1,877 Commits over 1,157 Days - 0.07cph!
Added Elvis portrait anim + meta
Added rig test anims for Owl
adding floor stones to temple court.
Started collision change
Removed old shot selection method
Re-exported Owl character & anim set with updated hierarchy
Updated Owl Prefab
Fixed masks
added stone floor to temple court and grass
WIP on court collision - Added zones to swamp court
Standard ball modifier now handles the bounce
Switched back to Igor in game scene
Fix for double bounce prediction
added dylan's new special effects to project
added updated ground stones to unity temple court
Updated collision on all courts
Added court image to frontend and randomised first court
Added owl death state, special anim, special effect, intro
AI can now perform passing shots
Fixed lava court collision
Fixed Owl intro
Re-exported Mavis character & anim set with updated hierarchy
Rebuilt Mavis prefab
Fixed anim metas
Moved some 3rd part assets
Deleted china court stuff
Tweaked hit times for Igor
added court line gaps back in to temple court and coloured court lines blue. fixed uvmapping on stones
Mavis - flying forehand stand
made court markings emissive. moved stone flooring apart and changing lighting to be warmer. reduced normal and smoothness on stone floors and put in some early lighting
checked in emissive material
Mavis flying run north/south & ready
Removed Mavis forehand blends
Mavis flying backhand stand
adding broken and cracked stones to temple court
adding proper court grass to temple court. added cracked stones, working in red foliage
Temp increased slide dist
Simplified shot selection
Mavis flying anims - batch 1
Can now alter push back time / distance / speed
Put the Z distance check back in
Push back time, dist and slide rate now pulled in from config file
Mavis flying anims - batch 2
added grass mesh to temple court, texturing
Added temp special bar effects
Added ticker to front end
Mavis flying anims - final batch
code change to Mavis config file
texturing court grass (and grabbing latest)
added new temple grass shader that lightmaps grass_mesh texture on to it so it blends better with grass_mesh
Specials now triggered with L2, R2 and combo
Y triggers focus
Updated specials to work on correct special power amounts
Moved update file
Fixed dropping rocks when paused