments
9 Years Ago
Updated controller to support run->hit
9 Years Ago
Updated LionEL controller and Prefab
9 Years Ago
added court gravel and court gravel rocks to test court. overhauled lighting, added Jason's material change ideas. Tweaked colours. Added more 2dfx