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538 Commits over 639 Days - 0.04cph!

11 Months Ago
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11 Months Ago
DGrid Clear() support, and ignore invisible items (Community Contrib) Match changes (GMOD_DLL_EXPORT) from gmod module base Added $phong and $envmaplightscale support for lightmappedgeneric $envmaplightscaleminmax included
12 Months Ago
Make file.Exists return correct values for folders in Lua paths More validity checks for Sandbox tools
12 Months Ago
Added gmod_delete_temp_files, defaults to 1 Fixed a bug with WorkshopDL causing it sometimes to not work at all Prevent "skill0.cfg" is missing warnings
12 Months Ago
Use correct vertex shader for g_screenspace Sign dlls on windows
12 Months Ago
Static Prop lightmaps loading and render backport from x86-64
12 Months Ago
Increase thread count for shadercompile Added $PHONGALBEDOBOOST parameter to vertexlitgeneric shader
12 Months Ago
Restore $envmapsphere for vertexlitgeneric backport from x86-64 Added $pp_colour_inv to g_colourmodify (spawnmenu included) Added $phongdisablehalflambert to skin/phong shader
12 Months Ago
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12 Months Ago
Delete materials /and sounds/ temp folders on launch/shutdown Added engine.AbsoluteFrameTime and made FrameNumber() shared
12 Months Ago
Workaround for Material() loading from data folder not always working Workaround "../data/whatever" Material() paths not working on linux when garrysmod/materials/ folder is missing
12 Months Ago
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Refresh menu subscribed lists if they are open when subs change Spawnmenu search handle errors on invalid output from addons Restore sorting of Lua files by name
12 Months Ago
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12 Months Ago
Remove redundant code from workshopDL Update TTT
12 Months Ago
Add controller cfgs So that they are not ran from mounted games util.GetModelMeshes now accept "00000" format bodygroups Batch WorkshopDL queries to 50 addons at a time Should help with Steam seemingly rate limiting us. Also reduced number of redundant warnings on failure, added a message when workshop addons are skipped due to cl_downloadfilter mapsonly, instead of spamming about missing files
12 Months Ago
Reduce build fragment/artifact sizes Added surface.Get* * TextPos
12 Months Ago
Update build scripts Delete CleanSpawnIcons.bat backport memory crash fix from x86-64 for vpk/shadercompile backport gmpublish_linux fix
1 Year Ago
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1 Year Ago
Make entity properties more resilient against EyePos issues garrysmod-issues/issues/5462
1 Year Ago
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1 Year Ago
Fixed LastKnownArea not updating for players Added NavArea:GetSpotEncounters, CNavArea:GetVisibleAreas( bool )
1 Year Ago
Reset render.EnableClipping to false on map shutdown Add safeguards against not popping PushCustomClipPlanes Similarly to how cam.Start functions have that. Also reduced frequency of those overflow messages to once per frame, rather than 1 per missed pop/end function call. Fixed an issue with handling of asset:// URLs
1 Year Ago
SetControlPointOrientation can accept an angle instead of 3 vectors
1 Year Ago
Update weapon_medkit.lua Added CreateParticleSystemNoEntity( effect, pos, ang = nil )
1 Year Ago
FireBullets calls DoImpactEffect on active weapon serverside This mimics clientside behavior. Restore value of render.SetLightingMode on map shutdown Steamworks 1.57 update fixes
1 Year Ago
Added sv_cheats requirement to some cvars dumpentityfactories, dump_entity_sizes, vgui_drawfocus, vgui_togglepanel, net_start
1 Year Ago
Create a worldspawn entity for naughty maps with edited lumps that don't create it Fixed a crash when deleting npc_manhack too early
1 Year Ago
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1 Year Ago
Update Steamworks API to v1.57
1 Year Ago
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1 Year Ago
game.CleanUpMap respects EFL_KEEP_ON_RECREATE_ENTITIES Fixed game.GetSkillLevel always being forced to the value of 'skill' cvar Also fixed the configs not being ran on change Add HL1 skill cfgs
1 Year Ago
Make util.IsOBBIntersectingOBB shared Apply cyclic parent hierarchy fix to clientside SetParent Fix file.Find ignoring "Copy (" files Entity:SetHealth works clientside (for prediction purposes) Added ProjectedTexture.Set/GetLightWorld
1 Year Ago
Fix auto refresh clientside in singleplayer
1 Year Ago
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1 Year Ago
Add StringFileInfo to hl2.exe and srcds.exe So we get a fancy name in the Task Manager, rather than hl2.exe
1 Year Ago
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1 Year Ago
Make GitHub Actions build only 1 job a time
1 Year Ago
Merged Pull Requests TTT: Fixed knife effect_fn not being cleared Fixed weapon_medkit merge error Fixed a potential Lua error in DLabel:OnMousePressed
1 Year Ago
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1 Year Ago
Experimental: Remove Lua file limit for singleplayer completely
1 Year Ago
Fix language being forced to the Steam language if set to English in game