branchgarrysmod.main/maincancel

767 Commits over 974 Days - 0.03cph!

1 Year Ago
Clear reflection view every frame Fixes not rendering skybox causing water reflections to be "stuck" to screen, etc. Added IsValid methods to CMoveData/CUserCmd/CEffectData/CTakeDamageInfo Fix tracers trying to use view models for other players base gamemode respects DMG_REMOVENORAGDOLL for players Fixed calling Spawn() twice on ragdolls crashing the game Fix SetModel on prop_ragdoll causing the model to look glitchy When deleting ragdoll physics objects, also delete constraints SurfaceInfo:GetVertices works on surfaces with non poly primitives Experimental, seems to work just fine in my tests Consistent deaths for HL1 NPCs with ai_serverragdolls
1 Year Ago
Make the BSP whitelist case insensitive Validate model header values to not crash the game later Apparently we are shipping a model with malformed data, which when accessed crashes the game. This prevents such models from being loaded with a console warning. Patch cs_fix.mdl The first local sequence weight index no longer points outside of the file's bounds Do not even try to read weight of first bone for boneless models
1 Year Ago
Make OnLuaError available on client and server Block *.db from file library, block mat_texture_list for Lua just in case Merge Pull Request that adds validity checks to deathnotice (Community Contrib)
1 Year Ago
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1 Year Ago
Duplicator stores current health in "CurHealth" not "Health" key on the entity Also correctly merge NPC tables instead of using table.Add on non sequential tables Fix saves really not working on maps with spaces in them
1 Year Ago
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1 Year Ago
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1 Year Ago
Moved "Entity thinking for X ms!!!" physics warning to developer 1 This was already the case for non physics (NPC) entity thinking whitelist materials/*.raw and vehicle scripts in BSP files Fix addon file paths being lowercased before being mounted
1 Year Ago
▍▌▄ ▇▊▄▋▅▇▌▄▋▇▄▌▄▍▄█▄▊▆▅▄ ▆▄▇▍▇▇▄▌▇▋▉ ▊▅▄▍▋▆▌ ▊▋▄ ▆▉▉▍▉▇▇▆ ▆█▊▊▄▅▊▊▋▌ !▍▌▅█ ▊▉▅▌ ▍▅▋ ▌▋▉▇ .▍▍█ ▌▄▋▄▊ ▊▅ ▆▌▍▄ !▍▇ ▄█▄ ▋▍▌▌▌ ▍▋▋▇▆_▉▇▋▄▇▄▅▅▌ ▋▄▌▅▉▇ █▋ ▆▋▄▋▊_▇▊▌█ ▅▄▊▌▆▄ ▋▇▄▋▉▋▊▍▋▆ ▆▋▄▌ ▌▇ ▉█▅▉
1 Year Ago
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1 Year Ago
Fix keybinds being lost if they contain semicolon
1 Year Ago
▅▍▉▊ █▌▋▄▊▄▉▌ ▋▉▆▆▅▋▇ ▌▆▅▍ ▋▉▌▆▊_▌▉▆▇ !▍▋▆▆▉▌▊█ ▇▆▄ ▍▌▉▍▇▇▆ ▆▆ ▉▇▌ ▄▍▌▅▉▉▅▆ ▅▌▆▌ ▄▆▍▋▇ !▅▌▉▄▄ ▄▌▍▌▍▇▉
1 Year Ago
Backwards compatibility for old addons abusing bad .gma filters
1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
▋▆▊ ▋▇▊▆▆▆▆▅▌▌ ▉▅▆██▊ ▍▇▊▋▇▊▉ ▉█▄▆▇ ▋█_█▌▋▆ !▍▍▆ ▉▅▄▇▊▆▅▉█▇ ▅▆▌▄▆ ▅█▇▅▋ ▅▌▆▄▍▇▇ █▊ .▇▄█ ██▇▅▊ !▇▊▇ █▍▄▊▄▅▍▇ ▆▋▇▍ ▌▆_▅▋▍▄█_▇▌▋▍▄▇▊▋ !█▋▄█▄ ▊▋▆▅ ▌▊▍▌█▄▅▍ ▄▅▊▆▇▊▆▉ ▍▇▉▋▄▍ ▆█▇_▉▉_▅▆.▆▆▄
1 Year Ago
TTT: Change ammo type capitalization (Pull Request) New TF2 map icons L4D1 entity placeholders
1 Year Ago
Fix recent changes to Entity:NetworkVar and naughty addons erroring
1 Year Ago
▆▅▌▊█ ▊▉▆▇██▄▇ * ▄▇▆▇▉ ▍▊▅▋▊_▍▆▅▍▉▇▍ ▉█▋▌█▋▇ ▊▌▉▅█ ▇▊▄▅ ▍▆▄ ▆▇██▅███▍▇, ▇▋▍▌ █▍▍▇▉▉▊ ▍▋▋██▊█▄ ▍▅▅▋▉▅ * ▉▄▄▉ █▄▆█▆▉ ▌▅▊▍▋▄ .▌█▊ █▇▊▋▍▋▋▄█ * ▄▆▅▄█▊▌▌ ; ▍▋ ▄▉▇█▉▅▉▆▍▉▆▌▇▋▄▄▌▍.▇▄▌ - ▊▄▌█▄▇▋▋▄▄▌ ▅▄▇ ▅▅▌▄▉██ ▌█▅▅▌█▄ █▋▍▉▌▌█▉▉▄ █▌▌▉▍█ * █▋▇█▌▍ ▄▌▋▊ █▌▉▊▆▅ ▍▋▇▆'▅ ▇▆▅▍ ▊▉▋▊ ▋▊ ▌▌▄▋▇▉▄ ▅█▋▄ ▋▆█▊▍▍ .▌▆▌▄▆▊▆▄▉
1 Year Ago
Fix yet another crash with func_rotating changes Fix some asserts Limit DAdjustableModelPanel FOV to 0-179
1 Year Ago
Do not force nextbot/SNPC render group to opaque by default Let the engine decide. More Sandbox entity and tool clean ups * Removed redundant calls to SetMoveType and SetSolid Fixed certain sandbox tool entities not saving certain settings in duplications Such as being frozen by the tool gun. Consistency pass on Sandbox tools Duplicator saves "Make Persistent" setting Added ENT.WantsTranslucency and use it for sandbox entities If set and ENT.RenderGroup is not, and the default calculated render group is opaque - switch render group to RENDERGROUP_BOTH This works better than forcing RENDERGROUP_BOTH at all times - for example when you want to draw translucent/transparent effects when the entity's model is opaque and therefore the default render group is opaque and does not call ENT.DrawTranslucent
1 Year Ago
Display HLTV client connect messages differently Do not wait for SteamID validation for HLTV clients that will never come Fix tags for HLTV servers, add extra hltv:1 tag Hide HLTV servers from the server list They can't be displayed properly side by side right now
1 Year Ago
Clean up pass on Sandbox Tools Cleanup pass over sandbox ents Added NPC:AdvancePath Added net.Abort
1 Year Ago
Fixed crashes due to dangling CSoundPatch pointers Hide "Couldn't load shader dll" behind developer 1 Fix 2 community.properties translations that had typos Fixed crashes when trying to navmesh.Load too early Still not recommended, but it will work now. Updated TTT: Transition to SteamID64 (Pull Request) Faceposer: better handling of too many flex controllers When model has too many flexes, display a message and disable non functioning sliders
1 Year Ago
Probably fixed "room_type" ConVarRef warning on linux SRCDS startup Remove even more useless files from linux SRCDS Fix nav_generate/edit trying to use unknown commands/convars Run nav_analyze on gm_construct navmesh
1 Year Ago
Disallow some SetNW/GetNW methods being usable on NULLs without errors Rip out "Setup Steam Install Path" stuff that is unused Less console spam in vbsp output and others. Also touches how "low violence" settings are handled Fix vbsp complaining about a missing cvar gmod_unload_test Fixed npc_strider code causing mat_dxlevel warning on start up Try not shipping useless client files with Linux SRCDS Do not print pointless "Couldn't load shader dll" on linux srcds
1 Year Ago
Minor base weapon fixes * Fixed bugbait animations when using alt fire right after throwing a bait * Fixed Ar2 eating 2 extra bullets when trying to fire right after using alt attack * Fixed shotgun locking up when holding reload and attack buttons during the reload animation Fixed 3rd person anim events playing in 1st person sometimes This applies only to player entities. Fixes shotgun playing extra pump sound when holding reload key while firing
1 Year Ago
Apply proper attenuation to func_rotating looping sound
1 Year Ago
Fix IGModAudioChannel:SetPan not using float inputs switch func_rotating to use CSoundPatch for its looping sounds Fixes garrysmod-issues/issues/5629 Merge Pull Requst * Refactor list.lua
1 Year Ago
Fix viewpunch prediction errors when landing Merged Pull Request * Round down DGrid column/row sizes to get rid of 1 pixel gaps
1 Year Ago
Fix tail/current seeking for files stored in VPK TTT: Fix Turkish translation file Added ENT:TranslateSchedule and ENT:OnStateChange for ai sents
1 Year Ago
Added ENT:OverrideMove and ENT:OverrideMoveFacing for ai ents
1 Year Ago
Prevent crashing when accessing out of bounds light styles Try bumping MAX_LIGHTSTYLES to 128 (from 64) Fix nav places being cutoff by 1 character
1 Year Ago
Revert "Nuke unused vote_controller stuff from gmod" Causes network incompatibility
1 Year Ago
More panel related clean ups Removed DHScrollBar:Value() and DVScrollBar:Value() Doing the unthinkable. Both functions just returned nil, so probably no addon uses it. Cleanups + Fix DListBox selection
1 Year Ago
Hide CC_GMOD_Tool and CC_Face_Randomize Sandbox only globals that should've never been globals Minor clean ups
1 Year Ago
Fixed config.cfg failing to load on game start up
1 Year Ago
Do not register duplicator related stuff clientside (Sandbox) Minor cleanup in matproxy library
1 Year Ago
▆▄█▄▅ ▉▉▉▌▇▍█ ▆▅▍▍ ▉▋█▇▊▌▋▌ ! ▄▉▊▅ ▅▄▍▋▌ ▆▉▅▍▇▋▄ ▆▊█▉ ▆▇▌▌▅█▆▌ ▋▅▋▇ ▇▉▄▉▌█ █▋▇▅_▉▄▉▌▄▅▄█▅▍ ▇▅▊▋▊ ▋▍▋▋ ▅▄▋█ ▆▌▇▇▅ ▅▌▆▋ ▅▅▋▋▆▇▇ * ▄▌▇▄▌ "▍▅▍▇▍▄█▊▍▆▅▌"/▊▇▍▋▌▍ ▆▆▋▊ ▄█▍ ▌▉▊▇▋ ▇▋▋▊ ▆▋▇▄_▅▄█▉ ▋▍▍▍▅▍█▊
1 Year Ago
Minor cleanups
1 Year Ago
Merge Pull Requests * Added math.tau * Added option to force override child tables in table.Merge Update TTT Added Turkish translations Merge Pull Requests * Significantly improve the performance of SortedPairs More clean ups Player:SetPData transition to use SteamID64 This change is backwards compatible and will eventually convert all data to use SteamID64 keys, instead of UniqueID.
1 Year Ago
▌█▉ █▉▋ ▉▋▊▍▉▋ ▊ ▋▉█'▇ ▇▍█ ▆▉ ▊█▋▇█ ▌▉▍█▄▄▊▆▅▆▉▉ ▊▉▇▅▆▊█▊▉ ▄▇▉▊▍ ▄▆▇▌▄▊▅ ▇▊▆ ▊▉█ ▊▄▉. █▆▌▋ ▆▍▍ ▇▇▋▆▋▌▌▅ ▇▋ ▅ .▄▇▍ ▇▅▌█ ▇▍▄█ "▋▅▌▊▄▉'▅▋ ▍▋▄▇ ▍ █▆▇█▉▌▄ ▇▋▇ ▉▊▉▅'▄".
1 Year Ago
Minor code adjustment Allow poster rendering during render.RenderView
1 Year Ago
Prevent empty gun sounds when trying to secondary fire certain weapons underwater Init vectors when GetSequenceLinearMotion fails Fix env_skypaint flickering when not given a valid sun normal Do not allow HL2 helicopter to be dissolved by AR2 altfire Fixed func_instance's overriding base map revision Fixes for default ammo hud interactions with SWEP:CustomAmmoDisplay
1 Year Ago
Restore how CreateParticleSystem handled optional arguments sigh Placeholder portal 2 entities to fill gaps on maps glualint menu code Merged Pull Requests * Allow omitting slot parameter to NetworkVar * Replaced util.TraceLine by util.TraceHull for tool traces. Fixes trace bypassing parented props
1 Year Ago
Actually include the functional part of SolidEnergy shader (DX9 only)
1 Year Ago
Panel:GetText/Value now returns text of RichText panels