branchgarrysmod.main/maincancel

702 Commits over 853 Days - 0.03cph!

1 Year Ago
Enable connection reusage for HTTP Speeds up subsequent requests render.Push/PopRenderTarget overflow/underflow safeguards Also made certain render.Push* function overflowing not crash the game outright Adjust "Failed to find any models for this addon" error Mention what might be causing the issue Added OnPlayerLand/OnPlayerJump hooks Arguments are `Player, number`, where the number is the velocity/impulse of the landing/jump Should these 2 hooks be combined into 1?
1 Year Ago
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1 Year Ago
Undo changes to input.GetCursorPos Causes issues with spawnicon editor, and probably other addons too. Delete serverplugin_empty.dll Fixed crashes when accessing out of bounds flex controllers This fixes crashes when rendering spawnicons of models that have more than 96 flex controllers. Probably fixes other cases as well.
1 Year Ago
Fixed Player:SprintEnable not working Also made Player:SprintEnable accept a bool optionally, and added Player.IsWalking minor changes
1 Year Ago
Merged Pull Requests * Improvements to DComboBox * Improvements to MatSelect Minor adjustments
1 Year Ago
SourceTV players are considered bots for player library Fix npc_rocket_turret spawn position
1 Year Ago
Experimental: input.GetCursorPos returns 0,0 when cursor is not visible This matches behavior of gui.MousePos() Added .dem and .vcd to file.Write whitelist Rework and deduplicate Lua enums Added COND.* enums Added render.ComputePixelDiameterOfSphere
1 Year Ago
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1 Year Ago
Added SENT_AI:OnTaskFailed and others Added NPC:GetIdealYaw, NPC:GetArrivalDirection, NPC:SetUnforgettable Added CNavArea:MarkAsDamaging, CNavArea.IsDamaging
1 Year Ago
SourceTV fixes Player.IsBot now returns true for SourceTV master client Prevent tv_enable going beyond absolute max players
1 Year Ago
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1 Year Ago
Added 6th optional argument to util.ScreenShake - AirShake defaults to false
1 Year Ago
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1 Year Ago
SourceTV crash fixes I cannot promise it will function, but it at least doesn't crash Added 2 optional arguments to util.JSONToTable first - true to ignore the depth and breadth limits second - true to ignore string to number conversions
1 Year Ago
Remove unintended debug print Add fallback sounds for EP2 vortigaunt attacks
1 Year Ago
Merged Pull Requests * Fixed duplicate definitions for Player.GetTool * Improved support for non-English messages in DTextEntry history * Fixed DNumberWang passing both strings and numbers to OnValueChanged * Change usages of deprecated gui.MousePos to input.GetCursorPos
1 Year Ago
Use doubles for physenv.GetLastSimulationTime Add portal scenes just because we can Particle precache for portal maps Add file path to "ERROR: couldn't open." warnings Ported some portal entities The 2 turrets, personality core, fizzler trigger and security camera RPG Missile stops its looping sound when removed prematurely
1 Year Ago
Added net.Write/ReadUInt64 and File:Write/ReadUInt64 They accept and return string values, and can be used with Player:SteamID64()
1 Year Ago
Added Angle.IsEqualTol Apply file.Exists fix to file.IsDir for Lua paths
1 Year Ago
Fix custom HTTP methods not working
1 Year Ago
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1 Year Ago
Panel.GetNumLines works with TextEntry Fixed crashes with filesystem printing warnings
1 Year Ago
Fixed HL:S skill configs setting HL2 convars Certain conflicting convars from HLS were given `hl1` prefix Fixed a self induced crash with KillFocus and OnLoseFocus Fixed a crash with text rendering garrysmod-issues/issues/5554
1 Year Ago
Fix malformed HTML in menu files Servers with more players contribute more to gamemode names
1 Year Ago
Reworked base gamemode kill feed * Now uses only 1 net message rather than 5 * Friendly NPCs have a different color * NPCs killing another of their own class name is no longer considered suicide * Custom Vehicle and NPC names are now displayed properly in the kill feed, for example npc_citizen reskins * Deduplicate NPC name translations
1 Year Ago
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1 Year Ago
Player:IsListenServerHost is now shared Stricter access control for lua_find* conncommands
1 Year Ago
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1 Year Ago
Allow CNavArea:SetParent( nil )
1 Year Ago
render.RenderView now accepts "viewid" option Defaults to 0 (VIEW_MAIN), valid values range from 0 to 8
1 Year Ago
Fix CreateParticleSystemNoEntity crashing when particle are removed Change "Bad map" disconnect message to something more useful
1 Year Ago
Add missing TF2 map icons
1 Year Ago
Duplicator saves and restores sub materials by default Merged Pull Requests Added math.CubicBezier Added math.QuadraticBezier Minor code adjustments to toolgun, no functional change
1 Year Ago
Merge pull requests * Added SANDBOX:ContextMenuShowTool hook * Added Global.ScreenScaleH( height ) * Added table, num = table.Pack( ... ) * Added table = table.Flip( table )
1 Year Ago
Also supply non lowercase headers for those few that worked before
1 Year Ago
Remove limits when reading SteamHTTP response headers
1 Year Ago
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1 Year Ago
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1 Year Ago
Update TTT Entity.IsMarkedForDeletion checks Entity.Remove queue
1 Year Ago
Apply a hack to render.RenderView to render using VIEW_MONITOR Instead of VIEW_MAIN
1 Year Ago
Add "Color Lit Per Particle" particle initializer, update "Color Random" new fields for "Color Random" - tint blend mode, light amplification amount, output field game.IsDedicated is now shared steamworks.GetList days parameter is functional again For "trending" and "popular" types. The days parameter is clamped to 0-365, default to 7 if given 0 for "trending".
1 Year Ago
Make Entity.InitializeAsClientEntity do nothing and error no halt when used I don't think anyone uses it anyway, as it is very crash prone. Fixed crashes due to EnableCustomCollisions/PhysicsInitSphere Clamp physics forces phys_torque applies
1 Year Ago
Change language.Add error checking to be non halting too many addons use it incorrectly
1 Year Ago
Delete some unused panel types from the build process Also restored nav_generate progress dialog Match behavior of SteamID functions for bots clientside to server Error no halt when player.CreateNextBot would crash This happens when trying to run the function too early. Make Player:SteamID64 and Player:AccountID never return no value AccountID returns -1 on failure, SteamID64 returns "0". The only know cases for this is multirun now Merge Pull Requests * Dark mode for loading screen depending on system theme for x64 * Added DHScrollBar * Added more NPCs categorized as hostile and friendly towards players * Replaced 2usages of 'Player.UniqueID' with 'Player.SteamID64' Add DHScrollBar to vgui_base.lua Also changed "Couldn't include file '%s' - File not found " to mention that it might be empty
1 Year Ago
Move changes to Panel.PaintManual to an optional argument The optional argument overrides panel's clipping, allowing it to be rendered fully when its size is above screen bounds Move OnRequestFullUpdate warning to developer 1 restore functionality of dtwarning convar, defaults to 1 now
1 Year Ago
Merge pull requests * Added Versus Saxton Hale map category * Fixed Malformed CSS Comments * Replaced timer.Destroy (deprecated) with timer.Remove * Added duplicator.Disallow * Added DPanPanel * Added math.CHSpline
1 Year Ago
Added "Clear" button to the console Minor warning fix