branchgarrysmod.main/maincancel

702 Commits over 853 Days - 0.03cph!

10 Months Ago
TTT: Code clean ups (Community Pull Request) Use player.Iterator, use net.WritePlayer, remove self.Weapon/self.Entity usage
10 Months Ago
GM:PropBreak uses attacker, not inflictor for the player GM:PropBreak checks for physics attacker Prop physics damage tries to set correct attacker Owned combine ball (AR2) breaking a crate now has the correct attacker
10 Months Ago
Do not look for awesomium_process.exe on linux Reload default decals after clearing the entire list Added gmod_sneak_attack to disable HL2 sneak attack system Defaults to enabled naturally
10 Months Ago
Precache physgun materials Let's try releasing decal materials (and textures) on map shutdown
10 Months Ago
Better refcounting for model decal materials Clicking in the Paint tool UI will always bring up the paint tool
10 Months Ago
Fixed regression with nextbot pathfinding involving ladders Rookie mistake Fixed certain brushes not having any collisions on maps
10 Months Ago
TTT: Fixed can_rag_pin_inno overwriting can_rag_pin in Magneto Stick (Community Contribution) Fixed func_breakable_surf crashes on spawn Added a warning when C_OP_WorldCollideConstraint gets insane values
10 Months Ago
Added u1 and v1 field support to Mesh:BuildFromTriangles Fixed shotgun firing on its own after being unholstered This could happen if you start reloading, press attack button and switch away from the shotgun in rapid succession. Fixed being able to open ammo crates from any distance using delayed damage and equipping crowbar Set inflictor of Crowbar/Stunstick dmg to the weapon itself, not the player
10 Months Ago
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10 Months Ago
Remove mem_eat command Fixed an infinite loop with Panel:SetDragParent (Community PR) Fixed duplicated NPCs being unintentionally dropped to floor sometimes
10 Months Ago
Backport branch specific compile error fix Allow constraint.Keepupright to be called on more entities Still disallow players and the world Fixed util.IsBinaryModuleInstalled giving false positives (Community PR)
10 Months Ago
Further navmesh performance improvements Also added VPROF counters to some of the expensive functions Reset surface.SetMaterial material reference without destroying the texID Fixed performance degradation with sql library Fixed Problem count not being visible if problems are fired before the menu is created Multitude of crash fixes with infinities Mostly ragdoll stuff, but also the animation system Minor clean ups Prevent models going invisible when cycle somehow becomes infinity
10 Months Ago
fix goddamn linuc build
10 Months Ago
Fire a Problem to the user when a certain file is not writable Such as user configuration files More barnacle related potential crash fixes Fixed regression when barnacles ragdolls don't spawn at all
10 Months Ago
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10 Months Ago
Added DSP as 6th optional argument to sound.Play Fixed workshop status UI not appearing
10 Months Ago
Do not destroy dynamic material created by surface.SetMaterial To see if this was the cause of crashes for some ppl Check for activator validity in CGameUI::Deactivate Maybe there's was crash there that is fixed now. Performance improvements with usages of CNavArea
10 Months Ago
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10 Months Ago
Close the fallback menu if the real one was too slow to load but did
10 Months Ago
Anti crash safeguards for spawning ragdolls Avoid Lua errors with Spawnicon editor / Adjustable Model Panel when the entity is invalid Prevent clientside entities spawning but being inaccessible at entity limit
10 Months Ago
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10 Months Ago
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10 Months Ago
Remove unintended change to ClientsideModel
10 Months Ago
Allow creating RTs if the texture with the same name is an error texture Clean up Lua created render targets on level shutdown Cleanup Lua created bound textures (surface.SetMaterial) on map shutdown Remove "TODO: Refusing to discard X bytes" message Would appear with developer 1 referencing map entity lump, the memory is properly purged on map load Fix HL1 sentry leaving solid barrier on death with keep ragdolls
10 Months Ago
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10 Months Ago
Undo changes to Player:SetActiveWeapon Apply a physgun hack to it similar to gravgun Use blocking load for ClientsideModel/Ragdoll models Prevents regressions with addons not expecting async loads
10 Months Ago
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10 Months Ago
Change up logic that detects whether the HTML menu loaded or not
10 Months Ago
▊▆▍▋▋██▋▉▅▉█: ▄▇▉▇▆▋ ▇▊▋▉ ▊▇▌ ██▅█▉▍▌▆ ▌▅▆▇█▆ ▅▄▆▄▋ ▊▅▅ ▌▇▌▄█▋ ▊▅▅ ▊▉▍▇ ▍▇ ▇▄▅▋▆, ▆▅▆ ▄▌▉ ▆▊██ ▍▋▋▆ ▊▌ ▉▉▉? !▄▊▊▄▊▋█ ▍▅▊▍ ▄▉▌▌ ▍▊▄▌▅▍ ▉▍ ▋▋▋▌▆▄ ▇▉▋█▉▊ ▉▉▅ ▊▇▇▉▅:▍█▇▇▌▌▇▍ ▋▋▇ ▊▉▊▍▆:▍▌▆▌
10 Months Ago
Display the shitty menu replacement if the real one doesnt load in 3seconds
10 Months Ago
Options button for menu fallback
10 Months Ago
Fixed an oopsie with CreationMenu Allow right clicking in Bodygroup & Skin context menus This allows you quickly change bodygroups and skins without closing the menu. Also adds DMenuOption.Set/GetRadio Also fixes DMenuOption.SetChecked not calling OnChecked
10 Months Ago
Increase physgun_wheelspeed & rotation sens max value to 10k More permanent fix for Panel.IsValid during PANEL:OnRemove Move where HUDShouldDraw for NetGraph is called Block developer & contimes convars Block render.CapturePixels while main menu is open Fixed crash when models try to access OOB vertices CreationMenu validates the panel it tries to parent to
10 Months Ago
Temporary Panel related fixes (OnRemove, SetParent)
10 Months Ago
Rollback download-artifact to v3 as well
10 Months Ago
Downgrade Linux/Mac to v3 Check for null in Panel.SetParent
10 Months Ago
Try using v4 actions for everything
10 Months Ago
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10 Months Ago
Fixed another regression with Entity.NetworkVar Added workaround to gm_load/persistance due to addons breaking stuff Make 'Couldn't find target' warning more verbose So you know where its coming from Fixed a crash with AddOriginToPVS Fixed regression with markup library
10 Months Ago
Added a warning when orange box particle count is weird Hopefully shed some light on a crash issue
10 Months Ago
Merge Pull Request - Prevent hangs with table.Add More linter based Lua fixes More Lua fixes Removed DColorMixer:TranslateValues Removed useless calls to table.Copy in DListView Use SetEnabled or SetDisabled More robust Elastic value calculations, does not rely on integers for boolean inputs
10 Months Ago
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10 Months Ago
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10 Months Ago
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10 Months Ago
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10 Months Ago
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10 Months Ago
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11 Months Ago
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