1,877 Commits over 1,157 Days - 0.07cph!
Updated quality settings and can change them from front end
Cowboy - forehand stretch & body anims
made all meshes that should be static static, rebaked lightmaps, tweaked grass shader, added new amplify colour
Added new anims to controller
Cowboy - backhand body & stretch anims + anim events
Cowboy - Forehand volley stand, body & stretch anims + meta
Cowboy - backhand volley stand, body & stretch anims + metas
Added dives to owl controller
Updated anim scene
Added cowboy to anim viewer
Updated anim states
Added missing owl states
added sun and moon icons to unity project. added new stairs and textured. cleaned up and re-lit scene
Cowboy - north east & north west run anims + .meta
5.3.1 updates
Added cowboy anims to controller
Fixed issue with controller direction in frontend
Cowboy - south & south east run anims +.meta
Added new runs, switched off import mats
rebaked all lightmaps for new unity version. added stone ruins and blocks, added vines at back of court, textured trees
merging files
rebaked lightmaps, added read ruins and stones
rebaked lightmap, tweaked main light, added glow and particle effect to icons
Cowboy - south west & west run anims +.meta
Updated runs in controller
Fixed frontend font issue
deleted meshes materials folder
added eggs and big leaves to temple court
animated big leaves
added leaf particles to temple court
added eyes to temple court
rebaked lightmap
Igor forehand & backhand stand 'hold' anims +.meta
Owl forehand & backhand stand 'hold' anims +.meta
Updated metas
Tweaked options
Fixed reflection probes / HUD on xbox
baked out new lightmaps, re-exported temple stairs with emissive materials fixed
deleted temple meshes folder
Updated pause, removed old textures
Enabled options menu mid game
changed lighting to be less contrasty, changed lighting position and height, added new court lights, working on eclipse mode, added eclipse modifier to temple shaders. rebaked lightmap..
Cowboy - Added win & lose anim
Fixed options visibility issue
Initial sound implementation. Generic footsteps. Generic racket sounds. Ball sounds. First pass at lava court ambience.
Add .DS_Store and ableton's .asd files to ignore.conf
merge from main/sound-initial-implementation
Put back code removed from merge
Fixed sound length issue