1,877 Commits over 1,157 Days - 0.07cph!
Movement no longer driven by animation. Player faces forwards and has slight acceleration.
added small rocks and under-court shadow to test_court
bought new test_court floor and floor mechinism in to unity, added new materials
Near final char05 ZBrush project.
created test_court floor in zbrush, created low poly version
added tennis_ball_rock to unity scene and set up shader
Clearing list of effect on scene change
added tennis_ball rock max file and textured
tweaked screens shader, made orbitting rings more distant to stop camera clipping
darkened down wild west court plane
removed erroneous materials folder, turned down light brightness in cloud city, changed ring order
Added celebrate cam pos for TENN
Lobbed balls now skip distance check, fixed TENN smash
Temp switched off middle ring in cloud court
UI elements added
test court available to play
fixed wrong-sized court, re-exported
Setting up test court as playable
bomb ball mesh and effect enabled
Added extra test court gameplay modes with animations, tweaked ground texture, moved bomb ball
Added in game messages for combos
Made the hit power affect both velocity and velocity boost - sped up initial hit velocity
added tennis bomb ball with shader
New special move mechanic, complete with programmer art
Added sewer hole and water jets courts to test court, tweaked lighting, added water grating and animations
Added Igor racket & textures
Reverted Igor scale
Started porting over anims and building a new controller
Smash loop now loops!
Smash added to anim controller
Wired up TENN win / lose anims
Assigned Marmoset shaders to char04. Added char04 to Cloud City Marmoset scene. Scaled char04 to 1.3 in animviewer and Cloud City Marmoset scenes. Renamed materials. Deleted unused char04 materials.
Updated Igor.fbx ( will most likely break prefab due to some bone name changes) & source rig
Igor is in the anim viewer
Updated tutorial
Switched score panels to main UI handler
Added textures & materials for Igor
Added Igor.fbx to characters folder
tweaked test_court wall positions
fixed animations on test court tracks, changed lighting, starting on skybox and ground materials
Extracted Marmoset nodes for Shader Forge use.
added megafire hose wires to test court
cleaned up court sand lightmap psd
added dynamic walls to test_court environment, assigned correct materials, set temp lighting and skybox, staring to bring in court pieces
updated unity to F4, added animated caterpillar track and sewer hole objects to test_court scene
added brackets to test court walls, added raked sand lightmap, combining scene