1,877 Commits over 1,157 Days - 0.07cph!
Shot power tutorial
Movement boost when running to hit
Holding shot button charges shot power
added caterpillar track machines to test court, rigged and animated
Latest version of megafiers
Adjusted backhand to run timing
Dialogs and more tutorial work
continuing to work on test_map, modelling caterpillar tracks
Added sphere mesh to Marmoset Cloud City scene to hold cloud texture.
Further lighting, material and texture tweaks. Updated lighting to Anim viewer scene.
Added TENN special move anim
Player movement and hit locks, more tutorial work, shader updates.
continueing to build test court environment
Lightened slightly and made less contrasty. Character materials altered to match.
set all cloud city opaque shaders to deffered rendering, brightened up main light in scene, applied correct materials
Added TENN win & lose anim
New Cloud City scene with Marmoset materials, lighting adjustments, balancing of textures and characters.
creating test_court scene, built walls and wooden beams, textured screens
updated TENN forehand stretch
Added backhand volley to TENN controller
added test_court gameplay courts to unity and set up shaders. Added water jet shader to test court. Started on test_court 3ds max scene
Added TENN backhand volleys & .meta
Added meta files for TENN anims, added volleys to controller
Added TENN forehand volleys
added crumbling platform court and water_jet court to test_scene, exported to unity
Ref images of expressions for Alex.
Final char04 Maya file with blendshapes. Updated textures. ZBrush BS source project.
Added hit points in Dives for TENN and added states to controller
added and animated sewer hole vent for sewer hole environment/test court
Changed the calculation to pick stand position when shot is out of range for a standard hit - this reduces run distance
Fixed translation in dive
Added some code to support run->hit transitions. Shelved for the moment
Added Trainer forehand run outro test anim
Slight IK look at changes
Blending run and hit animation experimentation
removed erroneous materials folder. added new test_court planes for gameplay modes, tweaking cloud city buildings to blend in to skybox better
Updated Trainer upperbody forehand test
Added Trainer forehand upper body only anim
Updated TENN forehand / backhand_stretch anims to stretch further
Added TENN forehand & backhand dive anims
added test_court max, to test gameplay modes on, working on test court texturing
removed meshes materials folder
tweaked lighting and bloom levels in cloud city env to work with new unity 5b rc1