1,877 Commits over 1,157 Days - 0.07cph!
Added TENN backhand volleys & .meta
added test_court gameplay courts to unity and set up shaders. Added water jet shader to test court. Started on test_court 3ds max scene
Added backhand volley to TENN controller
updated TENN forehand stretch
creating test_court scene, built walls and wooden beams, textured screens
New Cloud City scene with Marmoset materials, lighting adjustments, balancing of textures and characters.
Added TENN win & lose anim
set all cloud city opaque shaders to deffered rendering, brightened up main light in scene, applied correct materials
Lightened slightly and made less contrasty. Character materials altered to match.
continueing to build test court environment
Player movement and hit locks, more tutorial work, shader updates.
Added TENN special move anim
Further lighting, material and texture tweaks. Updated lighting to Anim viewer scene.
Added sphere mesh to Marmoset Cloud City scene to hold cloud texture.
continuing to work on test_map, modelling caterpillar tracks
Dialogs and more tutorial work
Adjusted backhand to run timing
Latest version of megafiers
added caterpillar track machines to test court, rigged and animated
Holding shot button charges shot power
Shot power tutorial
Movement boost when running to hit
added brackets to test court walls, added raked sand lightmap, combining scene
updated unity to F4, added animated caterpillar track and sewer hole objects to test_court scene
added dynamic walls to test_court environment, assigned correct materials, set temp lighting and skybox, staring to bring in court pieces
cleaned up court sand lightmap psd
added megafire hose wires to test court
Extracted Marmoset nodes for Shader Forge use.
fixed animations on test court tracks, changed lighting, starting on skybox and ground materials
tweaked test_court wall positions
Added Igor.fbx to characters folder
Added textures & materials for Igor
Updated tutorial
Switched score panels to main UI handler
Igor is in the anim viewer
Updated Igor.fbx ( will most likely break prefab due to some bone name changes) & source rig
Assigned Marmoset shaders to char04. Added char04 to Cloud City Marmoset scene. Scaled char04 to 1.3 in animviewer and Cloud City Marmoset scenes. Renamed materials. Deleted unused char04 materials.
Wired up TENN win / lose anims
Smash loop now loops!
Smash added to anim controller
Reverted Igor scale
Started porting over anims and building a new controller
Added Igor racket & textures