1,877 Commits over 1,157 Days - 0.07cph!
Started work on IK solution to adjust hit height
textured spaceship_01, exported to cloud city unity scene and animated
Court controller can enable / disable fog and fog color
Char04 additional assets. Racket and hamster. Cleaned up new char04.mb.
Updated TENN controller - added serve, serve walk
Added TENN serve, serve walk anims & clip data
unwrapping spaceship model
resaved cloud_city_building texture
added floating cloud cities to cloud_city level, tweaked DOF and bloom on both cloud_city and wild_west environments
Added ball position check for default swing - plays backhand when ball is on the correct side
TENN15 now has own shot distance check
Fixed Run->Hit state machine
removed test material, updated max file and scene
Showing hit positions for TENN
TENN is now playable but missing serve
made clouds a lot better, added new cloud elements, working on city scape
Updated TENN anim controller
Updated TENN blendHitController & avatar mask
TENN run north meta update
Added TENN avatar mask & blend hit test controller
Added TENN forehand & backhand anims
Updated TENN-15 prefab / controller
Updated source & game assets for TENN-15 & locomotive animations ( fresh hierarchy)
Shields now work with new ball mechanics
Freeze effect recycled after set number of bounces
Removed effects from tennis controller, most effects now in the manager. Fixed racket issue for trainer alt prefab
Removed audio listener, fixed transition
Updates to TENN-15 maya rig & animation source files
Added recycle script to explosion prefab
Marmoset temp fix for RC1
Started moving effects to use the effects manager
Updates to TENN-15 maya rig
Added extra directional anims
Movement changes for TENN15
Prep for TENN15 character - Anim controller and prefab
added floating city clouds and temp building
Adding animation preprocessor - currently disabled
Adding test TENN15 anim
WIP char04 ZBrush project.
Updates to TENN-15 rig (source)
added wip clouds to scene, need remoddelling and next texture. Need to work out why dx11 tessellation and displacement aren't working too.
Added TENN-15 game character & textures / materials
Added TENN anim folder, run anim game assets + clips
Added more 1st pass TENN run anims (source)
Added initial 1st pass TENN-15 ready & run anims (source)
Added TENN-15 RIg & anim template