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1,877 Commits over 1,157 Days - 0.07cph!

9 Years Ago
textured rings, baked lightmap on railings and bolts, textured, working on play surface, unwrapped all elements
9 Years Ago
Latest scene
9 Years Ago
Added new scene template
9 Years Ago
Added a UI canvas to test court scene, updated shots for backhand volley
9 Years Ago
Megafiers xbox fix
9 Years Ago
Updated Trainer_backhand_volley_stretch & anim event position
9 Years Ago
Made Elvis runs slightly more responsive
9 Years Ago
Made serve idle loop for elvis, switched serveBounce to a trigger, wired up Elvis serve idle
9 Years Ago
Added Ape serve idle
9 Years Ago
New screen transitions started
9 Years Ago
unwrapped inner ring, finished outer, 75% textured on inner
9 Years Ago
Added anim event to body backhand volley and added animation to controller - Renamed clip - added bits of new UI
9 Years Ago
removed sin wave time on court grass, allowing dust mask image to affect alpha
9 Years Ago
Updated shot table for improved forehand volley
9 Years Ago
Added initial WIP Ape serve idle (source)
9 Years Ago
missing WW materials
9 Years Ago
Updated camera prefab
9 Years Ago
Updated WW scene, added amplify motion and spline stuff
9 Years Ago
polished outer ring (adam), unwrapping inner ring
9 Years Ago
renamed court_wear node in main grass shader to dust_mask
9 Years Ago
tweaked alpha on metal grating. created outer ring mesh, unwrapped and texture. fixed water material
9 Years Ago
moved grass_1 material to correct folder
9 Years Ago
added water material
9 Years Ago
Made Trainer volley_stand same length as body & stretch anims
9 Years Ago
Updated Trainer_forehand_volley_stand hit frame to match body & stretch volleys Updated anim event & clip length
9 Years Ago
Added anim event to meta
9 Years Ago
Updated Trainer_forehand_volley_stretch_med.fbx now merging issues resolved
9 Years Ago
Made Trainer_forehand_volley_stretch_med 'stretch' further (source)
9 Years Ago
Updated metafiles for volley
9 Years Ago
Updated Ape run intro /loop/outro & .meta
9 Years Ago
Switched back to using state machine transitions for volley shot, now has extra transition from run outro to volley
9 Years Ago
Updated .meta clip info for run south east
9 Years Ago
More work on volley shots - moved most of string compares for state changes and state queries to hashtables. Experimenting with forcing shots animations to play immediately
9 Years Ago
Worked into run south east intro & outro
9 Years Ago
unwrapping court and rings
9 Years Ago
Updated prefabs with hash ID scripts
9 Years Ago
Latest main scene
9 Years Ago
Made the anim hashes and external script
9 Years Ago
moved elements to correct postion around 0
9 Years Ago
added clips to ring_1, bolts and railings to main play area, working on outer ring
9 Years Ago
Added special ball state for volley shots
9 Years Ago
Can now only volley the ball if it hasn't bounced and is within a zone near the net
9 Years Ago
Worked into Run north intro & outro, changes to main loop (source)
9 Years Ago
finished inner_court modelling and added first outer ring
9 Years Ago
Worked into run west intro & outro, updated .meta
9 Years Ago
Ball Trail colour comes from the court controller so can be changed per court
9 Years Ago
Updates to dive system, can now dive from standing rather than just running state. Can alter racket collision per shot.
9 Years Ago
Worked into run east intro & outro
9 Years Ago
Can now slide slightly if almost in range to start hit, looks better than running very small amount. Removed hard coded timing values for anim compression
9 Years Ago
Worked into run south intro & outro