1,877 Commits over 1,157 Days - 0.07cph!
creating eclipse mode for temple court. created new amplify colour setting, tweaked lighting, created all new eclipse materials and applied to scene (so it'll look weird at the moment). Working on animations and meshes for eclipse mode.
removed unused materials from temple court.
Foot scuff sounds for Igor & Lion-El's dust slides
First pass at dojo court ambience
Updated owl config and anim controller
removed erroneous temple animation files
added new anims for eclipse mode
added particle effects, lights and flower for eclipse mode
Owl - Updated forehand stand, changed events
Updated eclipse controller - now lerps colours correctly
Added amplify color blend and prefab
removed unused eclipse materials for temple court.
added global eclipse variable to all temple SF shaders
added eclipse controller to temple scene and set up camera and materials on it
Updated character prefabs
Added emission slot to character shader. Added emission textures to where needed (cowboy). Tweaked values across selectable characters.
Created FrontEnd materials for Owl and Cowboy. Un-hid Emission from shader. Changed shader for TENN's racket alpha.
Switched materials in prefab
Added materials and textures for Char11 Dreadora and skeletons. Frontend version as well.
tweaked flower and sun anims for temple court, tweaked grass shader colour
Remove steam manager on console
Updated lava water
Ambient sound now played after loading
Fixed swamp court light culling
Fixed xbox shader
removed additional global fog components
Cowboy - Added death anim
Owl - Forehand & backhand stand update
rebaked lightmap.. hopefully for the last time.
added new inner court stones as they are much less busy. added court wear textures and created court wear shader for temple court which uses deferred setup. made court wear 2nd texture pink so you can see if it is working or not.
added eclipse mode to court wear shader. added new temp court wear texture
Added dive test
Fixed Owl dives
set all shaders on wild west environment to use deferred rendering, baked out new lightmaps, tweaked lighting
set all shaders on swamp court to use deferred rendering. changed water shader to not use mirror reflect script and baked out new lighting
Cowboy - Added smash anim
Added source prototype six shooter special move anims
Initial ambient sound pass for all courts
Improved AudioListener management
SoundDefinition can control spatialization and stereo spread
No Ambient sound during loadscreens.
TennisController generic LevelLoaded system
No CloudCity ring whoosh sounds during load screen
Fix AudioListener getting destroyed when exiting a level
tweaked water shader and fog on swamp court.
made all shaders on cloud city that can be deffered use deferred. halved or more many textures. tweaked fog and lighting. removed some erroneous textures
saved out unity scenes for swamp and cloud city
Owl - Special move flap anim
Individual visual settings can be changing mid game
tweaked lava materials and shaders, adding in mushrooms, turned off shadow casting on many objects
Fix for multiple scene loads
Close options on pause toggle
Fixed starting position issue