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1,877 Commits over 1,157 Days - 0.07cph!

10 Years Ago
textured rings, baked lightmap on railings and bolts, textured, working on play surface, unwrapped all elements
10 Years Ago
Latest scene
10 Years Ago
Added new scene template
10 Years Ago
Added a UI canvas to test court scene, updated shots for backhand volley
10 Years Ago
Megafiers xbox fix
10 Years Ago
Updated Trainer_backhand_volley_stretch & anim event position
10 Years Ago
Made Elvis runs slightly more responsive
10 Years Ago
Made serve idle loop for elvis, switched serveBounce to a trigger, wired up Elvis serve idle
10 Years Ago
Added Ape serve idle
10 Years Ago
New screen transitions started
10 Years Ago
unwrapped inner ring, finished outer, 75% textured on inner
10 Years Ago
Added anim event to body backhand volley and added animation to controller - Renamed clip - added bits of new UI
10 Years Ago
removed sin wave time on court grass, allowing dust mask image to affect alpha
10 Years Ago
Updated shot table for improved forehand volley
10 Years Ago
Added initial WIP Ape serve idle (source)
10 Years Ago
missing WW materials
10 Years Ago
Updated camera prefab
10 Years Ago
Updated WW scene, added amplify motion and spline stuff
10 Years Ago
polished outer ring (adam), unwrapping inner ring
10 Years Ago
renamed court_wear node in main grass shader to dust_mask
10 Years Ago
tweaked alpha on metal grating. created outer ring mesh, unwrapped and texture. fixed water material
10 Years Ago
moved grass_1 material to correct folder
10 Years Ago
added water material
10 Years Ago
Made Trainer volley_stand same length as body & stretch anims
10 Years Ago
Updated Trainer_forehand_volley_stand hit frame to match body & stretch volleys Updated anim event & clip length
10 Years Ago
Added anim event to meta
10 Years Ago
Updated Trainer_forehand_volley_stretch_med.fbx now merging issues resolved
10 Years Ago
Made Trainer_forehand_volley_stretch_med 'stretch' further (source)
10 Years Ago
Updated metafiles for volley
10 Years Ago
Updated Ape run intro /loop/outro & .meta
10 Years Ago
Switched back to using state machine transitions for volley shot, now has extra transition from run outro to volley
10 Years Ago
Updated .meta clip info for run south east
10 Years Ago
More work on volley shots - moved most of string compares for state changes and state queries to hashtables. Experimenting with forcing shots animations to play immediately
10 Years Ago
Worked into run south east intro & outro
10 Years Ago
unwrapping court and rings
10 Years Ago
Updated prefabs with hash ID scripts
10 Years Ago
Latest main scene
10 Years Ago
Made the anim hashes and external script
10 Years Ago
moved elements to correct postion around 0
10 Years Ago
added clips to ring_1, bolts and railings to main play area, working on outer ring
10 Years Ago
Added special ball state for volley shots
10 Years Ago
Can now only volley the ball if it hasn't bounced and is within a zone near the net
10 Years Ago
Worked into Run north intro & outro, changes to main loop (source)
10 Years Ago
finished inner_court modelling and added first outer ring
10 Years Ago
Worked into run west intro & outro, updated .meta
10 Years Ago
Ball Trail colour comes from the court controller so can be changed per court
10 Years Ago
Updates to dive system, can now dive from standing rather than just running state. Can alter racket collision per shot.
10 Years Ago
Worked into run east intro & outro
10 Years Ago
Can now slide slightly if almost in range to start hit, looks better than running very small amount. Removed hard coded timing values for anim compression
10 Years Ago
Worked into run south intro & outro